KimThought Posted April 20, 2016 Share Posted April 20, 2016 HI, I just updated the game, and it seems i cannot start up my server anymore... I read that some part of the update had to do with skeletons of player, and my logs say that something about skeleton has failed somehow. And I also read that the update 174230 said that Fixed crash with existing worlds from before the update I wonder if this didn't apply to my world :/ I was wondering if I could get some help to resolve this issue. Here is my log for both my master and caves server.. at the end both master and caves log says something like this.. Spoiler LUA ERROR stack traceback: scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262> inst = 111288 - (valid:true) k = NECK v = neck scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216> custom_init = function - scripts/prefabs/skeleton.lua:231 inst = 111288 - (valid:true) scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280> scripts/mainfunctions.lua:148 in () ? (Lua) <137-179> name = skeleton_player prefab = Prefab skeleton_player - =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195> name = skeleton_player skin = nil skin_id = nil creator = nil scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235> saved = table: 1CB84618 newents = table: 16101B70 scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444> savedata = table: 1290FCC8 profile = table: 170D5A50 world = 100021 - world (valid:true) tuning_override = table: 16101260 newents = table: 16101B70 prefab = skeleton_player ents = table: 1CB847A8 prefab = skeleton_player k = 1 v = table: 1CB84618 scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721> savedata = table: 1290FCC8 profile = table: 170D5A50 was_file_load = false scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754> savedata = table: 1290FCC8 scripts/saveindex.lua:268 in () ? (Lua) <250-269> load_success = true str = return {world_network={persistdata={clock={moonphase="threequarter",cycles=673,phase="night",remainingtimeinphase=34.854782104492,totaltimeinphase=90,segs={night=3,day=5,dusk=8}},seasons={elapseddaysinseason=8,premode=false,remainingdaysinseason=12,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="spring",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},worldtemperature={seasontemperature=25,noisetime=308479.9375,season="spring",phasetemperature=-5.6276843897048},weather={preciptype="rain",moistureceil=4059.5427246094,peakprecipitationrate=0.84272283315659,season="spring",moisturerateval=3.0367078587803,lightningmode="never",moistureceilmultiplier=5.5,moisture=3939.5927734375,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=0.25,moisturerateoffset=0,noisetime=308479.9375,moisturerate=3.0367078781128,wetness=1.6355193853378,temperature=19.369898799127,nextlightningtime=6.566209906308 [**truncated**] success = true savedata = table: 1290FCC8 =[C]:-1 in (method) GetPersistentString (C) <-1--1> [00:00:56]: [string "scripts/prefabs/skeleton.lua"]:258: table index is nil LUA ERROR stack traceback: scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262> scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216> scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280> scripts/mainfunctions.lua:148 in () ? (Lua) <137-179> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195> scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235> scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444> scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721> scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754> scripts/saveindex.lua:268 in () ? (Lua) <250-269> =[C]:-1 in (method) GetPersistentString (C) <-1--1> [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED [00:01:09]: Reconstructing topology [00:01:09]: ...Sorting points [00:01:09]: ...Sorting edges [00:01:09]: ...Connecting nodes [00:01:09]: ...Validating connections [00:01:10]: ...Housekeeping [00:01:10]: ...Done! [00:01:10]: 1 uploads added to server. From server_temp [00:01:10]: About to start a shard with these settings: [00:01:10]: ShardName: [SHDMASTER] [00:01:10]: ShardID: 1 [00:01:10]: ShardRole: MASTER [00:01:10]: MasterHost: (null) [00:01:10]: MasterBind: 127.0.0.1 [00:01:10]: MasterPort: 10889 [00:01:10]: [Shard] Starting master server [00:01:10]: [Warning] Could not confirm port 10889 is open in the firewall. [00:01:10]: [Shard] Shard server started on port: 10889 [00:01:10]: Telling Client our new session identifier: 79E42B03394170A7 [00:01:10]: ModIndex: Load sequence finished successfully. [00:01:10]: Reset() returning [00:01:10]: [Steam] SteamGameServer_Init(8768, 11000, 27018) [00:01:10]: [Steam] SteamGameServer_Init success please help! Master server_log.txt Caves server_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/66472-cant-start-server-after-the-update/ Share on other sites More sharing options...
vosdbk Posted April 20, 2016 Share Posted April 20, 2016 i have the same error as u Link to comment https://forums.kleientertainment.com/forums/topic/66472-cant-start-server-after-the-update/#findComment-752758 Share on other sites More sharing options...
KimThought Posted April 20, 2016 Author Share Posted April 20, 2016 i hope to get some help on this soon. this is my only free evening this week and this is the only game i play... XD Link to comment https://forums.kleientertainment.com/forums/topic/66472-cant-start-server-after-the-update/#findComment-752762 Share on other sites More sharing options...
vosdbk Posted April 20, 2016 Share Posted April 20, 2016 7 minutes ago, KimThought said: i hope to get some help on this soon. this is my only free evening this week and this is the only game i play... XD i disabled all mods, it can be started again, maybe u can have a try Link to comment https://forums.kleientertainment.com/forums/topic/66472-cant-start-server-after-the-update/#findComment-752765 Share on other sites More sharing options...
KimThought Posted April 20, 2016 Author Share Posted April 20, 2016 u can start ur server after disabling all mods? cuz two black screens for both master and caves server shuts down for me before i even try to type c_regenerateworld() command :/ and i really don't want to give up this server up.. it's at almost 700 days I already dumped my 3500 day server because of the update where worldgenoverride.lua set up got changed.. Link to comment https://forums.kleientertainment.com/forums/topic/66472-cant-start-server-after-the-update/#findComment-752766 Share on other sites More sharing options...
Dante1102 Posted April 20, 2016 Share Posted April 20, 2016 me too i cant resume my sv Link to comment https://forums.kleientertainment.com/forums/topic/66472-cant-start-server-after-the-update/#findComment-752818 Share on other sites More sharing options...
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