Jump to content

Issues with Walrus Camp Quantity Customization


Recommended Posts

I'm finding that the world customization quantity from Default to More is too large of an increase, specifically with walrus camps. Default can spawn anywhere from 1-4 camps, but setting the quantity to More places almost 50-100s of camps on any given map. It would be nice to have 10 or so camps scattered around the map with the increase in quantity rather than that huge jump.

Below I posted the empirical observations between walrus camps set to Default, More, and Lots all on a small sized map.

Figure 1. Small world with walrus camps set to Default - Found 1 camp in the entire map

Spoiler

20160519103631_1.jpg

 

Figure 2. Small world with walrus camps set to More - Small section of map, has considerable amount

Spoiler

20160519102359_1.jpg

 

Figure 3. Small world with walrus camps set to Lots - Small section of map, has an insane amount

Spoiler

20160519102759_1.jpg

 

Clockworks also have some terrible quantity customization issues. If they are set to either More or lots, they are not limited to chess biomes, and will spawn everywhere. It would be nice for More to be a viable option in world customization, while setting monsters to Lots could be the absolute mayhem we know it as.

Set to More, a Rook spawned right behind me.

Spoiler

20160523144814_1.jpg

Set to Lots, this is what I saw after spawning.

Spoiler

20160523144957_1.jpg

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...