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Moving a game from classic hosted game to dedicated server


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Hello,

 

My friends and I are very excited, and have been trying, for the last 5 days, to implement the new caves in the world we are currently playing in.

 

A thousand thanks to Klei and the community for having provided us with the Dedicated server tool, very useful for people like us (not confortable at all with consoles and command lines stuff)...

 

For now :

- I can manage launching 2 dedicated preconfigured servers ;

- I found in the forum the means to reconfigure it as I want.

 

But :

- I can't find any clear process which would allow us to move my saved hosted game into the new overworld dedicated server I created. 

- Would it even be enough to resume our game (day 300), with just cave entrances in our world ?

 

I don't know, maybe this would require a 50 steps program...

But if this is easy, and that I'm just too unqualified to find it, could you please tell me how I can sort it out ?

 

Thank you very much for your help.

 

And a great day to all of you !  :joyous:

  • Developer

It is definitely a bit of a convoluted process, but here's a quick answer:

1) If you have no saves on your dedicated server so far, you can copy both the session folder from DoNotStarveTogether/save to DoNotStarveTogether_EasyConfigOverworld/save, and also the file called saveindex. (If you DO have saves in your dedicated server, you can back those up to another location before trying this.)

1a) Normally the server loads save slot 1, if the game you are interested in is in a different slot, you'll have to add this under the [network] section in your Overworld settings.ini

server_save_slot = 2

... where 2 is whichever slot you need.

2) You'll have to add cave entrances to that world manually: Someone with admin powers will have to travel to a nice spot in the world, open the console, point their mouse cursor where they want the entrance, and type c_spawn('cave_entrance'). Do this in up to 10 locations.

3) Then restart both servers with c_shutdown() as per the Preconfigured Server instructions.

4) If everything went correctly, you should now have a multilevel version of your original game! If it didn't work, that's okay because you still have your save game back in the original folder!

Let me know if that works out for you!

Hi Ipsquiggle,

 

Your process was actually crystal-clear. I just tried it twice and it worked perfectly (I had to add "server_save_slot = 1" in the setting.ini file).

 

Besides, it seems to be, for now, a good and easy way to proceed :

- Configuring my game by creating a classic hosted game

- Copying the "Save" files into the overworld dedicated server

- Checking the setting.ini information correspondence between cave and overworld servers.

- ... and just starting the game, adding cave entrances !

At least, anyone could do that.

 

JFYI :

- I don't know if this is relating to the process above, but I noticed that Chester can't go into caves (the eyebone remains in front of the entrance), so can't Glommer I assume. Didn't try pigs.

- If you haven't set up enough entrances, you might respawn to a resurrection portal when coming back from caves, but this is quite logical.

 

I hope this will help anyone experiencing some difficulty with this matter.

 

Can't wait for ruins ! ;-)

 

Thank you,

And have a great day.

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