afetogbo Posted January 31, 2016 Share Posted January 31, 2016 (edited) I need help with loading prefab files. I would like to load only what is needed for the options chosen. I want to add prefab files to the list only if the option is enabled. for example have base prefab files that are needed then add prefab files needed based on options. If option 1 and 5 are enabled only add those prefabs to the list for loading. Currently this is what I have. modinfo option { name = "chester_config", label = "# of extra Chesters", hover = "Max atm is 3.", options = { {description = "One", data = 0, hover = "This will add Blue Chester."}, {description = "Two", data = 1, hover = "This will add Blue Chester & Big Daddy."}, {description = "Three", data = 2, hover = "This will add Blue Chester & Big Daddy, & Party Chester."}, {description = "Four", data = 3, hover = "This will add Blue Chester & Big Daddy, Party Chester, & Afester."}, }, default = 0, }, modmain if chester_config == 0 then PrefabFiles = {"bluechester","bluechester_eyebone","basic_commands","console_0"} elseif chester_config == 1 then PrefabFiles = {"bluechester","bluechester_eyebone","basic_commands","console_0","console_1","bigdaddy","bigdaddy_eyebone"} elseif chester_config == 2 then PrefabFiles = {"bluechester","bluechester_eyebone","basic_commands","console_0","console_1","console_3","bigdaddy","bigdaddy_eyebone","partychester","partybone"} elseif chester_config == 3 then PrefabFiles = {"bluechester","bluechester_eyebone","basic_commands","console_0","console_1","console_2","console_3","bigdaddy","bigdaddy_eyebone","afester","afestertoy","partychester","partybone"} end I would like to be able to enable or disable different chesters like this modinfo { name = "afester_config", label = "Enable Afester", hover = "Even in his own dimention Afester didn't fit in.", options = { {description = "Enable", data = true, hover = "This will enable Afester."}, {description = "Disable", data = false, hover = "This will disable Afester."}, }, default = true, }, { name = "cavester_config", label = "Enable Cavester", hover = "Cavester is all about the underground scene.", options = { {description = "Enable", data = true, hover = "This will enable Cavester."}, {description = "Disable", data = false, hover = "This will disable Cavester."}, }, default = true, }, The problem is I can't get it to load only the prefab files for the enabled chesters. I have tried a few things and can only get this to work if I load all the prefab files and then elsewhere in the mod change things. like if disabled it won't spawn on a new map but you can still use commands to get the eyebone. I also tried to look around for other mods that might have something like this and I couldn't find any mod that loaded different prefab files based on options. Edited January 31, 2016 by afetogbo Link to comment https://forums.kleientertainment.com/forums/topic/63538-is-it-possible-to-add-prefab-files-to-the-list-only-for-options-enabled/ Share on other sites More sharing options...
Muche Posted January 31, 2016 Share Posted January 31, 2016 @afetogboWall Gates mod seems to have multiple PrefabFiles declarations. Link to comment https://forums.kleientertainment.com/forums/topic/63538-is-it-possible-to-add-prefab-files-to-the-list-only-for-options-enabled/#findComment-715643 Share on other sites More sharing options...
afetogbo Posted January 31, 2016 Author Share Posted January 31, 2016 (edited) @Muche it has two sets and loads one or the other. That is how mine works now only with more sets of prefabs. I had to edit the thread because after reading it I thought it sounded wrong. I want to add prefabfiles to the list instead of having multiple lists. Edited January 31, 2016 by afetogbo Link to comment https://forums.kleientertainment.com/forums/topic/63538-is-it-possible-to-add-prefab-files-to-the-list-only-for-options-enabled/#findComment-715645 Share on other sites More sharing options...
Muche Posted January 31, 2016 Share Posted January 31, 2016 Well, PrefabFiles is a table, so you can do with it anything a table can do, for example: PrefabFiles = { "basic_commands" } if bluechester_config then table.insert(PrefabFiles, "console_0") table.insert(PrefabFiles, "bluechester") table.insert(PrefabFiles, "bluechester_eyebone") end if bigdaddy_config then table.insert(PrefabFiles, "console_1") table.insert(PrefabFiles, "bigdaddy") table.insert(PrefabFiles, "bigdaddy_eyebone") end if partychester_config then table.insert(PrefabFiles, "console_3") table.insert(PrefabFiles, "partychester") table.insert(PrefabFiles, "partybone") end if afester_config then table.insert(PrefabFiles, "console_2") table.insert(PrefabFiles, "afester") table.insert(PrefabFiles, "afestertoy") end if cavester_config then table.insert(PrefabFiles, "cavester") table.insert(PrefabFiles, "cavester_eyebone") end Link to comment https://forums.kleientertainment.com/forums/topic/63538-is-it-possible-to-add-prefab-files-to-the-list-only-for-options-enabled/#findComment-715694 Share on other sites More sharing options...
afetogbo Posted February 2, 2016 Author Share Posted February 2, 2016 @Muche that is exactly what I am looking for thanks. I still don't understand 75% of this stuff. Link to comment https://forums.kleientertainment.com/forums/topic/63538-is-it-possible-to-add-prefab-files-to-the-list-only-for-options-enabled/#findComment-716299 Share on other sites More sharing options...
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