rons0n Posted November 4, 2015 Share Posted November 4, 2015 (edited) So awhile back I made Tamamo with infinite followers using this:AddComponentPostInit("follower", function(self) local old_AddLoyaltyTime = self.AddLoyaltyTime function self:AddLoyaltyTime(time) -- overrides AddLoyaltyTime of follower component old_AddLoyaltyTime(self, time) if self.leader and self.leader.prefab == "tamamo" then self.task:Cancel() -- if leader is your character, stops task telling follower to leave player after a while self.task = nil end end -- same as above, but with LongUpdate local old_LongUpdate = self.LongUpdate function self:LongUpdate(dt) old_LonhUpdate(self, dt) if self.leader and self.leader.prefab == "tamamo" then self.task:Cancel() self.task = nil end endend)Though now looking back at it, I'm pretty sure I could've chosen one or the other, no idea why I chosen two. Anyway thats not the main question I'm asking here. I want pig followers to continue following my character without scattering/sleeping during dusk/night if possible. Any help would be much loved! Edited November 4, 2015 by rons0n Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now