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Migration by user failed (167).


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Hi, maybe somebody can help.

I want to run a dedicated caves server on linux.

I already gut it running in windows. But on my linux server i get kicked from the server whenever i want to enter the caves.

 

the log from the overworld:

Received request to spawn as wilson from monzta[Fixed] SPAWNING PLAYER AT: (-172.00, 0.00, 124.00)	Serializing user session to session/0000000001433A5E/KU_xBfcJize_/0000000003[SHARD] Unregistering portal ID #1	[SHARD] Registering portal ID #1	Validating ID 1: world: 3896478779 (auto) available: true recieves: 1 status: active	Activating portal 1 to 3896478779	Serializing user minimap to session/0000000001433A5E/KU_xBfcJize_/minimapSerializing user session to session/0000000001433A5E/KU_xBfcJize_/0000000003[SHARD] Requesting migration of player KU_xBfcJize from [SHDMASTER] to caves(3896478779)[SHARD] Beginning migration of player KU_xBfcJize from [SHDMASTER](1) to caves(3896478779) (1).[SHARD] Migration failed: Missing player data from: session/0000000001433A5E/KU_xBfcJize_[SHARD] Migration by user ('KU_xBfcJize') failed (167). [SHARD] Cancelling pending migration of player 'KU_xBfcJize' from '[SHDMASTER](1)' to 'caves(3896478779)' (1).ReceiveResumeRequestReceived request to resume from: session/0000000001433A5E/KU_xBfcJize_OnResumeRequestLoadComplete - UserID KU_xBfcJize

I don't see anything special happening in the caves server.

About to start a shard with these settings:  ShardName: caves  ShardID: -398488517  ShardRole: SLAVE  MasterHost: 127.0.0.1  MasterBind: (null)  MasterPort: 10888[SHARD] Connecting to master...Telling Client our new session identifier: 000000000270D7F8[SHARD] Registering portal ID #1	Validating ID 1: world: <nil> (auto) available: false recieves: 1 status: inactive	[SHARD] Registering portal ID #2	Validating ID 2: world: <nil> (auto) available: false recieves: 2 status: inactive	[SHARD] Registering portal ID #3	Validating ID 3: world: <nil> (auto) available: false recieves: 3 status: inactive	[SHARD] Registering portal ID #4	Validating ID 4: world: <nil> (auto) available: false recieves: 4 status: inactive	[SHARD] Registering portal ID #5	Validating ID 5: world: <nil> (auto) available: false recieves: 5 status: inactive	[SHARD] Registering portal ID #6	Validating ID 6: world: <nil> (auto) available: false recieves: 6 status: inactive	[SHARD] Registering portal ID #7	Validating ID 7: world: <nil> (auto) available: false recieves: 7 status: inactive	[SHARD] Registering portal ID #8	Validating ID 8: world: <nil> (auto) available: false recieves: 8 status: inactive	[SHARD] Registering portal ID #9	Validating ID 9: world: <nil> (auto) available: false recieves: 9 status: inactive	[SHARD] Registering portal ID #10	Validating ID 10: world: <nil> (auto) available: false recieves: 10 status: inactive	Sim pausedSteamGameServer_Init (8766, 11000, 27016)SteamGameServer_Init (8766, 11000, 27017)SteamGameServer_Init Success[SHARD] Sending slave information to master...[SHARD] Registering in lobby as a slave server...[SHARD] Slave is now ready![SHARD] Registering in lobby as a slave server...World '1' is now connected	Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active	Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active	Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active	Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active	Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active	Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active	Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active	Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active	Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active	Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active	Sim unpaused

The settings are the default settings from the dedicated caves server. I also tried it before with manual selection of the settings.

 

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