XenoFabulous Posted April 15, 2016 Share Posted April 15, 2016 I get the same error, no matter what way I do it. I installed the mods and have them as a modoverride.lua in my Master and Caves folder Here is my modoverride.lua: return { ["workshop-362175979"] = { enabled = true }, ["workshop-374550642"] = { enabled = true }, ["workshop-375850593"] = { enabled = true }, ["workshop-375859599"] = { enabled = true }, ["workshop-378160973"] = { enabled = true } } Here is my dedicated_server_mod_setup.lua ServerModSetup("workshop-362175979") ServerModSetup("workshop-374550642") ServerModSetup("workshop-375850593") ServerModSetup("workshop-375859599") ServerModSetup("workshop-378160973") Here is my log: [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/MyDediServer/adminlist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (21072) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/MyDediServer/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/MyDediServer/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: scripts/main.lua(166,1) running main.lua [00:00:02]: Could not load modindex [00:00:02]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: DownloadMods(0) [00:00:02]: FMOD Error: An invalid object handle was used. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: Could not load saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:11]: Load FE [00:00:14]: Load FE: done [00:00:14]: ModIndex: Load sequence finished successfully. [00:00:14]: Reset() returning [00:00:16]: [200] Account Communication Success (6) [00:00:16]: Received (KU_s9OPQgo_) from TokenPurpose [00:00:16]: Starting Dedicated Server Game [00:00:16]: Network tick rate: U=15(2), D=0 [00:00:16]: About to start a server with the following settings: [00:00:16]: Dedicated: true [00:00:16]: Online: true [00:00:16]: Passworded: false [00:00:16]: ServerPort: 11000 [00:00:16]: SteamAuthPort: 8768 [00:00:16]: SteamMasterServerPort: 27018 [00:00:16]: ClanID: false [00:00:16]: ClanOnly: false [00:00:16]: ClanAdmin: false [00:00:16]: LanOnly: false [00:00:16]: FriendsOnly: false [00:00:16]: EnableAutosaver: true [00:00:16]: PVP: false [00:00:16]: MaxPlayers: 10 [00:00:16]: GameMode: survival [00:00:16]: OverridenDNS: [00:00:16]: PauseWhenEmpty: true [00:00:16]: InternetBroadcasting: true [00:00:16]: Intent: cooperative [00:00:16]: [Warning] Could not confirm port 11000 is open in the firewall. [00:00:16]: Online Server Started on port: 11000 [00:00:16]: Not applying level data overrides. [00:00:16]: Not applying world gen overrides. [00:00:16]: Collecting garbage... [00:00:16]: lua_gc took 0.02 seconds [00:00:16]: ~ShardLuaProxy() [00:00:16]: ~ItemServerLuaProxy() [00:00:16]: ~InventoryLuaProxy() [00:00:16]: ~NetworkLuaProxy() [00:00:16]: ~SimLuaProxy() [00:00:16]: lua_close took 0.04 seconds [00:00:16]: ReleaseAll [00:00:16]: ReleaseAll Finished [00:00:16]: cGame::StartPlaying [00:00:16]: LOADING LUA [00:00:16]: DoLuaFile scripts/main.lua [00:00:16]: DoLuaFile loading buffer scripts/main.lua [00:00:16]: scripts/main.lua(166,1) running main.lua [00:00:16]: loaded modindex [00:00:16]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:16]: LOADING LUA SUCCESS [00:00:16]: PlayerDeaths could not load morgue [00:00:16]: PlayerHistory could not load player_history [00:00:16]: bloom_enabled false [00:00:16]: loaded saveindex [00:00:16]: OnFilesLoaded() [00:00:16]: OnUpdatePurchaseStateComplete [00:00:16]: Load Slot: ... generating new world [00:00:16]: WorldSim::SimThread::SimThread() [00:00:16]: ABOUT TO INSTALL STACKTRACE [00:00:16]: DoLuaFile scripts/stacktrace.lua [00:00:16]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:16]: INSTALLED STACKTRACE [00:00:16]: WorldSim::SimThread::SimThread() complete [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: THREAD - started 'WorldSim' (17872) [00:00:16]: WorldSim::SimThread::Main() [00:00:16]: DoLuaFile scripts/worldgen_main.lua [00:00:16]: Reset() returning [00:00:17]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:17]: DLC enabled : false [00:00:17]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua [00:00:17]: scripts/worldgen_main.lua(88,1) SEED = 1460760669 [00:00:17]: scripts/worldgen_main.lua(391,1) Generating world with these parameters: [00:00:17]: scripts/worldgen_main.lua(392,1) level_type SURVIVAL [00:00:17]: scripts/worldgen_main.lua(393,1) level_data: [00:00:17]: K: 1 V: table: 0E786FB0 [00:00:17]: K: min_playlist_position V: 0 [00:00:17]: K: max_playlist_position V: 999 [00:00:17]: K: id V: SURVIVAL_TOGETHER [00:00:17]: K: required_prefabs V: table: 0E787208 [00:00:17]: K: 1 V: multiplayer_portal [00:00:17]: K: random_set_pieces V: table: 0E7874B0 [00:00:17]: K: 1 V: Chessy_1 [00:00:17]: K: 2 V: Chessy_2 [00:00:17]: K: 3 V: Chessy_3 [00:00:17]: K: 4 V: Chessy_4 [00:00:17]: K: 5 V: Chessy_5 [00:00:17]: K: 6 V: Chessy_6 [00:00:17]: K: 7 V: ChessSpot1 [00:00:17]: K: 8 V: ChessSpot2 [00:00:17]: K: 9 V: ChessSpot3 [00:00:17]: K: 10 V: Maxwell1 [00:00:17]: K: 11 V: Maxwell2 [00:00:17]: K: 12 V: Maxwell3 [00:00:17]: K: 13 V: Maxwell4 [00:00:17]: K: 14 V: Maxwell5 [00:00:17]: K: 15 V: Maxwell6 [00:00:17]: K: 16 V: Maxwell7 [00:00:17]: K: 17 V: Warzone_1 [00:00:17]: K: 18 V: Warzone_2 [00:00:17]: K: 19 V: Warzone_3 [00:00:17]: K: hideminimap V: false [00:00:17]: K: name V: Default [00:00:17]: K: numrandom_set_pieces V: 5 [00:00:17]: K: version V: 2 [00:00:17]: K: substitutes V: table: 0E7876B8 [00:00:17]: K: location V: forest [00:00:17]: K: overrides V: table: 0E787780 [00:00:17]: K: layout_mode V: LinkNodesByKeys [00:00:17]: K: wormhole_prefab V: wormhole [00:00:17]: K: roads V: default [00:00:17]: K: start_location V: default [00:00:17]: K: world_size V: default [00:00:17]: K: season_start V: default [00:00:17]: K: task_set V: default [00:00:17]: K: override_level_string V: false [00:00:17]: K: desc V: The standard Don't Starve experience. [00:00:17]: scripts/worldgen_main.lua(399,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:18]: Chessy_1 added to Killer bees! [00:00:18]: ChessSpot1 added to For a nice walk [00:00:18]: Maxwell2 added to Beeeees! [00:00:18]: Warzone_2 added to Beeeees! [00:00:18]: Maxwell2 added to Frogs and bugs [00:00:18]: New size: 425 default [00:00:18]: Creating story... [00:00:18]: LinkNodesByKeys [00:00:18]: Finding valid start task... [00:00:18]: ...picked Make a pick [00:00:18]: Has start node Clearing [00:00:18]: Baking map... 425 [00:00:18]: [WorldSimActual::GenerateVoronoiMap] [00:00:18]: GenerateVoronoiMap [1]: [=] [00:00:18]: ...Done. [00:00:18]: [AddEmptyNodes] [00:00:18]: GenerateVoronoiMap [100]: [ ==================================================================================================== [00:00:56]: ...Done. [00:00:56]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:56]: [WorldSimActual::ConvertToTileMap] [00:00:56]: [ConvertToTileMap] [00:00:56]: [WorldSimActual::ConvertToTileMap] complete [00:00:56]: [WorldSimActual::SeparateIslands] [00:00:56]: [SeparateIslands] [00:00:56]: [WorldSimActual::SeparateIslands] complete [00:00:56]: Map Baked! [00:00:56]: [WorldSimActual::ForceConnectivity] [00:00:56]: [GenerateLandmasses] [00:00:56]: [MergeConnectedLandmasses] true [00:00:56]: [WorldSimActual::ForceConnectivity] complete [00:00:56]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:56]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:56]: [GetWormholesExtra] pushed 0 wormholes [00:00:56]: [WorldSimActual::DrawRoads] [00:00:56]: [DrawRoads] [00:00:56]: [WorldSimActual::DrawRoads] complete [00:00:56]: Encoding... [00:00:56]: Encoding... DONE [00:00:56]: Checking Tags [00:00:56]: Populating voronoi... [00:00:57]: Warning! Could not find a spot for WormholeGrass in node Great Plains:5:Clearing [00:00:57]: Warning! Could not find a spot for Hot Base in node Badlands:3:HoundyBadlands [00:00:57]: disconnected tiles... 1 [00:00:57]: Done forest map gen! [00:00:57]: scripts/worldgen_main.lua(254,1) Checking map... [00:00:57]: scripts/worldgen_main.lua(495,1) Generation complete [00:00:57]: WorldSim::SimThread::Main() complete [00:00:57]: Serializing world: session/2CBC202F615617AB/0000000002 [00:00:57]: Unload FE [00:00:57]: Unload FE done [00:00:58]: LOAD BE [00:01:00]: LOAD BE: done [00:01:00]: Begin Session: 2CBC202F615617AB [00:01:00]: saving to server_temp/server_save [00:01:00]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:00]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:01:01]: Loading Nav Grid [00:01:02]: Can't find prefab spawnpoint [00:01:02]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:01:04]: Reconstructing topology [00:01:04]: ...Sorting points [00:01:04]: ...Sorting edges [00:01:04]: ...Connecting nodes [00:01:04]: ...Validating connections [00:01:04]: ...Housekeeping [00:01:04]: ...Done! [00:01:04]: 1 uploads added to server. From server_temp [00:01:04]: About to start a shard with these settings: [00:01:04]: ShardName: [SHDMASTER] [00:01:04]: ShardID: 1 [00:01:04]: ShardRole: MASTER [00:01:04]: MasterHost: (null) [00:01:04]: MasterBind: 127.0.0.1 [00:01:04]: MasterPort: 10889 [00:01:04]: [Shard] Starting master server [00:01:04]: [Warning] Could not confirm port 10889 is open in the firewall. [00:01:04]: [Shard] Shard server started on port: 10889 [00:01:04]: Telling Client our new session identifier: 2CBC202F615617AB [00:01:04]: [Steam] SteamGameServer_Init(8768, 11000, 27018) Setting breakpad minidump AppID = 322330 [00:01:04]: [Steam] SteamGameServer_Init success [00:01:05]: Validating portal[1] <-> <nil>[1] (inactive) [00:01:05]: Validating portal[2] <-> <nil>[2] (inactive) [00:01:05]: Validating portal[3] <-> <nil>[3] (inactive) [00:01:05]: Validating portal[4] <-> <nil>[4] (inactive) [00:01:05]: Validating portal[5] <-> <nil>[5] (inactive) [00:01:05]: Validating portal[6] <-> <nil>[6] (inactive) [00:01:05]: Validating portal[7] <-> <nil>[7] (inactive) [00:01:05]: Validating portal[8] <-> <nil>[8] (inactive) [00:01:05]: Validating portal[9] <-> <nil>[9] (inactive) [00:01:05]: Validating portal[10] <-> <nil>[10] (inactive) [00:01:05]: Sim paused [00:01:12]: [Shard] Slave Caves(1864277531) connected: [LAN] 127.0.0.1 [00:01:13]: [Shard] Slave Caves(1864277531) ready! [00:01:13]: World 1864277531 is now connected [00:01:13]: Validating portal[1] <-> 1864277531[1] (disabled) [00:01:13]: Validating portal[2] <-> 1864277531[2] (disabled) [00:01:13]: Validating portal[3] <-> 1864277531[3] (disabled) [00:01:13]: Validating portal[4] <-> 1864277531[4] (disabled) [00:01:13]: Validating portal[5] <-> 1864277531[5] (disabled) [00:01:13]: Validating portal[6] <-> 1864277531[6] (disabled) [00:01:13]: Validating portal[7] <-> 1864277531[7] (disabled) [00:01:13]: Validating portal[8] <-> 1864277531[8] (disabled) [00:01:13]: Validating portal[9] <-> 1864277531[9] (disabled) [00:01:13]: Validating portal[10] <-> 1864277531[10] (disabled) OnNewConnection mostRecentExternalPort first time set to 11000 [00:06:50]: New incoming connection 107.141.229.9|59558 <9048321390794292947> [00:06:50]: Client connected from 107.141.229.9|59558 <9048321390794292947> [00:06:50]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9uaDBxeElwbCIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^l5h0y6nMJoH3NV4EIIa4vGEFJaLL0GFH for <9048321390794292947> [00:06:50]: Client authenticated: (KU_nh0qxIpl) Soosage™ [00:06:50]: [Steam] SendUserConnectAndAuthenticate for '76561198059229551' [00:06:51]: [Steam] Authenticated client '76561198059229551' [00:06:51]: [Shard] Read save location file for (KU_nh0qxIpl) [00:06:59]: [Join Announcement] Soosage™ [00:07:00]: Resuming user: session/2CBC202F615617AB/KU_nh0qxIpl_ [00:07:10]: Spawn request: wickerbottom from Soosage™ [00:07:10]: Skin request: (wickerbottom_none) (body_wilson_formal) (hand_wilson_formal) (legs_pants_basic_black_scribble) (feet_fleece_boot_brown_sepia) [00:07:10]: Spawning player at: [Fixed] (70.00, 0.00, 2.00) [00:07:10]: Serializing user: session/2CBC202F615617AB/KU_nh0qxIpl_/0000000003 [00:07:10]: Sim unpaused Please help, I wanna run a server with mods. This is run by SteamCMD by the way. Thanks Link to comment Share on other sites More sharing options...
Zillvr Posted April 16, 2016 Share Posted April 16, 2016 Hello @XenoFabulous, welcome to the forums. since you're running your server via steamcmd (probably following this guide) can you confirm that the mods folders are actually getting downloaded to the steamcmd location of Don't Starve Together Dedicated Server? (exact location would probably be c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\mods if you followed the steamcmd installation guide to the letter). Since you didn't include the first few lines of the log, I'll just be assuming you're on Windows. The dedicated_server_mod_setup.lua in that location above should also be what you edit and not the one in Steam\SteamApps\common\Don't Starve Together Beta\mods, since steamcmd runs the dedicated server from the first location I mentioned above. Link to comment Share on other sites More sharing options...
XenoFabulous Posted April 16, 2016 Author Share Posted April 16, 2016 Hello @Zillvr Thank you very much for replying. Yes, the mods are downloaded at c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\mods\dedicated_server_mod_setup.lua my edit was removed for some reason when I started the server, but this is how it looked when I started the server --There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot. --ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot. --The Workshop id can be found at the end of the url to the mod's Workshop page. --Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795 --ServerModSetup("350811795") --ServerModCollectionSetup takes a string of a specific mod's Workshop id. It will download all the mods in the collection and install them to the mod directory on boot. --The Workshop id can be found at the end of the url to the collection's Workshop page. --Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180 --ServerModCollectionSetup("379114180") ServerModSetup("workshop-362175979") ServerModSetup("workshop-374550642") ServerModSetup("workshop-375850593") ServerModSetup("workshop-375859599") ServerModSetup("workshop-378160973") Link to comment Share on other sites More sharing options...
XenoFabulous Posted April 16, 2016 Author Share Posted April 16, 2016 I just noticed workshop was in the dedicated_server_mod_setup.lua. I fixed it but It still did not download any mods. --There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot. --ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot. --The Workshop id can be found at the end of the url to the mod's Workshop page. --Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795 --ServerModSetup("350811795") --ServerModCollectionSetup takes a string of a specific mod's Workshop id. It will download all the mods in the collection and install them to the mod directory on boot. --The Workshop id can be found at the end of the url to the collection's Workshop page. --Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180 --ServerModCollectionSetup("379114180") ServerModSetup("362175979") ServerModSetup("374550642") ServerModSetup("375850593") ServerModSetup("375859599") ServerModSetup("378160973") Link to comment Share on other sites More sharing options...
Zillvr Posted April 16, 2016 Share Posted April 16, 2016 @XenoFabulous, if it still doesn't get downloaded by steamcmd even with fixing the syntax of dedicated_server_mod_setup.lua (I assume you only made and saved the changes while the server was turned off, cause sometimes if the server is on while you make changes things get wonky) Again if fixing the syntax doesn't work, my suggestion would be to get the mods directly then manually move them to c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\mods\. To do this: Subscribe to the mods on the workshop Open DST Open Mods page Let mods download Go to Steam\SteamApps\common\Don't Starve Together Beta\mods Copy the mod folders you need and paste them in c:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\mods Start up the server again Report back with your full server_log.txt in the master folder, if it doesn't work. Link to comment Share on other sites More sharing options...
Zillvr Posted April 16, 2016 Share Posted April 16, 2016 @XenoFabulous btw, there might be something you have missed. Are you sure the .lua files really are .lua files (mainly the modoverrides.lua) to check for this set the folder view to Details and see if it shows LUA File under File Type and not Text Document? And yeah, it should be called modoverrides.lua and not modoverride.lua, don't forget the "s". Link to comment Share on other sites More sharing options...
XenoFabulous Posted April 16, 2016 Author Share Posted April 16, 2016 @Zillvr Thank you so much, it actually worked. I got so excited that I forgot to save the server_log.txt. The error most likely was me trying to use ServerModCollection. I tried so many other ways. I never actually put ServerModSetups in the server_mod_setup_server.lua Here is is after the 2nd new world world with mods: Master: [00:00:17]: ModIndex:GetModsToLoad inserting modname, workshop-375859599 [00:00:17]: ModIndex:GetModsToLoad inserting modname, workshop-375850593 [00:00:17]: Loading mod: workshop-374550642 (Increased Stack size) Version:1.62 [00:00:17]: Loading mod: workshop-362175979 (Wormhole Marks) Version:1.4.5 [00:00:17]: Loading mod: workshop-378160973 (Global Positions) Version:1.4.1 [00:00:17]: Loading mod: workshop-375859599 (Health Info) Version:2.1.2 [00:00:17]: Loading mod: workshop-375850593 (Extra Equip Slots) Version:1.7.0 [00:00:17]: Mod: workshop-375850593 (Extra Equip Slots) Loading modworldgenmain.lua [00:00:17]: Mod: workshop-375850593 (Extra Equip Slots) Mod had no modworldgenmain.lua. Skipping. [00:00:17]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua [00:00:17]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping. [00:00:17]: Mod: workshop-374550642 (Increased Stack size) Loading modworldgenmain.lua [00:00:17]: Mod: workshop-374550642 (Increased Stack size) Mod had no modworldgenmain.lua. Skipping. [00:00:17]: Mod: workshop-362175979 (Wormhole Marks) Loading modworldgenmain.lua [00:00:17]: Mod: workshop-362175979 (Wormhole Marks) Mod had no modworldgenmain.lua. Skipping. [00:00:17]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua [00:00:17]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping. [00:00:17]: scripts/worldgen_main.lua(86,1) running worldgen_main.lua [00:00:17]: scripts/worldgen_main.lua(88,1) SEED = 1460784353 [00:00:17]: scripts/worldgen_main.lua(391,1) Generating world with these parameters: [00:00:17]: scripts/worldgen_main.lua(392,1) level_type SURVIVAL [00:00:17]: scripts/worldgen_main.lua(393,1) level_data: [00:00:17]: K: 1 V: table: 0D5388E8 [00:00:17]: K: min_playlist_position V: 0 [00:00:17]: K: max_playlist_position V: 999 [00:00:17]: K: id V: SURVIVAL_TOGETHER [00:00:17]: K: required_prefabs V: table: 0D538438 [00:00:17]: K: 1 V: multiplayer_portal [00:00:17]: K: random_set_pieces V: table: 0D5389B0 [00:00:17]: K: 1 V: Chessy_1 [00:00:17]: K: 2 V: Chessy_2 [00:00:17]: K: 3 V: Chessy_3 [00:00:17]: K: 4 V: Chessy_4 [00:00:17]: K: 5 V: Chessy_5 [00:00:17]: K: 6 V: Chessy_6 [00:00:17]: K: 7 V: ChessSpot1 [00:00:17]: K: 8 V: ChessSpot2 [00:00:17]: K: 9 V: ChessSpot3 [00:00:17]: K: 10 V: Maxwell1 [00:00:17]: K: 11 V: Maxwell2 [00:00:17]: K: 12 V: Maxwell3 [00:00:17]: K: 13 V: Maxwell4 [00:00:17]: K: 14 V: Maxwell5 [00:00:17]: K: 15 V: Maxwell6 [00:00:17]: K: 16 V: Maxwell7 [00:00:17]: K: 17 V: Warzone_1 [00:00:17]: K: 18 V: Warzone_2 [00:00:17]: K: 19 V: Warzone_3 [00:00:17]: K: hideminimap V: false [00:00:17]: K: name V: Default [00:00:17]: K: numrandom_set_pieces V: 5 [00:00:17]: K: version V: 2 [00:00:17]: K: substitutes V: table: 0D5389D8 [00:00:17]: K: location V: forest [00:00:17]: K: overrides V: table: 0D538B40 [00:00:17]: K: layout_mode V: LinkNodesByKeys [00:00:17]: K: wormhole_prefab V: wormhole [00:00:17]: K: roads V: default [00:00:17]: K: start_location V: default [00:00:17]: K: world_size V: default [00:00:17]: K: season_start V: default [00:00:17]: K: task_set V: default [00:00:17]: K: override_level_string V: false [00:00:17]: K: desc V: The standard Don't Starve experience. [00:00:17]: scripts/worldgen_main.lua(399,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:17]: ChessSpot1 added to For a nice walk [00:00:17]: Chessy_3 added to Forest hunters [00:00:17]: ChessSpot1 added to Make a pick [00:00:17]: Chessy_6 added to For a nice walk [00:00:17]: Maxwell5 added to Squeltch [00:00:17]: New size: 425 default [00:00:17]: Creating story... [00:00:17]: LinkNodesByKeys [00:00:17]: Finding valid start task... [00:00:17]: ...picked Make a pick [00:00:17]: Has start node Clearing [00:00:17]: Baking map... 425 [00:00:17]: [WorldSimActual::GenerateVoronoiMap] [00:00:17]: GenerateVoronoiMap [1]: [=] [00:00:17]: ...Done. [00:00:17]: [AddEmptyNodes] [00:00:17]: GenerateVoronoiMap [100]: [ ==================================================================================================== [00:00:21]: ...Done. [00:00:21]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:21]: [WorldSimActual::ConvertToTileMap] [00:00:21]: [ConvertToTileMap] [00:00:21]: [WorldSimActual::ConvertToTileMap] complete [00:00:21]: [WorldSimActual::SeparateIslands] [00:00:21]: [SeparateIslands] [00:00:21]: [WorldSimActual::SeparateIslands] complete [00:00:21]: Map Baked! [00:00:21]: [WorldSimActual::ForceConnectivity] [00:00:21]: [GenerateLandmasses] [00:00:21]: [MergeConnectedLandmasses] true [00:00:21]: [WorldSimActual::ForceConnectivity] complete [00:00:21]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:21]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:21]: [GetWormholesExtra] pushed 0 wormholes [00:00:21]: [WorldSimActual::DrawRoads] [00:00:21]: [DrawRoads] [00:00:21]: [WorldSimActual::DrawRoads] complete [00:00:21]: Encoding... [00:00:21]: Encoding... DONE [00:00:21]: Checking Tags [00:00:21]: Populating voronoi... [00:00:23]: disconnected tiles... 0 [00:00:23]: Done forest map gen! [00:00:23]: scripts/worldgen_main.lua(254,1) Checking map... [00:00:23]: scripts/worldgen_main.lua(495,1) Generation complete [00:00:23]: WorldSim::SimThread::Main() complete [00:00:24]: Serializing world: session/5C0E3A93E3783B86/0000000002 [00:00:24]: Unload FE [00:00:24]: Unload FE done [00:00:24]: Mod: workshop-375850593 (Extra Equip Slots) Registering prefabs [00:00:24]: Mod: workshop-375850593 (Extra Equip Slots) Registering default mod prefab [00:00:24]: Mod: workshop-375859599 (Health Info) Registering prefabs [00:00:24]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [00:00:24]: Mod: workshop-374550642 (Increased Stack size) Registering prefabs [00:00:24]: Mod: workshop-374550642 (Increased Stack size) Registering default mod prefab [00:00:24]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs [00:00:24]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefabs [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified [00:00:24]: Mod: workshop-378160973 (Global Positions) globalposition_classified [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail [00:00:24]: Mod: workshop-378160973 (Global Positions) smoketrail [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalplayericon [00:00:24]: Mod: workshop-378160973 (Global Positions) globalplayericon [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/pings [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_generic [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_omw [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_danger [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_explore [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_gohere [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab [00:00:25]: LOAD BE [00:00:34]: LOAD BE: done [00:00:34]: Begin Session: 5C0E3A93E3783B86 [00:00:34]: saving to server_temp/server_save [00:00:34]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_1.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_2.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_3.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_4.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_5.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_6.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_7.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_8.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_9.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_10.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_11.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_12.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_13.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_14.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_15.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_16.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_17.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_18.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_19.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_20.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_21.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_22.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_generic.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_gohere.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_explore.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_danger.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_omw.xml ) [00:00:36]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:37]: Loading Nav Grid [00:00:39]: Can't find prefab spawnpoint [00:00:39]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:42]: Reconstructing topology [00:00:42]: ...Sorting points [00:00:42]: ...Sorting edges [00:00:42]: ...Connecting nodes [00:00:42]: ...Validating connections [00:00:42]: ...Housekeeping [00:00:42]: ...Done! [00:00:42]: 1 uploads added to server. From server_temp [00:00:42]: About to start a shard with these settings: [00:00:42]: ShardName: [SHDMASTER] [00:00:42]: ShardID: 1 [00:00:42]: ShardRole: MASTER [00:00:42]: MasterHost: (null) [00:00:42]: MasterBind: 127.0.0.1 [00:00:42]: MasterPort: 10889 [00:00:42]: [Shard] Starting master server [00:00:42]: [Warning] Could not confirm port 10889 is open in the firewall. [00:00:42]: [Shard] Shard server started on port: 10889 [00:00:42]: Telling Client our new session identifier: 5C0E3A93E3783B86 [00:00:42]: [Steam] SteamGameServer_Init(8768, 11000, 27018) Setting breakpad minidump AppID = 322330 [00:00:42]: [Steam] SteamGameServer_Init success [00:00:43]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:43]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:43]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:43]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:43]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:43]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:43]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:43]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:43]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:43]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:43]: Sim paused [00:00:44]: [Shard] Slave Caves(2290905603) connected: [LAN] 127.0.0.1 [00:00:44]: [Shard] Slave Caves(2290905603) ready! [00:00:44]: World 2290905603 is now connected [00:00:44]: Validating portal[1] <-> 2290905603[1] (disabled) [00:00:44]: Validating portal[2] <-> 2290905603[2] (disabled) [00:00:44]: Validating portal[3] <-> 2290905603[3] (disabled) [00:00:44]: Validating portal[4] <-> 2290905603[4] (disabled) [00:00:44]: Validating portal[5] <-> 2290905603[5] (disabled) [00:00:44]: Validating portal[6] <-> 2290905603[6] (disabled) [00:00:44]: Validating portal[7] <-> 2290905603[7] (disabled) [00:00:44]: Validating portal[8] <-> 2290905603[8] (disabled) [00:00:44]: Validating portal[9] <-> 2290905603[9] (disabled) [00:00:44]: Validating portal[10] <-> 2290905603[10] (disabled) Caves: [00:00:17]: K: hideminimap V: false [00:00:17]: K: name V: The Caves [00:00:17]: K: numrandom_set_pieces V: 0 [00:00:17]: K: version V: 2 [00:00:17]: K: substitutes V: table: 0E8A7A48 [00:00:17]: K: location V: cave [00:00:17]: K: override_level_string V: false [00:00:17]: K: max_playlist_position V: 999 [00:00:17]: K: desc V: Delve into the caves... together! [00:00:17]: scripts/worldgen_main.lua(399,1) ####### # # Generating SURVIVAL Mode Level # ####### [00:00:17]: New size: 425 default [00:00:17]: Creating story... [00:00:17]: RestrictNodesByKey [00:00:17]: ##############################RestrictNodesByKey [00:00:17]: Finding valid start task... [00:00:17]: ...picked CaveExitTask1 [00:00:17]: Has start node GrasslandSinkhole [00:00:17]: Baking map... 425 [00:00:17]: [WorldSimActual::GenerateVoronoiMap] [00:00:17]: GenerateVoronoiMap [1]: [=] [00:00:17]: ...Done. [00:00:17]: [AddEmptyNodes] [00:00:17]: GenerateVoronoiMap [100]: [ ==================================================================================================== [00:00:22]: ...Done. [00:00:22]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:22]: [WorldSimActual::ConvertToTileMap] [00:00:22]: [ConvertToTileMap] [00:00:22]: [WorldSimActual::ConvertToTileMap] complete [00:00:22]: [WorldSimActual::SeparateIslands] [00:00:22]: [SeparateIslands] [00:00:22]: [WorldSimActual::SeparateIslands] complete [00:00:22]: Map Baked! [00:00:22]: [WorldSimActual::ForceConnectivity] [00:00:22]: [GenerateLandmasses] [00:00:22]: [MergeConnectedLandmasses] true [00:00:22]: [WorldSimActual::ForceConnectivity] complete [00:00:22]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:22]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:22]: [GetWormholesExtra] pushed 0 wormholes [00:00:22]: Encoding... [00:00:22]: Encoding... DONE [00:00:22]: Checking Tags cell_stack size is 0?! cell_stack size is 0?! [00:00:23]: Populating voronoi... [00:00:23]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant [00:00:23]: Warning! Could not find a spot for WoodBoon in node Military:BG_78:MilitaryMaze [00:00:23]: Warning! Could not find a spot for CornerWall in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant [00:00:23]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:23]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:23]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:23]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud [00:00:23]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:23]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:23]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses [00:00:23]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:23]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:23]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant [00:00:23]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:23]: Warning! Could not find a spot for EvergreenSinkhole in node UndergroundForest:0:SinkholeCopses [00:00:23]: disconnected tiles... 49 [00:00:23]: Done cave map gen! [00:00:23]: scripts/worldgen_main.lua(254,1) Checking map... [00:00:23]: scripts/worldgen_main.lua(495,1) Generation complete [00:00:23]: WorldSim::SimThread::Main() complete [00:00:23]: Serializing world: session/1DDA62C42F574FE0/0000000002 [00:00:23]: Unload FE [00:00:23]: Unload FE done [00:00:24]: Mod: workshop-375850593 (Extra Equip Slots) Registering prefabs [00:00:24]: Mod: workshop-375850593 (Extra Equip Slots) Registering default mod prefab [00:00:24]: Mod: workshop-375859599 (Health Info) Registering prefabs [00:00:24]: Mod: workshop-375859599 (Health Info) Registering default mod prefab [00:00:24]: Mod: workshop-374550642 (Increased Stack size) Registering prefabs [00:00:24]: Mod: workshop-374550642 (Increased Stack size) Registering default mod prefab [00:00:24]: Mod: workshop-362175979 (Wormhole Marks) Registering prefabs [00:00:24]: Mod: workshop-362175979 (Wormhole Marks) Registering default mod prefab [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefabs [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified [00:00:24]: Mod: workshop-378160973 (Global Positions) globalposition_classified [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail [00:00:24]: Mod: workshop-378160973 (Global Positions) smoketrail [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalplayericon [00:00:24]: Mod: workshop-378160973 (Global Positions) globalplayericon [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/pings [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_generic [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_omw [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_danger [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_explore [00:00:24]: Mod: workshop-378160973 (Global Positions) ping_gohere [00:00:24]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab [00:00:24]: LOAD BE [00:00:34]: LOAD BE: done [00:00:34]: Begin Session: 1DDA62C42F574FE0 [00:00:34]: saving to server_temp/server_save [00:00:34]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_1.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_2.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_3.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_4.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_5.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_6.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_7.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_8.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_9.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_10.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_11.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_12.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_13.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_14.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_15.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_16.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_17.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_18.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_19.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_20.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_21.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-362175979/images/mark_22.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_generic.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_gohere.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_explore.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_danger.xml ) [00:00:34]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/ping_omw.xml ) [00:00:36]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:37]: Loading Nav Grid [00:00:37]: [Shard] Slave is waiting for LUA... [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:39]: Can't find prefab mushtree [00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED [00:00:40]: Reconstructing topology [00:00:40]: ...Sorting points [00:00:40]: ...Sorting edges [00:00:40]: ...Connecting nodes [00:00:40]: ...Validating connections [00:00:40]: ...Housekeeping [00:00:40]: ...Done! [00:00:40]: 1 uploads added to server. From server_temp [00:00:40]: About to start a shard with these settings: [00:00:40]: ShardName: Caves [00:00:40]: ShardID: 2290905603 [00:00:40]: ShardRole: SLAVE [00:00:40]: MasterHost: 127.0.0.1 [00:00:40]: MasterBind: (null) [00:00:40]: MasterPort: 10889 [00:00:40]: [Shard] Connecting to master... [00:00:40]: Telling Client our new session identifier: 1DDA62C42F574FE0 [00:00:40]: [Steam] SteamGameServer_Init(8769, 11001, 27019) Setting breakpad minidump AppID = 322330 [00:00:40]: [Steam] SteamGameServer_Init success [00:00:40]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:40]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:40]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:41]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:41]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:41]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:41]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:41]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:41]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:41]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:43]: [Shard] Sending slave information to master... [00:00:44]: [Shard] Registering in lobby as a slave server... [00:00:44]: [Shard] Slave is now ready! [00:00:44]: World 1 is now connected [00:00:44]: Validating portal[1] <-> 1[1] (active) [00:00:44]: Validating portal[2] <-> 1[2] (active) [00:00:44]: Validating portal[3] <-> 1[3] (active) [00:00:44]: Validating portal[4] <-> 1[4] (active) [00:00:44]: Validating portal[5] <-> 1[5] (active) [00:00:44]: Validating portal[6] <-> 1[6] (active) [00:00:44]: Validating portal[7] <-> 1[7] (active) [00:00:44]: Validating portal[8] <-> 1[8] (active) [00:00:44]: Validating portal[9] <-> 1[9] (active) [00:00:44]: Validating portal[10] <-> 1[10] (active) [00:00:44]: [Shard] Slave LUA is now ready! [00:00:44]: Sim paused I did notice it started at 17 seconds. It seems to not pass older information when too much is stored Link to comment Share on other sites More sharing options...
Zillvr Posted April 16, 2016 Share Posted April 16, 2016 @XenoFabulous have you checked in-game whether the mods did work or not in the server? From the logs you showed, the world seems to be working and accessible from the server list: [00:00:44]: World 2290905603 is now connected Link to comment Share on other sites More sharing options...
XenoFabulous Posted April 16, 2016 Author Share Posted April 16, 2016 @Zillvr It worked very well. thanks for all the help! Link to comment Share on other sites More sharing options...
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