Prinny Posted January 6, 2013 Share Posted January 6, 2013 I applaud this game. There's a lot it does right, it allows for a lot, and, unlike most titles in the last few years, I don't have many complaints about it. (I would love for a level editor to be created, and I think it would do wonders for replayability of this game, but I digressAt current, the context-sensitive actions are kind of hamfisted in their application.Generally, yes, there's no real problem, but there are a few issues that lead to frustration:Assassinations not triggering and instead punchingMoving corpses and interacting with hiding places, corpses commonly take precedence over the hiding place.Wall vents and climbable ceilings, vents often prevent mounting the ceiling without jumping off the wall.Corpses and vents, corpses take precedense over the vent for movement.As for the Assassinations, I'm not sure how to handle that, that's a leeway consideration, but it's fairly annoying when it happens.The rest, though, shouldn't be too hard to handle.I propose that all "Corpse" actions should be handled by Down+<button>, corpses are below you so this shouldn't be in any way non-intuitive, and should never otherwise overlap with other contexts.The Vent and Ceiling thing, I believe it would be prudent for, in any such situation where multiple <pc space bar> context's overlap, to give precedence to the one that is directionally sensitive.In mounting walls, you have to press toward the wall to mount it, so if I'm literally clinging to a wall vent and am pressing up, the pressing up should give precedence to the wall mount over the vent. Currently, vent has priority, and if the vent had no priority, not pressing up would give me context for the vent. Link to comment Share on other sites More sharing options...
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