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Help. Give an item when it brokes.


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local function giveBrokenItem(inst)	local player = inst:GetNearestPlayer(true)	local loot = SpawnPrefab("broken_item")	player.components.inventory:GiveItem(loot)endinst.components.finiteuses:SetOnFinished(giveBrokenItem)

 

Hey! Thank you :grin: but now the item doesn't remove now. 

post-273342-0-09127500-1447728735_thumb.

Edited by Neutral_Steve
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Right, forgot to remove it

local function giveBrokenItem(inst)	local loot = SpawnPrefab("broken_item")	inst.components.inventoryitem.owner.components.inventory:GiveItem(loot)	inst:Remove()endinst.components.finiteuses:SetOnFinished(giveBrokenItem)

You can also get the player via the inventoryitem owner reference.

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Right, forgot to remove it

local function giveBrokenItem(inst)	local loot = SpawnPrefab("broken_item")	inst.components.inventoryitem.owner.components.inventory:GiveItem(loot)	inst:Remove()endinst.components.finiteuses:SetOnFinished(giveBrokenItem)

You can also get the player via the inventoryitem owner reference.

Yay! Thank you!

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