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I wanted to make the game a bit harder by changing mobs stats. I could just have changed stats really high, but it would be stupidly difficult. So i thought that the health of a mob could change by time. For example the Goose has 3000 health normally and when 100 day have passed the health would increase by 1000 and go on for like 10 times so that on day 1000 the Goose has 13000 health. I thought it was a good idea, but i have no idea how to do it.

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I wanted to make the game a bit harder by changing mobs stats. I could just have changed stats really high, but it would be stupidly difficult. So i thought that the health of a mob could change by time. For example the Moose has 3000 health normally and when 100 day have passed the health would increase by 1000 and go on for like 10 times so that on day 1000 the Moose has 13000 health. I thought it was a good idea, but i have no idea how to do it.

I think that someone made a mod similar to that in the past but I can't remember what was the title of it :/

Forum surfing and widgets/uiclock.lua file told me that you can get survived days status in

TheWorld.state.cycles

Check this and uiclock file for more information. Then, i think, you can change mob's strength by class TUNING (is it class?)

For example:

TUNING.PIG_GUARD_DAMAGE = 100

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