KainMorgen Posted March 8, 2016 Share Posted March 8, 2016 I would like to modify a sleeping structure to check for the current season, and then set SLEEP_TARGET_TEMP_MYSTRUCTURE accordingly to higher in Winter and lower in summer. The routine to approach the target temperature with each sleeping tick seems to work fine. I just don't know how to check for the current season properly. I tried to use print to find the values in the console, but it appears I'm either addressing the wrong variables or I'm addressing them in the wrong way (visibilities). So far I tried SEASONS.season, SEASONS._season and their :value, etc. Please help me to translate this lua Pseudocode into DST compatible luascript. Not sure about the best values for the target temperature, but that's no problem to find out by playtesting. Quote if Season == spring then SLEEP_TARGET_TEMP_HOUSE = 30 elseif Season == summer then SLEEP_TARGET_TEMP_HOUSE = 20 elseif Season == autumn then SLEEP_TARGET_TEMP_HOUSE = 30 elseif Season == winter then SLEEP_TARGET_TEMP_HOUSE = 40 else error("invalid Season") end Link to comment https://forums.kleientertainment.com/forums/topic/65231-checking-for-current-season/ Share on other sites More sharing options...
Muche Posted March 8, 2016 Share Posted March 8, 2016 (edited) Try TheWorld.state.season == SEASONS.SPRING (or TheWorld.state.isspring) for spring. Similar for other seasons. Edited March 8, 2016 by Muche Link to comment https://forums.kleientertainment.com/forums/topic/65231-checking-for-current-season/#findComment-731196 Share on other sites More sharing options...
KainMorgen Posted March 8, 2016 Author Share Posted March 8, 2016 Hello Muche, I found "TheWorld.state.isspring" doing a search for seasons, within this board. It still doesnt work though, maybe because the code isn't written inside modmain.lua. I'll just add what I have so far. Commented out my attempt on TheWorld.state in lines 23-35 of wilson_house.lua and tried to comment what I am intending with the lines and where they should go later, if the season check works. Everything beyond line 39 works fine. If I uncomment, then the game crashes. Compiler handles TheWorld as an undefined variable IIRC. DST Wilson Hut.rar Link to comment https://forums.kleientertainment.com/forums/topic/65231-checking-for-current-season/#findComment-731208 Share on other sites More sharing options...
Muche Posted March 8, 2016 Share Posted March 8, 2016 The prefab file is being loaded before the game starts, thus TheWorld is indeed nil. For a quick check (before the code is moved into its final place, as noted in the comments), move the code into fn function. It gets executed when you (debug) spawn the prefab. Link to comment https://forums.kleientertainment.com/forums/topic/65231-checking-for-current-season/#findComment-731222 Share on other sites More sharing options...
KainMorgen Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Thank you! This advice helped me to understand why I could not refer to TheWorld. I can assign the target temp according to the season now. Somehow the house does not yet cool the person inside down if target temp < player temp, while it does heat the player up if target temp > player temp as intended. But I guess that's just a minor problem and I'll find a workaround on that on my own. Edit: Got it. Edited March 8, 2016 by KainMorgen Link to comment https://forums.kleientertainment.com/forums/topic/65231-checking-for-current-season/#findComment-731233 Share on other sites More sharing options...
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