SenL Posted February 21, 2016 Share Posted February 21, 2016 (edited) Hi, I'm trying to make custom follower join combat only if leader's target's HP% is below x (let's say 50%). I have below code but follower attacks no matter what. What am I missing? combat component: Spoiler inst:AddComponent("combat") inst.components.combat:SetKeepTargetFunction(KeepTarget) inst.components.combat:SetRetargetFunction(3, NormalRetargetFn) SetRetargetFunction (NormalRetargetFn): Spoiler local function NormalRetargetFn(inst) local myleader = inst.components.follower.leader return inst.components.combat:CanTarget(guy) and guy.components.health:GetPercent() <= .5 --and (guy.components.combat.target == myleader or -- myleader.components.combat.target == guy) Yes, I commented out the last two lines for testing. The follower still attacks when enemy is full hp. SetKeepTargetFunction (KeepTarget): Spoiler local function KeepTarget(isnt, target) return target and target:IsValid() and (target.components.health and not target.components.health:IsDead()) end Thanks. Edited February 21, 2016 by SenL Link to comment Share on other sites More sharing options...
SenL Posted February 21, 2016 Author Share Posted February 21, 2016 (edited) I think I fixed it. It was also using KeepTarget function when leader gets attacked. Don't know why. Also I had to put parenthesis on the return. Ie: Spoiler return (inst.components.combat:CanTarget(guy) and guy.components.health:GetPercent() <= .5) NOPE not fixed. Sigh. Edit: It works but the follower performs other attacks outside of these two functions. What am I missing? Another question is that when a spider_warrior (probably any hostile) gets attacked by leader (me), it sometimes attacks my follower instead. Why? Edited February 21, 2016 by SenL Link to comment Share on other sites More sharing options...
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