DeathCrow Posted November 19, 2015 Share Posted November 19, 2015 Have you guys ever though about the problems and the time consuming you are creating by adding Caves into the DST? I mean, seriously, it took more than 2 months and the end result isn't satisfactory because in the end, you have to open 2 different servers, one being a "slave" from the other, consuming more memory, more CPU power...etc. My suggestion here is way simpler and easier than all the problems you are going through. Just look at the mods people developed and you can find an EASY solution. Combining the idea of an mod where you can have "private islands" and another mod where you have cave biomes, have you ever though about creating a haunted island where it can be access only by a wormhole or a ship somewhere in the edge of the map. This way, you will have only one server running, your main island (The world itself) and a different island with a different biome (not necessarily cave biome), and in the end, this would make your life easier, players would be happier and bugs wouldn't happen as frequent as now.I do know that, right now this is a late suggestion since you already added caves and stuff, but it's actually a suggestion for you to look ahead and not really follow the protocol trying to add everything from Don't Starve Single player into your new game (That's how you should treat DST, as a new game) Anyways, as I saw in the streaming and thinking about everything, you guys are learning as you go (Which is totally understandable) and we, the community, are here to help to develop a better game that we love already. Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/ Share on other sites More sharing options...
ButterStuffed Posted November 22, 2015 Share Posted November 22, 2015 This has been suggested multiple times before the addition of caves.I'm sure they would have done it if it was feasible. Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/#findComment-687874 Share on other sites More sharing options...
Asparagus Posted November 22, 2015 Share Posted November 22, 2015 Something about loading all that in one server causes too much strain... Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/#findComment-687927 Share on other sites More sharing options...
Battal Posted November 22, 2015 Share Posted November 22, 2015 The reason caves are so weird in DST is because the game was simply never supposed to be multiplayer. The engine was designed with singleplayer in mind, and that's why Klei was originally resolved to never adding Multiplayer; it was only because of popular demand (Or something like that, I'm really not sure), and even then they had to practically remake the game.I'd love for it to work more smoothly, but at this point it's impossible.The reason caves are so weird in DST is because the game was simply never supposed to be multiplayer. The engine was designed with singleplayer in mind, and that's why Klei was originally resolved to never adding Multiplayer; it was only because of popular demand (Or something like that, I'm really not sure), and even then they had to practically remake the game.I'd love for it to work more smoothly, but at this point it's impossible.The reason caves are so weird in DST is because the game was simply never supposed to be multiplayer. The engine was designed with singleplayer in mind, and that's why Klei was originally resolved to never adding Multiplayer; it was only because of popular demand (Or something like that, I'm really not sure), and even then they had to practically remake the game.I'd love for it to work more smoothly, but at this point it's impossible.The reason caves are so weird in DST is because the game was simply never supposed to be multiplayer. The engine was designed with singleplayer in mind, and that's why Klei was originally resolved to never adding Multiplayer; it was only because of popular demand (Or something like that, I'm really not sure), and even then they had to practically remake the game.I'd love for it to work more smoothly, but at this point it's impossible. Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/#findComment-687973 Share on other sites More sharing options...
Asparagus Posted November 23, 2015 Share Posted November 23, 2015 How many voices/versions of Battal have to say all that? Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/#findComment-688002 Share on other sites More sharing options...
PeteTheLich Posted November 30, 2015 Share Posted November 30, 2015 Wouldnt it be possible to have a special island (like in adventure mode) where its permanently night (IE in the caves) because they already did that in adventure mode with world 5 (the sandbox area) the only thing I can think of would be map size restrictions Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/#findComment-689631 Share on other sites More sharing options...
DarkXero Posted November 30, 2015 Share Posted November 30, 2015 because they already did that in adventure mode with world 5 (the sandbox area) the only thing I can think of would be map size restrictions If they did that then whenever somebody stepped into the island-caves the entire world would plunge into darkness. There's only one world master clock and many players. Link to comment https://forums.kleientertainment.com/forums/topic/59226-think-ahead-klei-team/#findComment-689645 Share on other sites More sharing options...
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