Zoik Posted January 5, 2013 Share Posted January 5, 2013 After reading some of the posts, I came up with a few ideas. Hopefully this will make the game more fun and fix some existing issues.Exclusive Food Storage - perishable items will deteriorate fast if not stored in appropriate food storage(like a refrigerator or lunch bag). Limit the number of food storage that can be made. This will still allow players to stock up on food for an expedition or to get through winter. This could have prevented the hoarding issue in the first place.Preserved Food Recipe - if you don’t limit the food storage space, preserved food can still be hoarded. Maybe add more time to create the preserved food compared to regular dishes. This encourage “making enough for what you need” because anything more than that will be a waste.Durability on Crock Pot Dishes - instead of being able to stack it, it will have durability like tools so it takes a few bites to finish one and it will also have a spoil countdown. Hopefully this will be less complicated than dealing with how to stack food with different spoil value. The durability of the dish will also vary depending on how much ingredients you used. "Only the freshest and finest ingredients will make the 'Ultimate Dish'”.Berry Bush Cycle Reset - make the berries “fall off” if not picked after a long time and then it will reset to the start of the cycle. You might need to rebalance gobblers for this because replanted bushes will have more vulnerability to getting picked too early or make them only pick the ripe ones. This might be more exciting because you will have to compete with a gobbler to pick the ripe berries or it will just fall off and rot if left unattended. This will also remove the “replant and forget”, then come back with bushes full with ripe berries. Link to comment Share on other sites More sharing options...
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