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Can we have a way to start in an RoG world first, then go to Shipwrecked?


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Currently you have to start a Shipwrecked world, and then find the Seaworthy to jump to RoG, but there's no way to do this the other way around, as you can't craft the Seaworthy from a world that was originally generated as RoG. To me, it makes more sense to start in RoG, then jump to Shipwrecked. Of course, they are meant to be separate experiences so maybe doing that doesn't make sense from a progression standpoint. 

Would it even be possible from a technical standpoint with the way DLC's are loaded? At the very least, can we have the Seaworthy spawn in our starting island so we have the choice to simply jump to RoG and come back to Shipwrecked later after we've crafted the Seaworthy?

I think it will be possible eventually, but it makes sense to limit it right now so any bugs in the way that Shipwrecked is emulating RoG (basically the way it works right now) get ironed out before it does that for all RoG worlds, for the sake of megabases n stuff.

You could also just start a Shipwrecked world and use c_gonext("shipwrecked_exit").

14 hours ago, rezecib said:

I think it will be possible eventually, but it makes sense to limit it right now so any bugs in the way that Shipwrecked is emulating RoG (basically the way it works right now) get ironed out before it does that for all RoG worlds, for the sake of megabases n stuff.

You could also just start a Shipwrecked world and use c_gonext("shipwrecked_exit").

That would make sense. I assume when all of the issues are figured, RoG worlds with Shipwrecked enabled would always be loaded with Shipwrecked first and then emulated to run as RoG?

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