PhasmaFelis Posted March 2, 2016 Share Posted March 2, 2016 Is there a way to reduce the frequency and/or size of hound attacks after worldgen? I don't seem to play as quickly as the game wants me to; I stupidly left hounds at normal when creating my current world, and 120 days in, I'm getting overwhelmed. I don't necessarily want to remove them entirely, just make them more manageable. Link to comment https://forums.kleientertainment.com/forums/topic/65048-reduce-hound-attacks-in-an-established-world/ Share on other sites More sharing options...
Arkathorn Posted March 2, 2016 Share Posted March 2, 2016 Try putting this into the console: (No guarantees) self = GetPlayer().components.hounded self.attackdelayfn = self.attack_delays.occasional self.attacksizefn = self.attack_levels.light.numhounds self.warndurationfn = self.attack_levels.light.warnduration Link to comment https://forums.kleientertainment.com/forums/topic/65048-reduce-hound-attacks-in-an-established-world/#findComment-729236 Share on other sites More sharing options...
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