Karad Posted January 10, 2016 Share Posted January 10, 2016 [00:00:08]: Unload FE [00:00:08]: Unload FE done [00:00:09]: LOAD BE [00:00:17]: LOAD BE: done [00:00:17]: Begin Session: 0F5051BE82FDBE7F[00:00:17]: saving to server_temp/server_save [00:00:17]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:19]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)[00:00:19]: Loading Nav Grid [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab) [00:00:20]: Can't find prefab spawnpoint [00:00:20]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:22]: Reconstructing topology [00:00:22]: ...Sorting points [00:00:22]: ...Sorting edges [00:00:22]: ...Connecting nodes [00:00:22]: ...Validating connections [00:00:22]: ...Housekeeping [00:00:22]: ...Done! [00:00:22]: 1 uploads added to server. From server_temp[00:00:22]: About to start a shard with these settings:[00:00:22]: ShardName: [sHDMASTER][00:00:22]: ShardID: 1[00:00:22]: ShardRole: MASTER[00:00:22]: MasterHost: (null)[00:00:22]: MasterBind: 127.0.0.1[00:00:22]: MasterPort: 20050[00:00:22]: [sHARD] STARTING MASTER SERVER[00:00:22]: [Warning] Could not confirm port 20050 is open in the firewall.[00:00:22]: [sHARD] Shard Server Started on port: 20050[00:00:22]: Telling Client our new session identifier: 0F5051BE82FDBE7F[00:00:22]: [steam] SteamGameServer_Init (8766, 10999, 27016)[00:00:22]: [steam] SteamGameServer_Init (8766, 10999, 27017)[00:00:22]: [steam] SteamGameServer_Init Success[00:00:22]: [sHARD] Registering portal ID #1 [00:00:22]: Validating ID 1: world: <nil> (auto) available: false receives: 1 status: inactive (disabled by prefab) [00:00:22]: [sHARD] Registering portal ID #2 [00:00:22]: Validating ID 2: world: <nil> (auto) available: false receives: 2 status: inactive (disabled by prefab) [00:00:22]: [sHARD] Registering portal ID #3 [00:00:22]: Validating ID 3: world: <nil> (auto) available: false receives: 3 status: inactive (disabled by prefab) [00:00:22]: [sHARD] Registering portal ID #4 [00:00:22]: Validating ID 4: world: <nil> (auto) available: false receives: 4 status: inactive (disabled by prefab) [00:00:23]: [sHARD] Registering portal ID #5 [00:00:23]: Validating ID 5: world: <nil> (auto) available: false receives: 5 status: inactive (disabled by prefab) [00:00:23]: [sHARD] Registering portal ID #6 [00:00:23]: Validating ID 6: world: <nil> (auto) available: false receives: 6 status: inactive (disabled by prefab) [00:00:23]: [sHARD] Registering portal ID #7 [00:00:23]: Validating ID 7: world: <nil> (auto) available: false receives: 7 status: inactive (disabled by prefab) [00:00:23]: [sHARD] Registering portal ID #8 [00:00:23]: Validating ID 8: world: <nil> (auto) available: false receives: 8 status: inactive (disabled by prefab) [00:00:23]: [sHARD] Registering portal ID #9 [00:00:23]: Validating ID 9: world: <nil> (auto) available: false receives: 9 status: inactive (disabled by prefab) [00:00:23]: [sHARD] Registering portal ID #10 [00:00:23]: Validating ID 10: world: <nil> (auto) available: false receives: 10 status: inactive (disabled by prefab) [00:08:24]: Serializing world: session/0F5051BE82FDBE7F/0000000003[00:16:24]: Serializing world: session/0F5051BE82FDBE7F/0000000004[00:24:24]: Serializing world: session/0F5051BE82FDBE7F/0000000005 Link to comment https://forums.kleientertainment.com/forums/topic/62203-disabled-by-prefab-world-nil/ Share on other sites More sharing options...
KitcheVadimas Posted January 10, 2016 Share Posted January 10, 2016 So, what happened? Did the server crash, not start fully, or what? Link to comment https://forums.kleientertainment.com/forums/topic/62203-disabled-by-prefab-world-nil/#findComment-707372 Share on other sites More sharing options...
Karad Posted January 10, 2016 Author Share Posted January 10, 2016 The overworld and caves server were both starting when this happened. After this happened, the overworld server closed, and the caves server was trying to connect to the overworld server. They both hadn't started yet. Link to comment https://forums.kleientertainment.com/forums/topic/62203-disabled-by-prefab-world-nil/#findComment-707498 Share on other sites More sharing options...
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