MF99K Posted February 17, 2016 Share Posted February 17, 2016 I'm working on a custom creature mod right now, and this creature is basically supposed to absorb heat. I looked at the heater component, but I couldn't figure out how to make this thing radiate an endothermic aura, especially since most of the functions related to coldness were local functions and I was hesitant to just copy them over in case I was doing things wrong. I'm also using the base code for hounds because of the ice hounds ice explosion, but there are certain things in the code I think need to be removed but I'm not completely sure. One last question, how do I set up 4-faced animations correctly in spriter? Link to comment https://forums.kleientertainment.com/forums/topic/64459-coding-heater-components/ Share on other sites More sharing options...
Muche Posted February 17, 2016 Share Posted February 17, 2016 (edited) Chilled amulet, Endothermic fire, Ice hat, Minifan and Thermal stone use inst.components.heater:SetThermics(false, true). Edited February 17, 2016 by Muche Link to comment https://forums.kleientertainment.com/forums/topic/64459-coding-heater-components/#findComment-723574 Share on other sites More sharing options...
MF99K Posted February 17, 2016 Author Share Posted February 17, 2016 3 hours ago, Muche said: Chilled amulet, Endothermic fire, Ice hat, Minifan and Thermal stone use inst.components.heater:SetThermics(false, true). don't all of those need to be equipped though? (besides the fire) Link to comment https://forums.kleientertainment.com/forums/topic/64459-coding-heater-components/#findComment-723620 Share on other sites More sharing options...
Muche Posted February 17, 2016 Share Posted February 17, 2016 Sure; amulet, ice hat and minifan need to be equipped and set heater.equippedheat, thermal stone needs to be in the inventory and sets heater.carriedheatfn, camp/endo-fires set heater.heatfn. They all are checked in the Temperature:OnUpdate. For a constant temperature heat source heater.heat seems to be sufficient. Link to comment https://forums.kleientertainment.com/forums/topic/64459-coding-heater-components/#findComment-723677 Share on other sites More sharing options...
MF99K Posted February 17, 2016 Author Share Posted February 17, 2016 9 hours ago, Muche said: Sure; amulet, ice hat and minifan need to be equipped and set heater.equippedheat, thermal stone needs to be in the inventory and sets heater.carriedheatfn, camp/endo-fires set heater.heatfn. They all are checked in the Temperature:OnUpdate. For a constant temperature heat source heater.heat seems to be sufficient. alright, I think I've got that code down now. but what about getting 4-face animations to work? How do I set that up in the stategraph? Link to comment https://forums.kleientertainment.com/forums/topic/64459-coding-heater-components/#findComment-723843 Share on other sites More sharing options...
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