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Configuring a dedicated server to be Friends-only


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I installed the dedicated server beta and followed the guides I found until I got the server running, caves and all. Port forwarding at the router level, settings.ini, and saveindex values copied from a briefly hosted non-dedicated world.

 

I got it up and running, had a friend join, and we played for a while. I also had several random players join the server. (Recruiting has never been easier.)

 

Here are the first 17 lines of my saveindex file (the Overworld copy):

KLEI     1 return {  last_used_slot=1,  slots={    {      enabled_mods={  },      server={        clan={ admin=false, id="", only=false },        description="A story involving one or more caves.",        game_mode="survival",        intention="cooperative",        max_players=6,        name="Incipient Journey",        online_mode=true,        password="",        privacy_type=1,        pvp=false      },
 

I thought that privacy_type=1 was set because in the regular game I set up, I chose the 'friends only' option. I then copied this setting into the dedicated server's corresponding file.

 

How am I supposed to enforce this? Is there a value in settings.ini to set?

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I would like to know this, as well. - I did, however, changed my server slots from 6 to 2, but who's to say that I won't get other players, regardless? I could also set my server to be LAN only, and proceed to start up Hamachi, if that's the only solution, but it's a tad bothersome.

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In the meantime I set a password in the overworld's settings.ini (not to be confused with the saveindex password, which might do nothing).

I just now saw this topic, so I'll test that soon. I don't really mean to give access to all the steam friends I've made, so a whitelist seems like a good approach if it works.

 

I suspect that the trouble is that a dedicated server isn't "me" so it doesn't have my friends and therefore doesn't respect the same setting that the player-hosted server would.

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Hey there, you are correct that the server can't know about your friends directly...

 

The two options you have for a dedicated server are, either a password, or start up a Steam Group and invite people to that, then, in settings.ini under [network] do:

steam_group_id = yourgroupid

steam_group_only = true

steam_group_admins = true

 

The advantage of using a steam group is you can kick people from the group and not have to worry about new passwords; as well you can make people group officers (give them a gold star in the steam group) to give them admin rights on your server using that last setting.

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On 23/11/2015 at 8:15 PM, Ipsquiggle said:

Hey there, you are correct that the server can't know about your friends directly...

 

The two options you have for a dedicated server are, either a password, or start up a Steam Group and invite people to that, then, in settings.ini under [network] do:

steam_group_id = yourgroupid

steam_group_only = true

steam_group_admins = true

 

The advantage of using a steam group is you can kick people from the group and not have to worry about new passwords; as well you can make people group officers (give them a gold star in the steam group) to give them admin rights on your server using that last setting.

Hello,

I'm trying to use those settings but when I set the option "steam_group_only = true", no member of my group is allowed to join except GSA.

This is the log bit when someone tries to connect:

Spoiler

[00:01:09]: Client connected from 10.237.138.52|51715 <3882238999507029111>
[00:01:09]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9HX3hzZl9BTyIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^SjKA2995EoihlUGbyAEDuF0DA3wPzx2p for <3882238999507029111>
[00:01:09]: Client authenticated: (KU_G_xsf_AO) Friendly_Player
[00:01:09]: [Warning] SendUserConnectAndAuthenticate failed for '765611......26372' (88.....82)
[00:01:09]: [Steam] Could not authenticate '765611......26372'
[00:01:09]: CloseConnectionWithReason: ID_DST_SERVER_IS_CLAN_ONLY
[00:01:09]: [Steam] SendUserDisconnect for '765611......26372'

Full Server log:

Spoiler

[00:00:00]: Starting Up
[00:00:00]: Version: 163306
[00:00:00]: Current time: Fri Jan 22 20:48:18 2016

[00:00:00]: Don't Starve Together: 163306 WIN32
NNN Build Date: 2016-01-21_17-05-47
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir myDSTserver -console
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (9532)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.13
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=30(1), D=0
[00:00:00]: Authorized application D:\Games\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/myDSTserver/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (9828)
[00:00:00]: OnLoadPermissionList: APP:Klei/myDSTserver/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/myDSTserver/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(166,1) running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue    
[00:00:01]: PlayerHistory could not load player_history    
[00:00:01]: bloom_enabled    false    
[00:00:01]: loaded saveindex    
[00:00:01]: OnFilesLoaded()    
[00:00:01]: OnUpdatePurchaseStateComplete    
[00:00:02]:     Load FE    
[00:00:02]:     Load FE: done    
[00:00:02]: ModIndex: Load sequence finished successfully.    
[00:00:02]: Reset() returning
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: Received (KU_TqmUEXU9) from TokenPurpose
[00:00:04]: Starting Dedicated Server Game    
[00:00:04]: Network tick rate: U=30(1), D=0
[00:00:04]: About to start a server with the following settings:
[00:00:04]:   Dedicated: true
[00:00:04]:   Online: true
[00:00:04]:   Passworded: false
[00:00:04]:   ServerPort: 10999
[00:00:04]:   SteamAuthPort: 8766
[00:00:04]:   SteamMasterServerPort: 27016
[00:00:04]:   ClanID: true
[00:00:04]:   ClanOnly: true
[00:00:04]:   ClanAdmin: false
[00:00:04]:   LanOnly: false
[00:00:04]:   EnablePunchthrough: false
[00:00:04]:   EnableAutosaver: true
[00:00:04]:   PVP: false
[00:00:04]:   MaxPlayers: 6
[00:00:04]:   GameMode: endless
[00:00:04]:   OverridenDNS:
[00:00:04]:   PauseWhenEmpty: true
[00:00:04]:   InternetBroadcasting: true
[00:00:04]:   Intent: cooperative
[00:00:04]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:04]: Shard server mode disabled: missing shard_enable setting.
[00:00:04]: [Shard] Shard server mode disabled by configuration file
[00:00:04]: Online Server Started on port: 10999
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.01 seconds
[00:00:04]: ~ShardLuaProxy()
[00:00:04]: ~ItemServerLuaProxy()
[00:00:04]: ~InventoryLuaProxy()
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.03 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: scripts/main.lua(166,1) running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory could not load player_history    
[00:00:04]: bloom_enabled    false    
[00:00:04]: loaded saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
[00:00:04]:     Unload FE    
[00:00:04]:     Unload FE done    
[00:00:05]:     LOAD BE    
[00:00:06]:     LOAD BE: done    
[00:00:06]: Loading world: session/3FE86A6F866C021B/0000000014    
[00:00:06]: Save file is at version 1    
[00:00:06]: Begin Session: 3FE86A6F866C021B
[00:00:06]: saving to server_temp/server_save    
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:07]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:00:07]: Loading Nav Grid    
[00:00:07]: setting     summerlength    15    
[00:00:07]: setting     isnightmaredawn    false    
[00:00:07]: setting     elapseddaysinseason    12    
[00:00:07]: setting     isfullmoon    false    
[00:00:07]: setting     moisture    1684.0202636719    
[00:00:07]: setting     cavephase    day    
[00:00:07]: setting     isnightmarewild    false    
[00:00:07]: setting     moonphase    threequarter    
[00:00:07]: setting     precipitationrate    0    
[00:00:07]: setting     iswet    false    
[00:00:07]: setting     winterlength    15    
[00:00:07]: setting     temperature    15.205415890144    
[00:00:07]: setting     isnightmarewarn    false    
[00:00:07]: setting     iswinter    false    
[00:00:07]: setting     moistureceil    5074.1391601563    
[00:00:07]: setting     isday    true    
[00:00:07]: setting     israining    false    
[00:00:07]: setting     remainingdaysinseason    8    
[00:00:07]: setting     precipitation    none    
[00:00:07]: setting     wetness    0    
[00:00:07]: setting     isnightmarecalm    false    
[00:00:07]: setting     timeinphase    0.0047358921595982    
[00:00:07]: setting     isdusk    false    
[00:00:07]: setting     iscavedusk    false    
[00:00:07]: setting     isautumn    true    
[00:00:07]: setting     issnowing    false    
[00:00:07]: setting     iscaveday    true    
[00:00:07]: setting     phase    day    
[00:00:07]: setting     snowlevel    0    
[00:00:07]: setting     issnowcovered    false    
[00:00:07]: setting     autumnlength    20    
[00:00:07]: setting     pop    0.28195793147752    
[00:00:07]: setting     nightmaretime    0    
[00:00:07]: setting     springlength    20    
[00:00:07]: setting     isspring    false    
[00:00:07]: setting     nightmarephase    none    
[00:00:07]: setting     season    autumn    
[00:00:07]: setting     time    0.0020719528198242    
[00:00:07]: setting     iscavenight    false    
[00:00:07]: setting     cycles    12    
[00:00:07]: setting     isnight    false    
[00:00:07]: setting     nightmaretimeinphase    0    
[00:00:07]: setting     issummer    false    
[00:00:09]: Reconstructing topology    
[00:00:09]:     ...Sorting points    
[00:00:09]:     ...Sorting edges    
[00:00:09]:     ...Connecting nodes    
[00:00:09]:     ...Validating connections    
[00:00:09]:     ...Housekeeping    
[00:00:09]:     ...Done!    
[00:00:09]: Truncating to snapshot #14...
[00:00:09]:  - session/3FE86A6F866C021B/KU_7krYhybV_/0000000015
[00:00:09]:    1 file(s) removed
[00:00:09]: Restoring user: session/3FE86A6F866C021B/KU_TqmUEXU9_/0000000014    
[00:00:09]: Can't find prefab ruk    
[00:00:09]: Restoring user: session/3FE86A6F866C021B/KU_7krYhybV_/0000000014    
[00:00:09]: Serializing user: session/3FE86A6F866C021B/KU_7krYhybV_/0000000015
[00:00:09]: 1 uploads added to server. From server_temp
[00:00:09]: Telling Client our new session identifier: 3FE86A6F866C021B
[00:00:09]: ModIndex: Load sequence finished successfully.    
[00:00:09]: Reset() returning
[00:00:09]: [Steam] SteamGameServer_Init(8766, 10999, 27016)
[00:00:09]: [Steam] SteamGameServer_Init success
[00:00:09]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:00:09]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:00:09]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:00:09]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:00:09]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:00:09]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:00:09]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:00:09]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:00:09]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:00:09]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:00:09]: Sim paused
[00:00:30]: New incoming connection 10.237.138.52|61624 <4248686560440149707>
[00:00:30]: Client connected from 10.237.138.52|61624 <4248686560440149707>
[00:00:30]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9HX3hzZl9BTyIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^yyRRxaszcqP83vV/KMhNu98RHof3tU/X for <4248686560440149707>
[00:00:30]: Client authenticated: (KU_G_xsf_AO) Friendly_Player
[00:00:30]: [Warning] SendUserConnectAndAuthenticate failed for '765.............372' (88......82)
[00:00:30]: [Steam] Could not authenticate '765............72'
[00:00:30]: CloseConnectionWithReason: ID_DST_SERVER_IS_CLAN_ONLY
[00:00:30]: [Steam] SendUserDisconnect for '765.............72'
[00:01:09]: New incoming connection 10.237.138.52|51715 <3882238999507029111>
[00:01:09]: Client connected from 10.237.138.52|51715 <3882238999507029111>
[00:01:09]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9HX3hzZl9BTyIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^SjKA2995EoihlUGbyAEDuF0DA3wPzx2p for <3882238999507029111>
[00:01:09]: Client authenticated: (KU_G_xsf_AO) Friendly_Player
[00:01:09]: [Warning] SendUserConnectAndAuthenticate failed for '765............72' (88......82)
[00:01:09]: [Steam] Could not authenticate '765............72'
[00:01:09]: CloseConnectionWithReason: ID_DST_SERVER_IS_CLAN_ONLY
[00:01:09]: [Steam] SendUserDisconnect for '765.............72'
[00:01:20]: [Steam] SendUserDisconnect for ''
[00:01:20]: Collecting garbage...
[00:01:20]: lua_gc took 0.06 seconds
[00:01:20]: ~ShardLuaProxy()
[00:01:20]: ~ItemServerLuaProxy()
[00:01:20]: ~InventoryLuaProxy()
[00:01:20]: ~NetworkLuaProxy()
[00:01:20]: ~SimLuaProxy()
[00:01:20]: lua_close took 0.14 seconds
[00:01:21]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM)
[00:01:21]: CurlRequestManager::ClientThread::Main() complete
[00:01:21]: HttpClient2 discarded 1 callbacks.
[00:01:21]: Shutting down

Note: I've edited out the steam player id's to not raise privacy issues to the other people involved in this.

I hope there's still help to be found here :-)

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I have the same problem. Steam has no problem authenticating the GSA, but doesn't do it for anyone else:

 

[00:00:54]: New incoming connection 192.168.56.1|50123 <278773819805035135>
[00:00:54]: Client connected from [LAN] 192.168.56.1|50123 <278773819805035135>
[00:00:54]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV8zNVNpN0VBUCIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^wScH+EtpgDPn4DfWD3V5WICBHCPZQ0/9 for <278773819805035135>
[00:00:54]: Client authenticated: (KU_*) Me (GSA)
[00:00:54]: [Steam] Authenticated host '765...'
[00:01:02]: Resuming user: session/22B925FA1928571A/KU_*_
[00:02:04]: New incoming connection 192.168.10.107|57769 <737482664279310787>
[00:02:04]: Client connected from [LAN] 192.168.10.107|57769 <737482664279310787>
[00:02:04]: ValidateGameSessionToken re^eyJVc2VySUQiOiJLVV9MNmpwVVhSaCIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^cEvuYy8doKNjHgHXFkGUEa3YFtQhWc6C for <737482664279310787>
[00:02:05]: Client authenticated: (KU_*) Friend
[00:02:05]: [Warning] SendUserConnectAndAuthenticate failed for '765...' (1...4)
[00:02:05]: [Steam] Could not authenticate '765...'
[00:02:05]: CloseConnectionWithReason: ID_DST_SERVER_IS_CLAN_ONLY
[00:02:05]: [Steam] SendUserDisconnect for '76561198114335962'

Any idea what might be causing this?

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