Ecu Posted January 13, 2016 Share Posted January 13, 2016 (edited) Hey guys, I am a huge fan of ranged combat and disliked the huge reed investment involved with creating the various darts, so I decided I'd try my hand at modding and overhaul how the blow darts work (so as to still keep them a challenge to use). Currently, what I'm trying to achieve is the player having an empty blowgun, which on its own, does nothing but look pretty. However, I want to implement something akin to how lanterns and mining helmets work to allow you to prime the blowgun and fire the dart. I'm running into a situation where I don't understand what to use to do such. Should I use fuel? Should I use repairer (and if so, how does that even work?)? Should I use something else all together? Right now, I've created a blowgun weapon that works in game. I have created a stack-able dart that also works. However, I'm having trouble understanding how to get it to let me use the dart as fuel (via a right click action, like the miner helmets) to give a single use to the blowgun of that dart type. Edited January 16, 2016 by Ecu Link to comment Share on other sites More sharing options...
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