Ryla Posted December 9, 2015 Share Posted December 9, 2015 The game crashed. Before it crashed the two hands appeared to steal my fire, I chased them both off but the sound associated with them kept playing. Just as it turned to daylight the game crashed and gave me this error. Is this sort of information / screenshot helpful to fixing bugs? I'm not sure what I should be submitting when problems like this arise... Link to comment https://forums.kleientertainment.com/forums/topic/60481-crash-is-this-sort-of-information-helpful/ Share on other sites More sharing options...
rezecib Posted December 9, 2015 Share Posted December 9, 2015 @Ryla, Looks like that's a crash originating from the AddTag("FX") fix that I proposed. I don't understand how that could occur in a single-threaded environment, though... Crash stack traces, accompanied by a description of what you were doing, though, is generally very helpful in a bug report, yes. Is it possible you wrote inst.AddTag("FX") instead of inst:AddTag("FX")? Link to comment https://forums.kleientertainment.com/forums/topic/60481-crash-is-this-sort-of-information-helpful/#findComment-695085 Share on other sites More sharing options...
Ryla Posted December 9, 2015 Author Share Posted December 9, 2015 @Ryla, Looks like that's a crash originating from the AddTag("FX") fix that I proposed. I don't understand how that could occur in a single-threaded environment, though... Crash stack traces, accompanied by a description of what you were doing, though, is generally very helpful in a bug report, yes. Is it possible you wrote inst.AddTag("FX") instead of inst:AddTag("FX")? Since I already changed it back, I can't say 100% for sure but I don't think I mistyped it. I may try adding it back again later, but for now I'm out exploring and placing buildings isn't an issue. Link to comment https://forums.kleientertainment.com/forums/topic/60481-crash-is-this-sort-of-information-helpful/#findComment-695090 Share on other sites More sharing options...
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