NightKosh Posted April 15, 2016 Share Posted April 15, 2016 Hello. I'm working on a small mod which adds few crafting recipes for some game objects. I add a few recipes and all another required thing, but at the same time I got very annoying problem - when this object destroyed it drops half of the resources required for its crafting instead of original amount of resources. How can i fix it? Is it even possible? Link to comment https://forums.kleientertainment.com/forums/topic/66376-crafting-recipe-for-existed-objects-problems-with-destruction/ Share on other sites More sharing options...
Mobbstar Posted April 15, 2016 Share Posted April 15, 2016 The "lootdropper" component automatically calculates this when the prefabs tell the component to drop the loot. The "deconstruction staff" ("greenstaff") has code for dropping the originally used resources. Link to comment https://forums.kleientertainment.com/forums/topic/66376-crafting-recipe-for-existed-objects-problems-with-destruction/#findComment-750737 Share on other sites More sharing options...
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