Jump to content

Console command for full moon?


Recommended Posts

10 hours ago, SenL said:

trigger full moon

TheWorld:PushEvent("moonphasechanged", "full")

The next moon phase gets calculated right at the start of the night and depends on the day.

So you have to input the command after the night starts.

This means you won't have the blue light unless you restart the game.

You will be able to fill Chester and transform it during this game though, no restarts needed.

10 hours ago, SenL said:

how about convert chester to snow chester?

c_find("chester"):OnPreLoad({ChesterState = "SNOW"})

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...