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I've come up and have come across some great ideas for craft-ables to enhance the don't starving experience that I will like to share.

To help describe... some of these craft-ables I've shown some poorly but basic art to get an pinch of idea of how I picture them(I am terrible at computer art). 

*PVP = Certain features only available on Player vs Player mechanics

AcSP1ml.png   

(stone belt under the armor)

Magic Echonizer Armor *PVP
Body Slot
Requires Shadow Manipulator
Materials - x1 Night Armor, x4 Beard Hair, x2 Cut Stone
Durabillity - 30 spells
Description - Drains sanity 30/ per min Reflects magic effects(Fire, Ice, Thunder...) casting it back to the source at the dispense of 5% max sanity each successful spell deflected.


Record Player
Structure
Requires Shadow Manipulator

Materials - One Man Band, x6 Marble, x6 Boards
Description - (Toggleable) Play button to listen to various custom Don't starve songs such as Beefalooos Song.

uZn3EWf.png

(Tried to mimic don't starve sketch marks.)

Shadow Doppelganger Suit *PVP
Body Slot
Requires  Ancient Psuedo Science Station
Materials
- x1 Living Log, 10 Nightmare Fuel, Insanity Amulet
Durabillity - 2 Days In-game
Radius - 2 Tile
Description - Those around you go under insanity effects after 2 seconds without being insane Nightmares are replace with their clones of themself(they're attackable by you as well).

DJX5l0j.jpg

(wield by the bottom part attached with the rope.)

Radioactive Spear 
Hand Slot

Requires Alchemy Machine
Materials - 6 Gold, Goat Horn, 1 Rope, 2 Gears
Durabillity - Starts fully active, destroyed when moisture is depleted. Activated for half a day duration by Waterballoons or after a threshold of rain.
Description - Deals 20 Damage (similar to shovel's) Stuns the target for 4 seconds this effects ALL enemies (halved on players) stun duration halves with each stacking stun. (This means its reccomended to swap to a different weapon when the stun effect is applied to not shorten the stun.)
Stun implications is resetted after 12 seconds allowing full 4 second stuns once again.

z5yOxV2.jpg

(A figure wearing it. Resembles a wizard hat combined with Moggles that covers the eyes and has an Deerclops eye at the top)

Conscious Conjurer 
Head Slot
Requires Shadow Manipulator
Materials
- Moggles, 10 Nightmare Fuel, Deerclops Eye, 1 Purple Gem
Durabillity -  20 mins
Description - When used during sleep shell the player in elusive dream state shifting the hud to slight scented purple glow (much like full moon) making them vunlerable but allowing them to cause out of body exploration by alowing free teleing via right clicks. They have 1 hp and is awaken once killed. When not sleeping it has same effects as Moggles but cannot be refueled also has hypnosis overlay.

ukiaWr7.png

(Green in the middle indicates it is currently on.)

Cook-a-tron
Structure
Requires Alchemy Machine
Mat.
- 16 Charcoal, 4 Boards, 12 Sticks, 3 Cutstone, 1 Gears
Description - Starts fully active, cooks 5 pieces of food at a given interval. Must be refueled to stay actively on, can be toggled off and on.

57bkwHj.jpg

(Made of marble pixel, gold rectangle symbolism on top trunk with gold hole in middle.)

Marble Chest
Storage Structure
Requires Alchemy Machine
Mat.
- 8 Marble, 2 Gold
Description - Stores 12 items.


Shockee
Inventory Item
Requires Prestihilator
Durabillity
- 25 uses
Mat. - 3 Electro Doodads, 1 Blue Gem, 8 Nitre
Description - Attackers that have wetness are shocked for 20 damage(no stun animation). Shock holder for 20 damage when put to sleep.

Water Dart *PVP
Hand Slot
Requires Alchemy Machine
Mat.
- 1 Waterballoon, 2 Reeds, 2 Nitre
Description  

Increase Wetness by 10 when struck.
 

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