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Can't start server after the update.


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HI,

I just updated the game, and it seems i cannot start up my server anymore...

I read that some part of the update had to do with skeletons of player, and my logs say that something about skeleton has failed somehow.

And I also read that the update 174230 said that 

  • Fixed crash with existing worlds from before the update

I wonder if this didn't apply to my world :/

 

I was wondering if I could get some help to resolve this issue.

Here is my log for both my master and caves server..

at the end both master and caves log says something like this..
 

Spoiler

 

LUA ERROR stack traceback:
scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
   inst = 111288 -  (valid:true)
   k = NECK
   v = neck
scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
   custom_init = function - scripts/prefabs/skeleton.lua:231
   inst = 111288 -  (valid:true)
scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
   name = skeleton_player
   prefab = Prefab skeleton_player - 
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
   name = skeleton_player
   skin = nil
   skin_id = nil
   creator = nil
scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
   saved = table: 1CB84618
   newents = table: 16101B70
scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
   savedata = table: 1290FCC8
   profile = table: 170D5A50
   world = 100021 - world (valid:true)
   tuning_override = table: 16101260
   newents = table: 16101B70
   prefab = skeleton_player
   ents = table: 1CB847A8
   prefab = skeleton_player
   k = 1
   v = table: 1CB84618
scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
   savedata = table: 1290FCC8
   profile = table: 170D5A50
   was_file_load = false
scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
   savedata = table: 1290FCC8
scripts/saveindex.lua:268 in () ? (Lua) <250-269>
   load_success = true
   str = return {world_network={persistdata={clock={moonphase="threequarter",cycles=673,phase="night",remainingtimeinphase=34.854782104492,totaltimeinphase=90,segs={night=3,day=5,dusk=8}},seasons={elapseddaysinseason=8,premode=false,remainingdaysinseason=12,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="spring",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},worldtemperature={seasontemperature=25,noisetime=308479.9375,season="spring",phasetemperature=-5.6276843897048},weather={preciptype="rain",moistureceil=4059.5427246094,peakprecipitationrate=0.84272283315659,season="spring",moisturerateval=3.0367078587803,lightningmode="never",moistureceilmultiplier=5.5,moisture=3939.5927734375,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=0.25,moisturerateoffset=0,noisetime=308479.9375,moisturerate=3.0367078781128,wetness=1.6355193853378,temperature=19.369898799127,nextlightningtime=6.566209906308 [**truncated**]
   success = true
   savedata = table: 1290FCC8
=[C]:-1 in (method) GetPersistentString (C) <-1--1>

[00:00:56]: [string "scripts/prefabs/skeleton.lua"]:258: table index is nil
LUA ERROR stack traceback:
    scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
    scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
    scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
    scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
    =[C]:-1 in (method) SpawnPrefab (C) <-1--1>
    scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
    scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
    scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
    scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
    scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
    scripts/saveindex.lua:268 in () ? (Lua) <250-269>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    
[00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:01:09]: Reconstructing topology    
[00:01:09]:     ...Sorting points    
[00:01:09]:     ...Sorting edges    
[00:01:09]:     ...Connecting nodes    
[00:01:09]:     ...Validating connections    
[00:01:10]:     ...Housekeeping    
[00:01:10]:     ...Done!    
[00:01:10]: 1 uploads added to server. From server_temp
[00:01:10]: About to start a shard with these settings:
[00:01:10]:   ShardName: [SHDMASTER]
[00:01:10]:   ShardID: 1
[00:01:10]:   ShardRole: MASTER
[00:01:10]:   MasterHost: (null)
[00:01:10]:   MasterBind: 127.0.0.1
[00:01:10]:   MasterPort: 10889
[00:01:10]: [Shard] Starting master server
[00:01:10]: [Warning] Could not confirm port 10889 is open in the firewall. 
[00:01:10]: [Shard] Shard server started on port: 10889
[00:01:10]: Telling Client our new session identifier: 79E42B03394170A7
[00:01:10]: ModIndex: Load sequence finished successfully.    
[00:01:10]: Reset() returning
[00:01:10]: [Steam] SteamGameServer_Init(8768, 11000, 27018)
[00:01:10]: [Steam] SteamGameServer_Init success

 

 

 

 

please help!

Master server_log.txt

Caves server_log.txt

u can start ur server after disabling all mods?

cuz two black screens for both master and caves server shuts down for me before i even try to type c_regenerateworld() command :/

and i really don't want to give up this server up.. it's at almost 700 days :p

I already dumped my 3500 day server because of the update where worldgenoverride.lua set up got changed..

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