MF99K Posted February 19, 2016 Share Posted February 19, 2016 I made a mod that basically adds a new type of hound to the game. Right now they spawn fine except, well, they're invisible. And before they were invisible their animation was really screwed up. Is there any way to fix this problem, or is there some way I should compile them differently? Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/ Share on other sites More sharing options...
Kzisor Posted February 19, 2016 Share Posted February 19, 2016 6 hours ago, mf99k said: I made a mod that basically adds a new type of hound to the game. Right now they spawn fine except, well, they're invisible. And before they were invisible their animation was really screwed up. Is there any way to fix this problem, or is there some way I should compile them differently? Upload the mod so I can take a look at them. More than likely the way you set up the .scml file is causing the issues. Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724582 Share on other sites More sharing options...
MF99K Posted February 20, 2016 Author Share Posted February 20, 2016 9 hours ago, Kzisor said: Upload the mod so I can take a look at them. More than likely the way you set up the .scml file is causing the issues. This file was the one where it was invisible and now I'm getting out of memory errors. rainbowhound.zip Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724748 Share on other sites More sharing options...
Kzisor Posted February 20, 2016 Share Posted February 20, 2016 48 minutes ago, mf99k said: This file was the one where it was invisible and now I'm getting out of memory errors. Your .scml file is messed up. You need to delete the animations which are located in it and create one called 'BUILD'. I've attached a .scml file you can use in order to make your hounds. Another thing, you do not need to overwrite files the way you're doing it as you will make your mod incompatible with other mods in the future along with being incompatible if in the future the developers change the files you've overwrote. You need to use MOD API use as AddPrefabPostInit in order to modify the prefabs you want to change. hound_blink.scml Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724760 Share on other sites More sharing options...
MF99K Posted February 20, 2016 Author Share Posted February 20, 2016 @Kzisor so in the scml I would just delete all the animations and make one called BUILD? how would I set it up? Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724770 Share on other sites More sharing options...
Kzisor Posted February 20, 2016 Share Posted February 20, 2016 Just now, mf99k said: @Kzisor so in the scml I would just delete all the animations and make one called BUILD? how would I set it up? Just copy paste the one I posted and use it instead of your scml file. Rename it to the rainbowhound or whatever you want to call the build. Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724772 Share on other sites More sharing options...
MF99K Posted February 20, 2016 Author Share Posted February 20, 2016 1 minute ago, Kzisor said: Just copy paste the one I posted and use it instead of your scml file. Rename it to the rainbowhound or whatever you want to call the build. and rename TEMPLATE to BUILD? honestly it doesn't look any different than the other spriter file Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724773 Share on other sites More sharing options...
Kzisor Posted February 20, 2016 Share Posted February 20, 2016 Just now, mf99k said: and rename TEMPLATE to BUILD? honestly it doesn't look any different than the other spriter file Just leave it as is, this spriter file works for what you're wanting to do it for as I was creating new hounds and had them working previously, just never finished them to release them. Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724774 Share on other sites More sharing options...
MF99K Posted February 20, 2016 Author Share Posted February 20, 2016 alright, I'll try it out Link to comment https://forums.kleientertainment.com/forums/topic/64532-compiled-anim-files-are-invisible/#findComment-724775 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now