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Can't run the dedicated server


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I followed the instruction about pre-figured server and tried to setup a game with cave. But After I ran the dedicated server, the game would never start. This is the log of dedicated server.

 

 

 

[00:00:00]: Starting Up
[00:00:00]: Version: 158557
[00:00:00]: Current time: Tue Dec 01 16:45:14 2015
 
[00:00:00]: Don't Starve Together: 158557 WIN32
NNN Build Date: 2015-12-01_11-18-46
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (17888)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:4.36
[00:00:00]: Persistent storage test: documents: true savegames: true
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application J:\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (10632)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(171,1) running main.lua
 
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: PlayerHistory could not load player_history
[00:00:00]: loaded profile
[00:00:00]: bloom_enabled false
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: false
[00:00:03]:   ServerPort: 10999
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: true
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   EnablePunchthrough: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 6
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: false
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(171,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: PlayerHistory could not load player_history
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: LOAD BE
[00:00:05]: LOAD BE: done
[00:00:05]: Deserialize world session from session/02000005D3491684/0000000018
[00:00:05]: Save file is at version 1
[00:00:06]: Begin Session: 02000005D3491684
[00:00:06]: saving to server_temp/server_save
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:06]: Loading Nav Grid
[00:00:07]: setting summerlength 15
[00:00:07]: setting isnightmaredawn false
[00:00:07]: setting elapseddaysinseason 12
[00:00:07]: setting isfullmoon false
[00:00:07]: setting moisture 1591.7701416016
[00:00:07]: setting cavephase day
[00:00:07]: setting isnightmarewild false
[00:00:07]: setting moonphase threequarter
[00:00:07]: setting precipitationrate 0
[00:00:07]: setting iswet false
[00:00:07]: setting winterlength 15
[00:00:07]: setting temperature 15.205415890144
[00:00:07]: setting isnightmarewarn false
[00:00:07]: setting iswinter false
[00:00:07]: setting moistureceil 6321.9897460938
[00:00:07]: setting isday true
[00:00:07]: setting israining false
[00:00:07]: setting remainingdaysinseason 8
[00:00:07]: setting precipitation none
[00:00:07]: setting wetness 0
[00:00:07]: setting isnightmarecalm false
[00:00:07]: setting timeinphase 0.0047358921595982
[00:00:07]: setting isdusk false
[00:00:07]: setting iscavedusk false
[00:00:07]: setting isautumn true
[00:00:07]: setting issnowing false
[00:00:07]: setting iscaveday true
[00:00:07]: setting phase day
[00:00:07]: setting snowlevel 0
[00:00:07]: setting issnowcovered false
[00:00:07]: setting autumnlength 20
[00:00:07]: setting pop 0.20750226393835
[00:00:07]: setting nightmaretime 0
[00:00:07]: setting springlength 20
[00:00:07]: setting isspring false
[00:00:07]: setting nightmarephase none
[00:00:07]: setting season autumn
[00:00:07]: setting time 0.0020719528198242
[00:00:07]: setting iscavenight false
[00:00:07]: setting cycles 12
[00:00:07]: setting isnight false
[00:00:07]: setting nightmaretimeinphase 0
[00:00:07]: setting issummer false
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:10]: Reconstructing topology
[00:00:10]: ...Sorting points
[00:00:10]: ...Sorting edges
[00:00:10]: ...Connecting nodes
[00:00:10]: ...Validating connections
[00:00:10]: ...Housekeeping
[00:00:10]: ...Done!
[00:00:10]: 1 uploads added to server. From server_temp
[00:00:10]: About to start a shard with these settings:
[00:00:10]:   ShardName: [sHDMASTER]
[00:00:10]:   ShardID: 1
[00:00:10]:   ShardRole: MASTER
[00:00:10]:   MasterHost: (null)
[00:00:10]:   MasterBind: 127.0.0.1
[00:00:10]:   MasterPort: 10888
[00:00:10]: [sHARD] STARTING MASTER SERVER
[00:00:10]: [Warning] Could not confirm port 10888 is open in the firewall. 
[00:00:10]: [sHARD] Shard Server Started on port: 10888
[00:00:10]: Telling Client our new session identifier: 02000005D3491684
[00:00:10]: ModIndex: Load sequence finished successfully.
[00:00:10]: Reset() returning
[00:00:10]: [steam] SteamGameServer_Init (8766, 10999, 27016)
[00:00:10]: [steam] SteamGameServer_Init (8766, 10999, 27017)
[00:00:10]: [steam] SteamGameServer_Init Success
[00:00:10]: [sHARD] Registering portal ID #7
[00:00:10]: Validating ID 7: world: 3540176065 (auto) available: false recieves: 7 status: inactive (disabled by prefab)
[00:00:10]: [sHARD] Registering portal ID #2
[00:00:10]: Validating ID 2: world: 3540176065 (auto) available: false recieves: 2 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #6
[00:00:11]: Validating ID 6: world: 3540176065 (auto) available: false recieves: 6 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #3
[00:00:11]: Validating ID 3: world: 3540176065 (auto) available: false recieves: 3 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #9
[00:00:11]: Validating ID 9: world: 3540176065 (auto) available: false recieves: 9 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #1
[00:00:11]: Validating ID 1: world: 3540176065 (auto) available: false recieves: 1 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #8
[00:00:11]: Validating ID 8: world: 3540176065 (auto) available: false recieves: 8 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #10
[00:00:11]: Validating ID 10: world: 3540176065 (auto) available: false recieves: 10 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #4
[00:00:11]: Validating ID 4: world: 3540176065 (auto) available: false recieves: 4 status: inactive (disabled by prefab)
[00:00:11]: [sHARD] Registering portal ID #5
[00:00:11]: Validating ID 5: world: 3540176065 (auto) available: false recieves: 5 status: inactive (disabled by prefab)
[00:00:12]: [sHARD] Slave 'caves(3540176065)' connected from [LAN] IP: 127.0.0.1
[00:00:23]: [sHARD] Slave 'caves(3540176065)' ready!
[00:00:23]: World '3540176065' is now connected
[00:00:23]: Validating ID 7: world: 3540176065 (auto) available: true recieves: 7 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 2: world: 3540176065 (auto) available: true recieves: 2 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 6: world: 3540176065 (auto) available: true recieves: 6 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 3: world: 3540176065 (auto) available: true recieves: 3 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 9: world: 3540176065 (auto) available: true recieves: 9 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 1: world: 3540176065 (auto) available: true recieves: 1 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 8: world: 3540176065 (auto) available: true recieves: 8 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 10: world: 3540176065 (auto) available: true recieves: 10 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 4: world: 3540176065 (auto) available: true recieves: 4 status: inactive (disabled by prefab)
[00:00:23]: Validating ID 5: world: 3540176065 (auto) available: true recieves: 5 status: inactive (disabled by prefab)
[00:08:23]: Serializing world session to session/02000005D3491684/0000000019
[00:08:23]: Truncating to snapshot #19...
[00:08:23]:  - session/02000005D3491684/0000000013
[00:08:23]:    1 file(s) removed
[00:16:23]: Serializing world session to session/02000005D3491684/0000000020
[00:16:23]: Truncating to snapshot #20...
[00:16:23]:  - session/02000005D3491684/0000000014
[00:16:23]:    1 file(s) removed
[00:24:24]: Serializing world session to session/02000005D3491684/0000000021
[00:24:24]: Truncating to snapshot #21...
[00:24:24]:  - session/02000005D3491684/0000000015
[00:24:24]:    1 file(s) removed
[00:30:02]: [200] Account Communication Success (6)
[00:30:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[00:32:24]: Serializing world session to session/02000005D3491684/0000000022
[00:32:24]: Truncating to snapshot #22...
[00:32:24]:  - session/02000005D3491684/0000000016
[00:32:24]:    1 file(s) removed
[00:40:24]: Serializing world session to session/02000005D3491684/0000000023
[00:40:24]: Truncating to snapshot #23...
[00:40:24]:  - session/02000005D3491684/0000000017
[00:40:24]:    1 file(s) removed
[00:48:24]: Serializing world session to session/02000005D3491684/0000000024
[00:48:24]: Truncating to snapshot #24...
[00:48:24]:  - session/02000005D3491684/0000000018
[00:48:24]:    1 file(s) removed
[00:56:25]: Serializing world session to session/02000005D3491684/0000000025
[00:56:25]: Truncating to snapshot #25...
[00:56:25]:  - session/02000005D3491684/0000000019
[00:56:25]:    1 file(s) removed
[01:00:02]: [200] Account Communication Success (6)
[01:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[01:04:25]: Serializing world session to session/02000005D3491684/0000000026
[01:04:25]: Truncating to snapshot #26...
[01:04:25]:  - session/02000005D3491684/0000000020
[01:04:25]:    1 file(s) removed
[01:12:25]: Serializing world session to session/02000005D3491684/0000000027
[01:12:25]: Truncating to snapshot #27...
[01:12:25]:  - session/02000005D3491684/0000000021
[01:12:25]:    1 file(s) removed
[01:20:26]: Serializing world session to session/02000005D3491684/0000000028
[01:20:26]: Truncating to snapshot #28...
[01:20:26]:  - session/02000005D3491684/0000000022
[01:20:26]:    1 file(s) removed
[01:28:26]: Serializing world session to session/02000005D3491684/0000000029
[01:28:26]: Truncating to snapshot #29...
[01:28:26]:  - session/02000005D3491684/0000000023
[01:28:26]:    1 file(s) removed
[01:30:02]: [200] Account Communication Success (6)
[01:30:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[01:36:26]: Serializing world session to session/02000005D3491684/0000000030
[01:36:26]: Truncating to snapshot #30...
[01:36:26]:  - session/02000005D3491684/0000000024
[01:36:26]:    1 file(s) removed
[01:44:26]: Serializing world session to session/02000005D3491684/0000000031
[01:44:26]: Truncating to snapshot #31...
[01:44:26]:  - session/02000005D3491684/0000000025
[01:44:26]:    1 file(s) removed
[01:52:27]: Serializing world session to session/02000005D3491684/0000000032
[01:52:27]: Truncating to snapshot #32...
[01:52:27]:  - session/02000005D3491684/0000000026
[01:52:27]:    1 file(s) removed
[02:00:02]: [200] Account Communication Success (6)
[02:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[02:00:27]: Serializing world session to session/02000005D3491684/0000000033
[02:00:27]: Truncating to snapshot #33...
[02:00:27]:  - session/02000005D3491684/0000000027
[02:00:27]:    1 file(s) removed
[02:08:27]: Serializing world session to session/02000005D3491684/0000000034
[02:08:27]: Truncating to snapshot #34...
[02:08:27]:  - session/02000005D3491684/0000000028
[02:08:27]:    1 file(s) removed
[02:16:27]: Serializing world session to session/02000005D3491684/0000000035
[02:16:27]: Truncating to snapshot #35...
[02:16:27]:  - session/02000005D3491684/0000000029
[02:16:27]:    1 file(s) removed
[02:24:40]: Serializing world session to session/02000005D3491684/0000000036
[02:24:40]: Truncating to snapshot #36...
[02:24:40]:  - session/02000005D3491684/0000000030
[02:24:40]:    1 file(s) removed
[02:30:04]: [200] Account Communication Success (6)
[02:30:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[02:32:40]: Serializing world session to session/02000005D3491684/0000000037
[02:32:40]: Truncating to snapshot #37...
[02:32:40]:  - session/02000005D3491684/0000000031
[02:32:40]:    1 file(s) removed
[02:40:40]: Serializing world session to session/02000005D3491684/0000000038
[02:40:40]: Truncating to snapshot #38...
[02:40:40]:  - session/02000005D3491684/0000000032
[02:40:40]:    1 file(s) removed
[02:48:40]: Serializing world session to session/02000005D3491684/0000000039
[02:48:40]: Truncating to snapshot #39...
[02:48:40]:  - session/02000005D3491684/0000000033
[02:48:40]:    1 file(s) removed
[02:56:41]: Serializing world session to session/02000005D3491684/0000000040
[02:56:41]: Truncating to snapshot #40...
[02:56:41]:  - session/02000005D3491684/0000000034
[02:56:41]:    1 file(s) removed
[03:00:02]: [200] Account Communication Success (6)
[03:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[03:04:41]: Serializing world session to session/02000005D3491684/0000000041
[03:04:41]: Truncating to snapshot #41...
[03:04:41]:  - session/02000005D3491684/0000000035
[03:04:41]:    1 file(s) removed
[03:12:41]: Serializing world session to session/02000005D3491684/0000000042
[03:12:41]: Truncating to snapshot #42...
[03:12:41]:  - session/02000005D3491684/0000000036
[03:12:41]:    1 file(s) removed
[03:20:41]: Serializing world session to session/02000005D3491684/0000000043
[03:20:41]: Truncating to snapshot #43...
[03:20:41]:  - session/02000005D3491684/0000000037
[03:20:41]:    1 file(s) removed
[03:28:42]: Serializing world session to session/02000005D3491684/0000000044
[03:28:42]: Truncating to snapshot #44...
[03:28:42]:  - session/02000005D3491684/0000000038
[03:28:42]:    1 file(s) removed
[03:30:02]: [200] Account Communication Success (6)
[03:30:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[03:36:42]: Serializing world session to session/02000005D3491684/0000000045
[03:36:42]: Truncating to snapshot #45...
[03:36:42]:  - session/02000005D3491684/0000000039
[03:36:42]:    1 file(s) removed
[03:44:42]: Serializing world session to session/02000005D3491684/0000000046
[03:44:42]: Truncating to snapshot #46...
[03:44:42]:  - session/02000005D3491684/0000000040
[03:44:42]:    1 file(s) removed
[03:52:42]: Serializing world session to session/02000005D3491684/0000000047
[03:52:42]: Truncating to snapshot #47...
[03:52:42]:  - session/02000005D3491684/0000000041
[03:52:42]:    1 file(s) removed
[04:00:02]: [200] Account Communication Success (6)
[04:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[04:00:43]: Serializing world session to session/02000005D3491684/0000000048
[04:00:43]: Truncating to snapshot #48...
[04:00:43]:  - session/02000005D3491684/0000000042
[04:00:43]:    1 file(s) removed
[04:08:43]: Serializing world session to session/02000005D3491684/0000000049
[04:08:43]: Truncating to snapshot #49...
[04:08:43]:  - session/02000005D3491684/0000000043
[04:08:43]:    1 file(s) removed
[04:16:43]: Serializing world session to session/02000005D3491684/0000000050
[04:16:43]: Truncating to snapshot #50...
[04:16:43]:  - session/02000005D3491684/0000000044
[04:16:43]:    1 file(s) removed
[04:24:43]: Serializing world session to session/02000005D3491684/0000000051
[04:24:43]: Truncating to snapshot #51...
[04:24:43]:  - session/02000005D3491684/0000000045
[04:24:43]:    1 file(s) removed
[04:30:02]: [200] Account Communication Success (6)
[04:30:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_bs8_Pn3l
[04:32:44]: Serializing world session to session/02000005D3491684/0000000052
[04:32:44]: Truncating to snapshot #52...
[04:32:44]:  - session/02000005D3491684/0000000046
[04:32:44]:    1 file(s) removed
 
 
I have searched a lot but got no idea how to fix this problem. Plz help me. Thank you
 
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That log looks just fine. Can you describe what you mean by "the game would never start"? Does your server show up in the list in game?

 

Just to be clear: After you launch the dedicated server, you just see a couple console windows, those mean the server is running. You then have to launch Don't Starve Together just like normal and join the server that you have started up.

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