Jump to content

Dedicated Server Problem


Recommended Posts

Hi, 

 

After installing the dst dedicated server in steam, i double clicked the dedicated server option and like the above post, had to generate the server token. 

 

After doing so, when i double clicked the dedicated server option, the following appears:-

[and there is no pop-up which shows "run preconfigured servers"] 

 

 

[00:00:00]: Starting Up

[00:00:00]: Version: 156874

[00:00:00]: Current time: Thu Nov 19 10:20:04 2015

 

[00:00:00]: Don't Starve Together: 156874 WIN32

NNN Build Date: 2015-11-18_16-04-31

[00:00:00]: Parsing command line

[00:00:00]: Command Line Arguments:

[00:00:00]: Initializing Minidump handler

[00:00:00]: ....Done

[00:00:00]: Fixing DPI

[00:00:00]: ...Done

[00:00:00]: THREAD - started 'GAClient' (4060)

[00:00:00]: HttpClient2::ClientThread::Main()

[00:00:00]: ProfileIndex:4.13

[00:00:00]: [CONNECT] PendingConnection::Reset(true)

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Network tick rate: U=15(2), D=0

[00:00:00]: Authorized application D:\Games\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.

[00:00:00]: WindowsFirewall - Application already authorized

[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)

[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)

[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)

[00:00:00]: Server token retrieved from: server_token.txt

[00:00:00]: cGame::InitializeOnMainThread

[00:00:00]: Renderer initialize: Okay

[00:00:00]: AnimManager initialize: Okay

[00:00:00]: Buffers initialize: Okay

[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()

[00:00:00]: FMOD Error: An invalid object handle was used.

[00:00:00]: GameSpecific initialize: Okay

[00:00:00]: cGame::StartPlaying

[00:00:00]: LOADING LUA

[00:00:00]: DoLuaFile scripts/main.lua

[00:00:00]: DoLuaFile loading buffer scripts/main.lua

[00:00:02]: scripts/main.lua(171,1) running main.lua

 

[00:00:02]: loaded modindex

[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.

 

[00:00:02]: DownloadMods(0)

[00:00:03]: FMOD Error: An invalid object handle was used.

[00:00:03]: LOADING LUA SUCCESS

[00:00:04]: PlayerDeaths loaded morgue  5249

[00:00:04]: PlayerHistory loaded player_history 7321

[00:00:04]: loaded profile

[00:00:04]: bloom_enabled       false

[00:00:04]: loaded saveindex

[00:00:04]: OnFilesLoaded()

[00:00:04]: OnUpdatePurchaseStateComplete

[00:00:26]:     Load FE

[00:00:26]:     Load FE: done

[00:00:26]: ModIndex: Load sequence finished successfully.

[00:00:26]: Reset() returning

[00:00:28]: [200] Account Communication Success (6)

[00:00:28]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_kPDvZWvx

[00:00:28]: Starting Dedicated Server Game

[00:00:28]: Network tick rate: U=15(2), D=0

[00:00:28]: About to start a server with the following settings:

[00:00:28]:   Dedicated: true

[00:00:28]:   Online: true

[00:00:28]:   Passworded: false

[00:00:28]:   ServerPort: 10999

[00:00:28]:   SteamAuthPort: 8766

[00:00:28]:   SteamMasterServerPort: 27016

[00:00:28]:   ClanID: true

[00:00:28]:   ClanOnly: false

[00:00:28]:   ClanAdmin: false

[00:00:28]:   LanOnly: false

[00:00:28]:   EnablePunchthrough: false

[00:00:28]:   EnableAutosaver: true

[00:00:28]:   PVP: false

[00:00:28]:   MaxPlayers: 6

[00:00:28]:   GameMode: survival

[00:00:28]:   OverridenDNS:

[00:00:28]:   PauseWhenEmpty: false

[00:00:28]:   InternetBroadcasting: true

[00:00:28]:   Intent: cooperative

[00:00:28]: [Warning] Could not confirm port 10999 is open in the firewall.

[00:00:28]: Shard server mode disabled: missing shard_enable setting.

[00:00:28]: [sHARD] Shard server mode disabled by configuration file

[00:00:28]: Online Server Started on port: 10999

[00:00:29]: Collecting garbage...

[00:00:29]: lua_gc took 0.01 seconds

[00:00:29]: ~ShardLuaProxy()

[00:00:29]: ~NetworkLuaProxy()

[00:00:29]: ~SimLuaProxy()

[00:00:29]: lua_close took 0.02 seconds

[00:00:29]: ReleaseAll

[00:00:29]: ReleaseAll Finished

[00:00:29]: cGame::StartPlaying

[00:00:29]: LOADING LUA

[00:00:29]: DoLuaFile scripts/main.lua

[00:00:29]: DoLuaFile loading buffer scripts/main.lua

[00:00:29]: scripts/main.lua(171,1) running main.lua

 

[00:00:29]: loaded modindex

[00:00:29]: ModIndex: Beginning normal load sequence for dedicated server.

 

[00:00:29]: LOADING LUA SUCCESS

[00:00:29]: PlayerDeaths loaded morgue  5249

[00:00:29]: PlayerHistory loaded player_history 7321

[00:00:29]: loaded profile

[00:00:29]: bloom_enabled       false

[00:00:29]: loaded saveindex

[00:00:29]: OnFilesLoaded()

[00:00:29]: OnUpdatePurchaseStateComplete

[00:00:29]: Not applying world gen overrides.

[00:00:29]: WorldSim::SimThread::SimThread()

[00:00:29]: ABOUT TO INSTALL STACKTRACE

[00:00:29]: DoLuaFile scripts/stacktrace.lua

[00:00:29]: DoLuaFile loading buffer scripts/stacktrace.lua

[00:00:29]: INSTALLED STACKTRACE

[00:00:29]: WorldSim::SimThread::SimThread() complete

[00:00:29]: THREAD - started 'WorldSim' (820)

[00:00:29]: WorldSim::SimThread::Main()

[00:00:29]: DoLuaFile scripts/worldgen_main.lua

[00:00:29]: ModIndex: Load sequence finished successfully.

[00:00:29]: Reset() returning

[00:00:29]: DoLuaFile loading buffer scripts/worldgen_main.lua

[00:00:29]: DLC enabled :       false

[00:00:29]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua

 

[00:00:29]: scripts/worldgen_main.lua(82,1) SEED =      1447899633

[00:00:29]: scripts/worldgen_main.lua(439,1) Generating world with these parameters:

[00:00:29]: scripts/worldgen_main.lua(440,1) level_type survival

[00:00:29]: scripts/worldgen_main.lua(441,1) current_level      1

[00:00:29]: scripts/worldgen_main.lua(442,1) customizationpresets:

[00:00:29]: scripts/worldgen_main.lua(444,1) worldgen_choices:

[00:00:29]: scripts/worldgen_main.lua(467,1)

#######

#

# Generating SURVIVAL Mode Level

#

#######

 

[00:00:29]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET:   SURVIVAL_TOGETHER

[00:00:29]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID:         1

[00:00:29]: scripts/worldgen_main.lua(490,1)

#######

#

# Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER

#

#######

 

[00:00:30]: ChessSpot1  added to        Mole Colony Rocks

[00:00:30]: Maxwell7    added to        Squeltch

[00:00:30]: Warzone_1   added to        Befriend the pigs

[00:00:30]: ChessSpot3  added to        Squeltch

[00:00:30]: Warzone_2   added to        Befriend the pigs

[00:00:30]: scripts/worldgen_main.lua(528,1) *****************************

[00:00:30]: scripts/worldgen_main.lua(529,1) Final Worldgen Choices:

[00:00:30]:     K:      preset   V:     SURVIVAL_TOGETHER

[00:00:30]:     K:      level_id         V:     1

[00:00:30]:     K:      finaltweak       V      table: 05F2A260

[00:00:30]: scripts/worldgen_main.lua(531,1) *****************************

[00:00:30]: Creating story...

[00:00:30]: LinkNodesByKeys

[00:00:30]: Finding valid start task...

[00:00:30]:    ...picked        Make a pick

[00:00:30]: Has start node      Clearing

[00:00:30]: Baking map...       350

[00:00:30]: [WorldSimActual::GenerateVoronoiMap]

[00:00:30]: GenerateVoronoiMap [1]:

[=]

[00:00:30]: ...Done.

[00:00:30]: [AddEmptyNodes]

[00:00:30]: GenerateVoronoiMap [100]:

[====================================================================================================]

[00:00:33]: ...Done.

[00:00:33]: [WorldSimActual::GenerateVoronoiMap] complete [success]

[00:00:33]: [WorldSimActual::ConvertToTileMap]

[00:00:33]: [ConvertToTileMap]

[00:00:33]: [WorldSimActual::ConvertToTileMap] complete

[00:00:33]: [WorldSimActual::SeparateIslands]

[00:00:33]: [separateIslands]

[00:00:33]: [WorldSimActual::SeparateIslands] complete

[00:00:33]: Map Baked!

[00:00:33]: [WorldSimActual::ForceConnectivity]

[00:00:33]: [GenerateLandmasses]

[00:00:33]: [MergeConnectedLandmasses] true

[00:00:33]: [WorldSimActual::ForceConnectivity] complete

[00:00:33]: [GetWormholesExtra] connected 0 unconnected 1

[00:00:33]: [GetWormholesExtra] after: connected 1 unconnected 0

[00:00:33]: [GetWormholesExtra] pushed 0 wormholes

[00:00:33]: [WorldSimActual::DrawRoads]

[00:00:33]: [DrawRoads]

[00:00:33]: [WorldSimActual::DrawRoads] complete

[00:00:33]: Encoding...

[00:00:33]: Encoding... DONE

[00:00:33]: Checking Tags

[00:00:33]: Populating voronoi...

[00:00:36]: Warning! Could not find a spot for DefaultPigking in node Speak to the king:5:PigKingdom

[00:00:36]: disconnected tiles...       0

[00:00:37]: Done forest map gen!

[00:00:37]: scripts/worldgen_main.lua(248,1) Checking map...

[00:00:37]: scripts/worldgen_main.lua(607,1) Generation complete

[00:00:37]: WorldSim::SimThread::Main() complete

[00:00:37]: Serializing world session to session/0FA00008875B47B4/0000000002

[00:00:37]:     Unload FE

[00:00:37]:     Unload FE done

[00:00:38]:     LOAD BE

[00:00:42]:     LOAD BE: done

[00:00:42]: Begin Session: 0FA00008875B47B4

[00:00:42]: saving to server_temp/server_save

[00:00:42]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )

[00:00:43]: Loading Nav Grid

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:46]: Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)

 

[00:00:47]: Reconstructing topology

[00:00:47]:     ...Sorting points

[00:00:47]:     ...Sorting edges

[00:00:47]:     ...Connecting nodes

[00:00:47]:     ...Validating connections

[00:00:47]:     ...Housekeeping

[00:00:47]:     ...Done!

[00:00:47]: 1 uploads added to server. From server_temp

[00:00:47]: Telling Client our new session identifier: 0FA00008875B47B4

[00:00:47]: SteamGameServer_Init (8766, 10999, 27016)

Setting breakpad minidump AppID = 343050

[00:00:48]: SteamGameServer_Init Success

FillInMachineIDInfo took a total of 133 milliseconds

[00:00:48]: [sHARD] Registering portal ID #1

[00:00:48]: Validating ID 1: world: <nil> (auto) available: false recieves: 1 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #2

[00:00:48]: Validating ID 2: world: <nil> (auto) available: false recieves: 2 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #3

[00:00:48]: Validating ID 3: world: <nil> (auto) available: false recieves: 3 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #4

[00:00:48]: Validating ID 4: world: <nil> (auto) available: false recieves: 4 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #5

[00:00:48]: Validating ID 5: world: <nil> (auto) available: false recieves: 5 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #6

[00:00:48]: Validating ID 6: world: <nil> (auto) available: false recieves: 6 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #7

[00:00:48]: Validating ID 7: world: <nil> (auto) available: false recieves: 7 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #8

[00:00:48]: Validating ID 8: world: <nil> (auto) available: false recieves: 8 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #9

[00:00:48]: Validating ID 9: world: <nil> (auto) available: false recieves: 9 status: inactive (disabled by prefab)

 

[00:00:48]: [sHARD] Registering portal ID #10

[00:00:48]: Validating ID 10: world: <nil> (auto) available: false recieves: 10 status: inactive (disabled by prefab)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...