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Issues connecting shard.


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I'm trying to set up a dedicated server for myself and some friends but I'm having problems getting the shard to connect to the overworld.  I've tried googling and searching through the forums here for a solution, but I haven't been able to find anything yet.

I thought I had everything setup correctly, but when I went to check the sinkholes in the server they were all plugged.  I've checked the logs and this is what I found on the log for the Caves shard.

Spoiler

  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  EnablePunchthrough: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 10
  GameMode: endless
  OverridenDNS:
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: social
Online Server Started on port: 11001
Collecting garbage...
lua_gc took 0.02 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.04 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
    
loaded modindex    
ModIndex: Beginning normal load sequence for dedicated server.
    
LOADING LUA SUCCESS
PlayerDeaths could not load morgue    
PlayerHistory could not load player_history    
bloom_enabled    false    
loaded saveindex    
OnFilesLoaded()    
OnUpdatePurchaseStateComplete    
    Unload FE    
    Unload FE done    
    LOAD BE    
    LOAD BE: done    
Loading world: session/C1A4EAC1465FCA05/0000000002    
Save file is at version 1    
Begin Session: C1A4EAC1465FCA05
saving to server_temp/server_save    
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid    
OVERRIDE: setting    waves    to    off    
Can't find prefab mushtree    
SpawnSaveRecord [nil, mushtree] FAILED    
Can't find prefab mushtree    
SpawnSaveRecord [nil, mushtree] FAILED    
Can't find prefab mushtree    
SpawnSaveRecord [nil, mushtree] FAILED    
Can't find prefab mushtree    
SpawnSaveRecord [nil, mushtree] FAILED    
Reconstructing topology    
    ...Sorting points    
    ...Sorting edges    
    ...Connecting nodes    
    ...Validating connections    
    ...Housekeeping    
    ...Done!    
1 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: caves
  ShardID: -285575125
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[Shard] Connecting to master...
Telling Client our new session identifier: C1A4EAC1465FCA05
ModIndex: Load sequence finished successfully.    
Reset() returning
[Steam] SteamGameServer_Init(12348, 11001, 12349)
[Steam] SteamGameServer_Init success
Validating portal[1] <-> <nil>[1] (inactive)    
Validating portal[2] <-> <nil>[2] (inactive)    
Validating portal[3] <-> <nil>[3] (inactive)    
Validating portal[4] <-> <nil>[4] (inactive)    
Validating portal[5] <-> <nil>[5] (inactive)    
Validating portal[6] <-> <nil>[6] (inactive)    
Validating portal[7] <-> <nil>[7] (inactive)    
Validating portal[8] <-> <nil>[8] (inactive)    
Validating portal[9] <-> <nil>[9] (inactive)    
Validating portal[10] <-> <nil>[10] (inactive)    
Sim paused
[Shard] Connection to master failed. Waiting to reconnect...
About to start a shard with these settings:
  ShardName: caves
  ShardID: -285575125
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[Shard] Connecting to master...
[Shard] Connection to master failed. Waiting to reconnect...
About to start a shard with these settings:
  ShardName: caves
  ShardID: -285575125
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[Shard] Connecting to master...
[Shard] Connection to master failed. Waiting to reconnect...
About to start a shard with these settings:
  ShardName: caves
  ShardID: -285575125
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200

The last bit about "Connecting to master" keeps repeating until I shut down the server.

 

The main shard log doesn't look like it has any problems, but here it is anyways.

Spoiler

Starting Up
Version: 163306
Current time: Thu Jan 21 23:49:26 2016

System Name: Linux
Host Name: AYBDST
Release(Kernel) Version: 3.16.0-4-amd64
Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u5 (2015-10-09)
Machine Arch: x86_64
Don't Starve Together: 163306 LINUX
NNN Build Date: 2016-01-21_17-05-47
Parsing command line
Command Line Arguments: -console
THREAD - started 'GAClient' (4136356672)
CurlRequestManager::ClientThread::Main()
ProfileIndex:10.71
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=30(1), D=0
OnLoadPermissionList: /home/dsttest/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)
OnLoadPermissionList: /home/dsttest/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)
OnLoadUserIdList: /home/dsttest/.klei/DoNotStarveTogether/save/whitelist.txt (Failure)
THREAD - started 'ConsoleInput' (4129291072)
Server token retrieved from: server_token.txt
cGame::InitializeOnMainThread
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used.
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
    
loaded modindex    
ModIndex: Beginning normal load sequence for dedicated server.
    
DownloadMods(0)
FMOD Error: An invalid object handle was used.
LOADING LUA SUCCESS
PlayerDeaths could not load morgue    
PlayerHistory could not load player_history    
bloom_enabled    false    
loaded saveindex    
OnFilesLoaded()    
OnUpdatePurchaseStateComplete    
    Load FE    
    Load FE: done    
ModIndex: Load sequence finished successfully.    
Reset() returning
[200] Account Communication Success (6)
Received (KU_ZCznrEOk) from TokenPurpose
Starting Dedicated Server Game    
Network tick rate: U=30(1), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 10999
  SteamAuthPort: 8766
  SteamMasterServerPort: 27016
  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  EnablePunchthrough: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 10
  GameMode: endless
  OverridenDNS:
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: social
Online Server Started on port: 10999
Collecting garbage...
lua_gc took 0.01 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.02 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua
    
loaded modindex    
ModIndex: Beginning normal load sequence for dedicated server.
    
LOADING LUA SUCCESS
PlayerDeaths could not load morgue    
PlayerHistory could not load player_history    
bloom_enabled    false    
loaded saveindex    
OnFilesLoaded()    
OnUpdatePurchaseStateComplete    
    Unload FE    
    Unload FE done    
    LOAD BE    
    LOAD BE: done    
Loading world: session/7F19195046342C0B/0000000002    
Save file is at version 1    
Begin Session: 7F19195046342C0B
saving to server_temp/server_save    
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid    
Can't find prefab spawnpoint    
SpawnSaveRecord [nil, spawnpoint] FAILED

 

Any help would be greatly appreciated.

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Hey @WaveFunction welcome to the forums, I think your issue lies with the port settings in the settings.ini in both your master and slave servers. In this example, you'll see how they should at least look like. So try and compare your settings.ini with the one I wrote in the link I just mentioned and see if anything is amiss. Report back with the log.txt's again and if the issue is still the same. Cheers.

 

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