_Q_ Posted January 28, 2016 Share Posted January 28, 2016 (edited) I'm doing checks for DLC's and seems like this one SW_CHECK = GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) is always NIL even when loading SW world, any ideas? Must be bugged somehow: local ROG = GLOBAL.IsDLCEnabled(GLOBAL.REIGN_OF_GIANTS) local SW_CHECK = GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) ../mods/Wall Gates/modmain.lua(7,1) false ../mods/Wall Gates/modmain.lua(8,1) Edited January 28, 2016 by _Q_ Link to comment https://forums.kleientertainment.com/forums/topic/63408-capy_dlc-always-nil/ Share on other sites More sharing options...
Ultroman Posted February 2, 2016 Share Posted February 2, 2016 (edited) Do a paranoid check for each DLC, like this. I'm not sure why you'd get this error, if you have SW and an updated game. Edited February 2, 2016 by Ultroman Link to comment https://forums.kleientertainment.com/forums/topic/63408-capy_dlc-always-nil/#findComment-716554 Share on other sites More sharing options...
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