_Q_ Posted January 28, 2016 Share Posted January 28, 2016 I'm doing checks for DLC's from modmain.lua and seems like this one SW_CHECK = GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) is always NIL even when loading SW world. local ROG = GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS) local SW_CHECK = GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) ../mods/Wall Gates/modmain.lua(7,1) false ../mods/Wall Gates/modmain.lua(8,1) This one gives the same NIL result SW_CHECK = GLOBAL.rawget(GLOBAL, "CAPY_DLC") and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) Reinstalled the game and DLC's, seems to be working just fine now. View full bug Link to comment https://forums.kleientertainment.com/forums/topic/63413-bug-report-capy_dlc-always-nil/ Share on other sites More sharing options...
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