Suriell Posted January 22, 2016 Share Posted January 22, 2016 Intel i5 4670k @ 3.4GHz 24 gig ram AMD Radeon HD 7900 windows 10 Hiya. I've been running a dedicated server no problem using the preconfigured server guide with little issue. I recently entered the caves for the first time, logged out, and shut down both servers cleanly. Now my overworld server shuts down after the bat runs; here's the log. Spoiler My caves server bat stays open, but repeats '[00:00:17]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:22]: About to start a shard with these settings: [00:00:22]: ShardName: caves [00:00:22]: ShardID: 966694097 [00:00:22]: ShardRole: SLAVE [00:00:22]: MasterHost: 127.0.0.1 [00:00:22]: MasterBind: (null) [00:00:22]: MasterPort: 10888 [00:00:22]: [Shard] Connecting to master... [00:00:32]: [Shard] Connection to master failed. Waiting to reconnect... full log Spoiler I am running no mods, and the only settings I added were tick_rate = 60 [ 10 | 15 | 30 | 60 ] pause_when_empty = true Does anyone have any ideas? I don't mind to restart but I'd like to keep my world. Link to comment Share on other sites More sharing options...
Suriell Posted January 22, 2016 Author Share Posted January 22, 2016 Sorry, not used to the forums. overworld Spoiler [00:00:00]: Starting Up [00:00:00]: Version: 163306 [00:00:00]: Current time: Fri Jan 22 03:02:58 2016 [00:00:00]: Don't Starve Together: 163306 WIN32 NNN Build Date: 2016-01-21_17-05-47 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (5712) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.87 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=60(0), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (11460) [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/whitelist.txt (Failure) [00:00:00]: Server token retrieved from: server_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_KSud2UmP) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=60(0), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 10999 [00:00:03]: SteamAuthPort: 8766 [00:00:03]: SteamMasterServerPort: 27016 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: EnablePunchthrough: false [00:00:03]: EnableAutosaver: true [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 6 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: false [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: competitive [00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:03]: Online Server Started on port: 10999 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: lua_close took 0.02 seconds [00:00:03]: ReleaseAll [00:00:03]: ReleaseAll Finished [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(166,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:05]: LOAD BE: done [00:00:05]: Loading world: session/6C32474D2E8BAB29/0000000062 [00:00:05]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/6C32474D2E8BAB29/0000000062] LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/saveindex.lua:131 in () ? (Lua) <117-136> load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=84.725774079375,daylight=true,noisetime=28444.513671875,season="summer",phasetemperature=3.894090273194},seasons={elapseddaysinseason=4,premode=false,remainingdaysinseason=11,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=15,mode="cycle",season="summer",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={preciptype="none",daylight=true,moistureceil=5204.1845703125,peakprecipitationrate=0.95464950799942,season="summer",moisturerateval=0.20274225920625,lightningmode="rain",moistureceilmultiplier=13,moisture=4343.09375,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1.5,moisturerateoffset=0,noisetime=28444.513671875,moisturerate=0.20274226367474,wetness=0,temperature=88.620958855283,nextlightningtime=18.671508279873,startsnowthreshold=-5,precipmode="dynamic",moisturefloor=404.81893920898,moistureratemultiplier=1},clock={moonphas [**truncated**] success = nil savedata = [string "return {world_network={persistdata={worldtemperature={seasontem..."]:1: '}' expected near '#' =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> self = data = table: 0F10D658 current_slot = 1 file = session/6C32474D2E8BAB29/0000000062 cb = function - scripts/gamelogic.lua:754 scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> self = data = table: 0F10D658 current_slot = 1 slot = 1 cb = function - scripts/gamelogic.lua:754 file = session/6C32474D2E8BAB29/0000000062 scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762> saveslot = 1 onload = function - scripts/gamelogic.lua:754 scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809> slot = 1 scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894> scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> complete_callback = function - scripts/gamelogic.lua:896 scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920> scripts/saveindex.lua:112 in () ? (Lua) <75-113> load_success = true str = return { last_used_slot=1, slots={ { enabled_mods={ }, server={ }, session_id="6C32474D2E8BAB29", world={ day=60, options={ { }, supportsmultilevel=true } } }, { enabled_mods={ }, server={ }, world={ } }, { enabled_mods={ }, server={ }, world={ } }, { enabled_mods={ }, server={ }, world={ } }, { enabled_mods={ }, server={ }, world={ } } } } success = true savedata = table: 0F10E5D0 =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:74 in (method) Load (Lua) <71-114> self = data = table: 0F10D658 current_slot = 1 callback = function - scripts/gamelogic.lua:907 filename = saveindex scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936> scripts/playerprofile.lua:732 in (method) Set (Lua) <630-735> self = persistdata = table: 0F10DC20 dirty = true str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1453396921,"starts":1,"unlocked_worldgen":[],"autosave":true,"device_caps_b":4} callback = function - scripts/gamelogic.lua:934 amb = 10 sfx = 10 music = 10 scripts/playerprofile.lua:617 in () ? (Lua) <616-618> load_success = true str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1453396921,"starts":1,"unlocked_worldgen":[],"autosave":true,"device_caps_b":4} =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/player [00:00:05]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/6C32474D2E8BAB29/0000000062] LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/saveindex.lua:131 in () ? (Lua) <117-136> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762> scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809> scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894> scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920> scripts/saveindex.lua:112 in () ? (Lua) <75-113> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/saveindex.lua:74 in (method) Load (Lua) <71-114> scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936> scripts/playerprofile.lua:732 in (method) Set (Lua) <630-735> scripts/playerprofile.lua:617 in () ? (Lua) <616-618> =[C]:-1 in (method) GetPersistentString (C) <-1--1> scripts/playerprofile.lua:615 in (method) Load (Lua) <614-620> scripts/gamelogic.lua:934 in () ? (main) <0-0> =[C]:-1 in (global) require (C) <-1--1> scripts/mainfunctions.lua:713 in () ? (Lua) <706-718> [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning caves Spoiler [00:00:00]: Starting Up [00:00:00]: Version: 163306 [00:00:00]: Current time: Fri Jan 22 03:02:58 2016 [00:00:00]: Don't Starve Together: 163306 WIN32 NNN Build Date: 2016-01-21_17-05-47 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (11992) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.78 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (8536) [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure) [00:00:00]: Server token retrieved from: server_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_KSud2UmP) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 11000 [00:00:03]: SteamAuthPort: 8766 [00:00:03]: SteamMasterServerPort: 27016 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: EnablePunchthrough: false [00:00:03]: EnableAutosaver: true [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 16 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: false [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:03]: [Warning] Could not confirm port 11000 is open in the firewall. [00:00:03]: Online Server Started on port: 11000 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~ShardLuaProxy() [00:00:03]: ~ItemServerLuaProxy() [00:00:03]: ~InventoryLuaProxy() [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: lua_close t[00:05:14]: Collecting garbage... [00:05:14]: lua_gc took 0.01 seconds [00:05:14]: ~ShardLuaProxy() [00:05:14]: ~ItemServerLuaProxy() [00:05:14]: ~InventoryLuaProxy() [00:05:14]: ~NetworkLuaProxy() [00:05:14]: ~SimLuaProxy() [00:05:14]: lua_close took 0.01 seconds [00:05:14]: CurlRequestManager::ClientThread::Main() complete [00:05:14]: HttpClient2 discarded 0 callbacks. [00:05:14]: Shutting down NG LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:05]: LOAD BE: done [00:00:05]: Loading world: session/517B51E51EBEA1D2/0000000065 [00:00:05]: Save file is at version 1 [00:00:05]: Begin Session: 517B51E51EBEA1D2 [00:00:05]: saving to server_temp/server_save [00:00:05]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:05]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:05]: Loading Nav Grid [00:00:05]: setting summerlength 15 [00:00:05]: setting isnightmaredawn false [00:00:05]: setting elapseddaysinseason 4 [00:00:05]: setting isfullmoon false [00:00:05]: setting moisture 841.54052734375 [00:00:05]: setting cavephase day [00:00:05]: setting isnightmarewild false [00:00:05]: setting moonphase new [00:00:05]: setting precipitationrate 0 [00:00:05]: setting iswet false [00:00:05]: setting winterlength 15 [00:00:05]: setting temperature 53.157399293574 [00:00:05]: setting isnightmarewarn false [00:00:05]: setting iswinter false [00:00:05]: setting moistureceil 11922.21484375 [00:00:05]: setting isday false [00:00:05]: setting israining false [00:00:05]: setting remainingdaysinseason 11 [00:00:05]: setting precipitation none [00:00:05]: setting wetness 0 [00:00:05]: setting isnightmarecalm true [00:00:05]: setting timeinphase 0.71837565104167 [00:00:05]: setting isdusk false [00:00:05]: setting iscavedusk false [00:00:05]: setting isautumn false [00:00:05]: setting issnowing false [00:00:05]: setting iscaveday true [00:00:05]: setting phase night [00:00:05]: setting snowlevel 0 [00:00:05]: setting issnowcovered false [00:00:05]: setting autumnlength 20 [00:00:05]: setting pop 0.044560678851489 [00:00:05]: setting nightmaretime 28.275366124379 [00:00:05]: setting springlength 20 [00:00:05]: setting isspring false [00:00:05]: setting nightmarephase calm [00:00:05]: setting season summer [00:00:05]: setting time 0.44898478190104 [00:00:05]: setting iscavenight false [00:00:05]: setting cycles 59 [00:00:05]: setting isnight true [00:00:05]: setting nightmaretimeinphase 0.078542683678831 [00:00:05]: setting issummer true [00:00:05]: OVERRIDE: setting waves to off [00:00:07]: Reconstructing topology [00:00:07]: ...Sorting points [00:00:07]: ...Sorting edges [00:00:07]: ...Connecting nodes [00:00:07]: ...Validating connections [00:00:07]: ...Housekeeping [00:00:07]: ...Done! [00:00:07]: 1 uploads added to server. From server_temp [00:00:07]: About to start a shard with these settings: [00:00:07]: ShardName: caves [00:00:07]: ShardID: 966694097 [00:00:07]: ShardRole: SLAVE [00:00:07]: MasterHost: 127.0.0.1 [00:00:07]: MasterBind: (null) [00:00:07]: MasterPort: 10888 [00:00:07]: [Shard] Connecting to master... [00:00:07]: Telling Client our new session identifier: 517B51E51EBEA1D2 [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning [00:00:07]: [Steam] SteamGameServer_Init(8766, 11000, 27016) [00:00:07]: [Steam] SteamGameServer_Init success [00:00:07]: Validating portal[8] <-> 1[8] (inactive) [00:00:07]: Validating portal[7] <-> 1[7] (inactive) [00:00:07]: Validating portal[1] <-> 1[1] (inactive) [00:00:07]: Validating portal[3] <-> 1[3] (inactive) [00:00:07]: Validating portal[4] <-> 1[4] (inactive) [00:00:07]: Validating portal[9] <-> 1[9] (inactive) [00:00:07]: Validating portal[5] <-> 1[5] (inactive) [00:00:07]: Validating portal[10] <-> 1[10] (inactive) [00:00:07]: Validating portal[6] <-> 1[6] (inactive) [00:00:07]: Validating portal[2] <-> 1[2] (inactive) [00:00:07]: Sim paused [00:00:17]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:22]: About to start a shard with these settings: [00:00:22]: ShardName: caves [00:00:22]: ShardID: 966694097 [00:00:22]: ShardRole: SLAVE [00:00:22]: MasterHost: 127.0.0.1 [00:00:22]: MasterBind: (null) [00:00:22]: MasterPort: 10888 [00:00:22]: [Shard] Connecting to master... [00:00:32]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:37]: About to start a shard with these settings: Link to comment Share on other sites More sharing options...
Zillvr Posted January 22, 2016 Share Posted January 22, 2016 Hey @Suriell welcome to the forums. It seems like you're experiencing the same thing another player did in this thread post. You probably have seen that already, but if you haven't yet do try the methods mentioned in that thread and report back if the issue still persists.Your log is exactly like leileiMauo's log.txt in that thread. In your case, it would probably be to delete "session/36C918F493F11326/0000000015" inside the master server's save file. Anyway, I hope that helps. Goodluck, cheers. Link to comment Share on other sites More sharing options...
Suriell Posted January 24, 2016 Author Share Posted January 24, 2016 Thanks @Zillvr! I ended up having to start a new world, as my save was corrupted. Thanks for the help anyway. Link to comment Share on other sites More sharing options...
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