Gotheran Posted February 22, 2016 Share Posted February 22, 2016 So I thought to myself, Wolfgang sometimes gets **** for being semi OP even though he's a costly character to play, and there is a level of strategy involved in playing him, but I personally found his perk generally difficult to deal with and ultimately uninteresting. So I figured he'd be cooler if his mightiness was a little less based on his hunger, rather than direct changing based on hunger level, he'd have a mightiness meter, which would have some connection to hunger, but it was its own separate stat. Wolfgang would then get or be able to craft some Dumbbells he could use to raise mightiness at the cost of a few points of hunger, he'd earn a couple of points of mightiness for beating enemies, and his max and minimum mightiness would be influenced by hunger, and then mightiness would effect his health like hunger does now, allowing you to be more strategic with wolfgang, allowing you to either keep him fully fed, but without the hunger draining penalty of his mighty form, or only keep him fed enough to prevent becoming wimpgang. Mightiness would decay on its own over time, but the minimum it could be would be effected by how hungry wolfgang is, much like the max, so you can't be starving and mighty. Link to comment https://forums.kleientertainment.com/forums/topic/64636-suggestion-wolfgang-overhaul/ Share on other sites More sharing options...
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