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Is there a way to reduce the frequency and/or size of hound attacks after worldgen? I don't seem to play as quickly as the game wants me to; I stupidly left hounds at normal when creating my current world, and 120 days in, I'm getting overwhelmed. I don't necessarily want to remove them entirely, just make them more manageable.

Try putting this into the console: (No guarantees)

self = GetPlayer().components.hounded
self.attackdelayfn = self.attack_delays.occasional
self.attacksizefn = self.attack_levels.light.numhounds
self.warndurationfn = self.attack_levels.light.warnduration

 

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