JamieSK Posted May 19, 2016 Share Posted May 19, 2016 I'm finding that the world customization quantity from Default to More is too large of an increase, specifically with walrus camps. Default can spawn anywhere from 1-4 camps, but setting the quantity to More places almost 50-100s of camps on any given map. It would be nice to have 10 or so camps scattered around the map with the increase in quantity rather than that huge jump. Below I posted the empirical observations between walrus camps set to Default, More, and Lots all on a small sized map. Figure 1. Small world with walrus camps set to Default - Found 1 camp in the entire map Spoiler Figure 2. Small world with walrus camps set to More - Small section of map, has considerable amount Spoiler Figure 3. Small world with walrus camps set to Lots - Small section of map, has an insane amount Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/67443-issues-with-walrus-camp-quantity-customization/ Share on other sites More sharing options...
IronicPomegranate Posted May 23, 2016 Share Posted May 23, 2016 Clockworks also have some terrible quantity customization issues. If they are set to either More or lots, they are not limited to chess biomes, and will spawn everywhere. It would be nice for More to be a viable option in world customization, while setting monsters to Lots could be the absolute mayhem we know it as. Set to More, a Rook spawned right behind me. Spoiler Set to Lots, this is what I saw after spawning. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/67443-issues-with-walrus-camp-quantity-customization/#findComment-775393 Share on other sites More sharing options...
Arlesienne Posted May 25, 2016 Share Posted May 25, 2016 Ditto. We need a less drastic increase. Link to comment https://forums.kleientertainment.com/forums/topic/67443-issues-with-walrus-camp-quantity-customization/#findComment-776164 Share on other sites More sharing options...
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