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Overworld shutting down


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Intel i5 4670k @ 3.4GHz

24 gig ram

AMD Radeon HD 7900

windows 10

 

Hiya. I've been running a dedicated server no problem using the preconfigured server guide with little issue. I recently entered the caves for the first time, logged out, and shut down both servers cleanly. Now my overworld server shuts down after the bat runs; here's the log.

Spoiler

 

My caves server bat stays open, but repeats

'[00:00:17]: [Shard] Connection to master failed. Waiting to reconnect...
[00:00:22]: About to start a shard with these settings:
[00:00:22]:   ShardName: caves
[00:00:22]:   ShardID: 966694097
[00:00:22]:   ShardRole: SLAVE
[00:00:22]:   MasterHost: 127.0.0.1
[00:00:22]:   MasterBind: (null)
[00:00:22]:   MasterPort: 10888
[00:00:22]: [Shard] Connecting to master...
[00:00:32]: [Shard] Connection to master failed. Waiting to reconnect...

full log

Spoiler

 

I am running no mods, and the only settings I added were 

tick_rate = 60 [ 10 | 15 | 30 | 60 ]

pause_when_empty = true

 

Does anyone have any ideas? I don't mind to restart but I'd like to keep my world.

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Sorry, not used to the forums.

overworld

Spoiler

[00:00:00]: Starting Up
[00:00:00]: Version: 163306
[00:00:00]: Current time: Fri Jan 22 03:02:58 2016

[00:00:00]: Don't Starve Together: 163306 WIN32
NNN Build Date: 2016-01-21_17-05-47
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (5712)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:3.87
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=60(0), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (11460)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(166,1) running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue    
[00:00:01]: PlayerHistory could not load player_history    
[00:00:01]: bloom_enabled    false    
[00:00:01]: loaded saveindex    
[00:00:01]: OnFilesLoaded()    
[00:00:01]: OnUpdatePurchaseStateComplete    
[00:00:01]:     Load FE    
[00:00:01]:     Load FE: done    
[00:00:01]: ModIndex: Load sequence finished successfully.    
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: Received (KU_KSud2UmP) from TokenPurpose
[00:00:03]: Starting Dedicated Server Game    
[00:00:03]: Network tick rate: U=60(0), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: true
[00:00:03]:   ServerPort: 10999
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: false
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   EnablePunchthrough: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 6
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: false
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: competitive
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~ItemServerLuaProxy()
[00:00:03]: ~InventoryLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(166,1) running main.lua
    
[00:00:03]: loaded modindex    
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue    
[00:00:03]: PlayerHistory could not load player_history    
[00:00:03]: bloom_enabled    false    
[00:00:03]: loaded saveindex    
[00:00:03]: OnFilesLoaded()    
[00:00:03]: OnUpdatePurchaseStateComplete    
[00:00:03]:     Unload FE    
[00:00:03]:     Unload FE done    
[00:00:04]:     LOAD BE    
[00:00:05]:     LOAD BE: done    
[00:00:05]: Loading world: session/6C32474D2E8BAB29/0000000062    
[00:00:05]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/6C32474D2E8BAB29/0000000062]
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/saveindex.lua:131 in () ? (Lua) <117-136>
   load_success = true
   str = return {world_network={persistdata={worldtemperature={seasontemperature=84.725774079375,daylight=true,noisetime=28444.513671875,season="summer",phasetemperature=3.894090273194},seasons={elapseddaysinseason=4,premode=false,remainingdaysinseason=11,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=15,mode="cycle",season="summer",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={preciptype="none",daylight=true,moistureceil=5204.1845703125,peakprecipitationrate=0.95464950799942,season="summer",moisturerateval=0.20274225920625,lightningmode="rain",moistureceilmultiplier=13,moisture=4343.09375,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1.5,moisturerateoffset=0,noisetime=28444.513671875,moisturerate=0.20274226367474,wetness=0,temperature=88.620958855283,nextlightningtime=18.671508279873,startsnowthreshold=-5,precipmode="dynamic",moisturefloor=404.81893920898,moistureratemultiplier=1},clock={moonphas [**truncated**]
   success = nil
   savedata = [string "return {world_network={persistdata={worldtemperature={seasontem..."]:1: '}' expected near '#'
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
   self =
      data = table: 0F10D658
      current_slot = 1
   file = session/6C32474D2E8BAB29/0000000062
   cb = function - scripts/gamelogic.lua:754
scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
   self =
      data = table: 0F10D658
      current_slot = 1
   slot = 1
   cb = function - scripts/gamelogic.lua:754
   file = session/6C32474D2E8BAB29/0000000062
scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762>
   saveslot = 1
   onload = function - scripts/gamelogic.lua:754
scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809>
   slot = 1
scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894>
scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905>
scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
   complete_callback = function - scripts/gamelogic.lua:896
scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920>
scripts/saveindex.lua:112 in () ? (Lua) <75-113>
   load_success = true
   str = return {
  last_used_slot=1,
  slots={
    {
      enabled_mods={  },
      server={  },
      session_id="6C32474D2E8BAB29",
      world={ day=60, options={ {  }, supportsmultilevel=true } } 
    },
    { enabled_mods={  }, server={  }, world={  } },
    { enabled_mods={  }, server={  }, world={  } },
    { enabled_mods={  }, server={  }, world={  } },
    { enabled_mods={  }, server={  }, world={  } } 
  } 
}
   success = true
   savedata = table: 0F10E5D0
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/saveindex.lua:74 in (method) Load (Lua) <71-114>
   self =
      data = table: 0F10D658
      current_slot = 1
   callback = function - scripts/gamelogic.lua:907
   filename = saveindex
scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936>
scripts/playerprofile.lua:732 in (method) Set (Lua) <630-735>
   self =
      persistdata = table: 0F10DC20
      dirty = true
   str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1453396921,"starts":1,"unlocked_worldgen":[],"autosave":true,"device_caps_b":4}
   callback = function - scripts/gamelogic.lua:934
   amb = 10
   sfx = 10
   music = 10
scripts/playerprofile.lua:617 in () ? (Lua) <616-618>
   load_success = true
   str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1453396921,"starts":1,"unlocked_worldgen":[],"autosave":true,"device_caps_b":4}
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/player
[00:00:05]: [string "scripts/saveindex.lua"]:131: Corrupt Save file [session/6C32474D2E8BAB29/0000000062]
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/saveindex.lua:131 in () ? (Lua) <117-136>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
    scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
    scripts/gamelogic.lua:761 in (upvalue) DoLoadWorld (Lua) <753-762>
    scripts/gamelogic.lua:803 in (upvalue) LoadSlot (Lua) <798-809>
    scripts/gamelogic.lua:858 in (upvalue) DoResetAction (Lua) <813-894>
    scripts/gamelogic.lua:904 in (local) complete_callback (Lua) <896-905>
    scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
    scripts/gamelogic.lua:919 in (upvalue) callback (Lua) <907-920>
    scripts/saveindex.lua:112 in () ? (Lua) <75-113>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/saveindex.lua:74 in (method) Load (Lua) <71-114>
    scripts/gamelogic.lua:935 in (local) callback (Lua) <934-936>
    scripts/playerprofile.lua:732 in (method) Set (Lua) <630-735>
    scripts/playerprofile.lua:617 in () ? (Lua) <616-618>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    scripts/playerprofile.lua:615 in (method) Load (Lua) <614-620>
    scripts/gamelogic.lua:934 in () ? (main) <0-0>
    =[C]:-1 in (global) require (C) <-1--1>
    scripts/mainfunctions.lua:713 in () ? (Lua) <706-718>
    
[00:00:05]: ModIndex: Load sequence finished successfully.    
[00:00:05]: Reset() returning
 

 

caves

Spoiler

[00:00:00]: Starting Up
[00:00:00]: Version: 163306
[00:00:00]: Current time: Fri Jan 22 03:02:58 2016

[00:00:00]: Don't Starve Together: 163306 WIN32
NNN Build Date: 2016-01-21_17-05-47
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (11992)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:3.78
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (8536)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(166,1) running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue    
[00:00:01]: PlayerHistory could not load player_history    
[00:00:01]: bloom_enabled    false    
[00:00:01]: loaded saveindex    
[00:00:01]: OnFilesLoaded()    
[00:00:01]: OnUpdatePurchaseStateComplete    
[00:00:01]:     Load FE    
[00:00:01]:     Load FE: done    
[00:00:01]: ModIndex: Load sequence finished successfully.    
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: Received (KU_KSud2UmP) from TokenPurpose
[00:00:03]: Starting Dedicated Server Game    
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: true
[00:00:03]:   ServerPort: 11000
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: false
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   EnablePunchthrough: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 16
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: false
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:03]: [Warning] Could not confirm port 11000 is open in the firewall. 
[00:00:03]: Online Server Started on port: 11000
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~ItemServerLuaProxy()
[00:00:03]: ~InventoryLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close t[00:05:14]: Collecting garbage...
[00:05:14]: lua_gc took 0.01 seconds
[00:05:14]: ~ShardLuaProxy()
[00:05:14]: ~ItemServerLuaProxy()
[00:05:14]: ~InventoryLuaProxy()
[00:05:14]: ~NetworkLuaProxy()
[00:05:14]: ~SimLuaProxy()
[00:05:14]: lua_close took 0.01 seconds
[00:05:14]: CurlRequestManager::ClientThread::Main() complete
[00:05:14]: HttpClient2 discarded 0 callbacks.
[00:05:14]: Shutting down
NG LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue    
[00:00:03]: PlayerHistory could not load player_history    
[00:00:03]: bloom_enabled    false    
[00:00:03]: loaded saveindex    
[00:00:03]: OnFilesLoaded()    
[00:00:03]: OnUpdatePurchaseStateComplete    
[00:00:03]:     Unload FE    
[00:00:03]:     Unload FE done    
[00:00:04]:     LOAD BE    
[00:00:05]:     LOAD BE: done    
[00:00:05]: Loading world: session/517B51E51EBEA1D2/0000000065    
[00:00:05]: Save file is at version 1    
[00:00:05]: Begin Session: 517B51E51EBEA1D2
[00:00:05]: saving to server_temp/server_save    
[00:00:05]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:05]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:00:05]: Loading Nav Grid    
[00:00:05]: setting     summerlength    15    
[00:00:05]: setting     isnightmaredawn    false    
[00:00:05]: setting     elapseddaysinseason    4    
[00:00:05]: setting     isfullmoon    false    
[00:00:05]: setting     moisture    841.54052734375    
[00:00:05]: setting     cavephase    day    
[00:00:05]: setting     isnightmarewild    false    
[00:00:05]: setting     moonphase    new    
[00:00:05]: setting     precipitationrate    0    
[00:00:05]: setting     iswet    false    
[00:00:05]: setting     winterlength    15    
[00:00:05]: setting     temperature    53.157399293574    
[00:00:05]: setting     isnightmarewarn    false    
[00:00:05]: setting     iswinter    false    
[00:00:05]: setting     moistureceil    11922.21484375    
[00:00:05]: setting     isday    false    
[00:00:05]: setting     israining    false    
[00:00:05]: setting     remainingdaysinseason    11    
[00:00:05]: setting     precipitation    none    
[00:00:05]: setting     wetness    0    
[00:00:05]: setting     isnightmarecalm    true    
[00:00:05]: setting     timeinphase    0.71837565104167    
[00:00:05]: setting     isdusk    false    
[00:00:05]: setting     iscavedusk    false    
[00:00:05]: setting     isautumn    false    
[00:00:05]: setting     issnowing    false    
[00:00:05]: setting     iscaveday    true    
[00:00:05]: setting     phase    night    
[00:00:05]: setting     snowlevel    0    
[00:00:05]: setting     issnowcovered    false    
[00:00:05]: setting     autumnlength    20    
[00:00:05]: setting     pop    0.044560678851489    
[00:00:05]: setting     nightmaretime    28.275366124379    
[00:00:05]: setting     springlength    20    
[00:00:05]: setting     isspring    false    
[00:00:05]: setting     nightmarephase    calm    
[00:00:05]: setting     season    summer    
[00:00:05]: setting     time    0.44898478190104    
[00:00:05]: setting     iscavenight    false    
[00:00:05]: setting     cycles    59    
[00:00:05]: setting     isnight    true    
[00:00:05]: setting     nightmaretimeinphase    0.078542683678831    
[00:00:05]: setting     issummer    true    
[00:00:05]: OVERRIDE: setting    waves    to    off    
[00:00:07]: Reconstructing topology    
[00:00:07]:     ...Sorting points    
[00:00:07]:     ...Sorting edges    
[00:00:07]:     ...Connecting nodes    
[00:00:07]:     ...Validating connections    
[00:00:07]:     ...Housekeeping    
[00:00:07]:     ...Done!    
[00:00:07]: 1 uploads added to server. From server_temp
[00:00:07]: About to start a shard with these settings:
[00:00:07]:   ShardName: caves
[00:00:07]:   ShardID: 966694097
[00:00:07]:   ShardRole: SLAVE
[00:00:07]:   MasterHost: 127.0.0.1
[00:00:07]:   MasterBind: (null)
[00:00:07]:   MasterPort: 10888
[00:00:07]: [Shard] Connecting to master...
[00:00:07]: Telling Client our new session identifier: 517B51E51EBEA1D2
[00:00:07]: ModIndex: Load sequence finished successfully.    
[00:00:07]: Reset() returning
[00:00:07]: [Steam] SteamGameServer_Init(8766, 11000, 27016)
[00:00:07]: [Steam] SteamGameServer_Init success
[00:00:07]: Validating portal[8] <-> 1[8] (inactive)    
[00:00:07]: Validating portal[7] <-> 1[7] (inactive)    
[00:00:07]: Validating portal[1] <-> 1[1] (inactive)    
[00:00:07]: Validating portal[3] <-> 1[3] (inactive)    
[00:00:07]: Validating portal[4] <-> 1[4] (inactive)    
[00:00:07]: Validating portal[9] <-> 1[9] (inactive)    
[00:00:07]: Validating portal[5] <-> 1[5] (inactive)    
[00:00:07]: Validating portal[10] <-> 1[10] (inactive)    
[00:00:07]: Validating portal[6] <-> 1[6] (inactive)    
[00:00:07]: Validating portal[2] <-> 1[2] (inactive)    
[00:00:07]: Sim paused
[00:00:17]: [Shard] Connection to master failed. Waiting to reconnect...
[00:00:22]: About to start a shard with these settings:
[00:00:22]:   ShardName: caves
[00:00:22]:   ShardID: 966694097
[00:00:22]:   ShardRole: SLAVE
[00:00:22]:   MasterHost: 127.0.0.1
[00:00:22]:   MasterBind: (null)
[00:00:22]:   MasterPort: 10888
[00:00:22]: [Shard] Connecting to master...
[00:00:32]: [Shard] Connection to master failed. Waiting to reconnect...
[00:00:37]: About to start a shard with these settings:

 

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Hey @Suriell welcome to the forums. It seems like you're experiencing the same thing another player did in this thread post. You probably have seen that already, but if you haven't yet do try the methods mentioned in that thread and report back if the issue still persists.Your log is exactly like leileiMauo's log.txt in that thread.

In your case, it would probably be to delete "session/36C918F493F11326/0000000015" inside the master server's save file.

Anyway, I hope that helps. Goodluck, cheers.

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