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I made a mod that basically adds a new type of hound to the game. Right now they spawn fine except, well, they're invisible. And before they were invisible their animation was really screwed up.

Is there any way to fix this problem, or is there some way I should compile them differently?

 

6 hours ago, mf99k said:

I made a mod that basically adds a new type of hound to the game. Right now they spawn fine except, well, they're invisible. And before they were invisible their animation was really screwed up.

Is there any way to fix this problem, or is there some way I should compile them differently?

 

Upload the mod so I can take a look at them. More than likely the way you set up the .scml file is causing the issues.

9 hours ago, Kzisor said:

Upload the mod so I can take a look at them. More than likely the way you set up the .scml file is causing the issues.

This file was the one where it was invisible and now I'm getting out of memory errors.

rainbowhound.zip

48 minutes ago, mf99k said:

This file was the one where it was invisible and now I'm getting out of memory errors.

Your .scml file is messed up. You need to delete the animations which are located in it and create one called 'BUILD'.
 I've attached a .scml file you can use in order to make your hounds. Another thing, you do not need to overwrite files the way you're doing it as you will make your mod incompatible with other mods in the future along with being incompatible if in the future the developers change the files you've overwrote. You need to use MOD API use as AddPrefabPostInit in order to modify the prefabs you want to change.

hound_blink.scml

Just now, mf99k said:

@Kzisor so in the scml I would just delete all the animations and make one called BUILD? how would I set it up?

Just copy paste the one I posted and use it instead of your scml file. Rename it to the rainbowhound or whatever you want to call the build.

1 minute ago, Kzisor said:

Just copy paste the one I posted and use it instead of your scml file. Rename it to the rainbowhound or whatever you want to call the build.

and rename TEMPLATE to BUILD?

honestly it doesn't look any different than the other spriter file

Just now, mf99k said:

and rename TEMPLATE to BUILD?

honestly it doesn't look any different than the other spriter file

Just leave it as is, this spriter file works for what you're wanting to do it for as I was creating new hounds and had them working previously, just never finished them to release them.

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