inhumanrobot Posted February 28, 2016 Share Posted February 28, 2016 I'm having a lot of trouble getting the folder of the mod I want to download. I've entered and double-checked my code, but I'm not sure what I'm doing wrong to fix this problem. I tried copying the mod folder from the regular DST folder to the dedicated one, but nothing changed. Here's the content of my dedicated_server_mods_setup.lua file: Spoiler --There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot. --ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot. --The Workshop id can be found at the end of the url to the mod's Workshop page. --Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795 --ServerModSetup("350811795") --ServerModCollectionSetup takes a string of a specific mod's Workshop id. It will download all the mods in the collection and install them to the mod directory on boot. --The Workshop id can be found at the end of the url to the collection's Workshop page. --Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180 --ServerModCollectionSetup("379114180") ServerModSetup("606039272") -- Shipwrecked Together This is the content for the modoverrides.lua files that are in my Caves and Master folders: Spoiler return { --Shipwrecked Together ["workshop-606039272"] = { enabled = true } } I really don't have any idea what I'm doing (besides trying to follow tutorials), and I appreciate any help. Thank you! Link to comment Share on other sites More sharing options...
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