SenL Posted January 15, 2016 Share Posted January 15, 2016 Hi, is there a way to trigger full moon via console? If not how about convert chester to snow chester? Thanks. Link to comment Share on other sites More sharing options...
DarkXero Posted January 15, 2016 Share Posted January 15, 2016 10 hours ago, SenL said: trigger full moon TheWorld:PushEvent("moonphasechanged", "full") The next moon phase gets calculated right at the start of the night and depends on the day. So you have to input the command after the night starts. This means you won't have the blue light unless you restart the game. You will be able to fill Chester and transform it during this game though, no restarts needed. 10 hours ago, SenL said: how about convert chester to snow chester? c_find("chester"):OnPreLoad({ChesterState = "SNOW"}) Link to comment Share on other sites More sharing options...
SenL Posted January 16, 2016 Author Share Posted January 16, 2016 Thank you! Link to comment Share on other sites More sharing options...
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