shayenek Posted January 14, 2016 Share Posted January 14, 2016 Hello. First of all, I have never ever coded any mod before, I don't know anything about lua. I am just a Don't Starve player. Some time ago, together with my girlfriend we created ourselves a really easy-mode world. We tweaked world settings a little bit. We decided to put Tumbleweeds setting on "Lots". That helped as a lot in the beginning. Now, after exploring a lot of lands it became a pain in the a**. The amount of them spawned in the world is ridiculous. That's why I wanted to make this post. Is it possible to somehow, with a mod, clear those spawned tumbleweeds and change the setting to "Normal" or maybe "More"? If there is anyone who can help me with that, please, the lag created from them makes this world unplayable. Thanks in advance to everyone who will try to help us! Link to comment https://forums.kleientertainment.com/forums/topic/62454-help-request-need-help-with-removing-tumbleweeds/ Share on other sites More sharing options...
DarkXero Posted January 15, 2016 Share Posted January 15, 2016 You can't change the setting, it applies during world generation. You should have around 20 or something tumbleweed spawners with normal settings. You can check how many spawners you have by using c_countprefabs("tumbleweedspawner") in the game's console. Copy and paste this command for k,v in pairs(Ents) do if v.prefab == "tumbleweedspawner" and math.random() < 0.25 then v:Remove() end end to remove some spawners. Then check again with countprefabs. If the number is 20 or below, stop. If not, keep using the command that deletes some of them. If you delete too many of them you can always go to the desert and c_spawn("tumbleweedspawner") to put some invisible spawners under your cursor. Link to comment https://forums.kleientertainment.com/forums/topic/62454-help-request-need-help-with-removing-tumbleweeds/#findComment-709245 Share on other sites More sharing options...
shayenek Posted January 15, 2016 Author Share Posted January 15, 2016 Okay. There were 1310 spawners before I started removing them. Now I got around 30, so it's fine. Thanks for that. But I still have a problem with already existing tumbleweeds. Is there any possible way to clear them from the world, I know there is a way to clear items from the ground with a mod but don't know if it can be done with tumbleweeds. If there is no way I will have to just manually open most of them I guess. Link to comment https://forums.kleientertainment.com/forums/topic/62454-help-request-need-help-with-removing-tumbleweeds/#findComment-709316 Share on other sites More sharing options...
werlpolf Posted January 15, 2016 Share Posted January 15, 2016 Actually same like said before - just replace "tumbleweedspawner" with "tumbleweed" 6 hours ago, DarkXero said: for k,v in pairs(Ents) do if v.prefab == "tumbleweedspawner" and math.random() < 0.25 then v:Remove() end end Link to comment https://forums.kleientertainment.com/forums/topic/62454-help-request-need-help-with-removing-tumbleweeds/#findComment-709319 Share on other sites More sharing options...
shayenek Posted January 15, 2016 Author Share Posted January 15, 2016 Thank you so much guys! You are the very best! Now our world is playable again. So much fun without those annoying lags. Link to comment https://forums.kleientertainment.com/forums/topic/62454-help-request-need-help-with-removing-tumbleweeds/#findComment-709326 Share on other sites More sharing options...
shayenek Posted January 19, 2016 Author Share Posted January 19, 2016 (edited) I have another question. We've disabled deerclops completely. Is there any option to turn him back on? Edited January 19, 2016 by shayenek Link to comment https://forums.kleientertainment.com/forums/topic/62454-help-request-need-help-with-removing-tumbleweeds/#findComment-711399 Share on other sites More sharing options...
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