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I've basically followed the guide by Dleowolf using his/her Extended Character template for Shipwrecked in combination with a different guide to modding on a mac that basically introduces various mac workarounds such as using Text Wrangler to edit code, and using K Tech to convert between .pngs and .tex files. My issue is that despite spending days working on the new character artwork, it is not showing up. The character in game is still the template character. Beyond this, the edited portrait picture is not showing up, the various character icons (I.e for saves) nor was the mod thumbnail showing up. I was able to get the new mod icon I made to show up by using Ktech to convert the .png file to a .tex file, and then I replaced that file with the one in the folder and that worked. This did not work for the portrait and other icons, and I'm at a loss of what to do for the character itself. I'm assuming the issue is that the files are not compiling (the .scml files for the combined character parts is just fine--the whole character shows up in Spriter exactly as I have made it), as I didn't see a compiler within the Don't Starve mod tools I have downloaded through steam. I also found an auto compiler program that someone had created (was within a reply on the extended character template tutorial.) I switched to my Windows partition through bootcamp, and gave that a shot, but it didn't work either. Does anyone know of a way to get this to work? My Don't Starve game is a Mac version installed within the mac partion, and so is my photoshop and editing programs. I can switch to Windows for certain things/quick fixes, but not if it requires running Don't Starve. Basically, I've spent a lot of time working on this, and I'm really motivated/stubborn to get it to work. Any help would be EXTREMELY appreciated.

 

The autocompiler comes with the Don't Starve Mod Tools, and automatically compiles SCML projects and PNG files into animation ZIPs and TEX/XML pairs, respectively (as long as everything is in the right location).

 

If possible, I highly recommend that you use Windows for development. Mods made in Windows can still be run in Mac, but for creating them Windows would be much more convenient.

 

For a basic idea of the process of making assets for the game, check out Malacath's tutorial on making custom items.

 

One reason your images might not be working would be if the references in the code do not match the filenames. Additionally, all textures require a TEX file and an XML file (the atlas).

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