SymKensaki Posted February 14, 2016 Share Posted February 14, 2016 I want to have a single task that is an island in my otherwise-normal worldgen, but setting that task's entrance_room to "ForceDisconnectedRoom" is causing the worldgen to keep attempting to rebuild the world because there are too many disconnected tiles. What am I doing wrong? Link to comment Share on other sites More sharing options...
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