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Mandrake occurance rate not configurable?


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I'm setting up a world to be heavy on certain things, including mandrakes (I'm tuning them to not be as useful as a food source; mostly just want them as followers) but I noticed that the worldgenoverride.lua topic hasn't been updated with a configuration option for them. In fact, if you try to host a game, there's nothing in the world generation options for mandrakes in the client, either.

Hahaha! Seems that there is an override available:

	mandrake = "always",

The game accepted this, but... now there's raw mandrakes lying everywhere in my world. Not the dead mob, but the item, as if they'd already been killed and picked up once.

Edit: Looks like the ones placed in the world by default are all planted as they should be, but any others are picked/dead already.

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