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jollymike

Server Crashes at Loading Nav Grid - HELP!

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jollymike    0

ISSUE: Server fails to load.

 

Server:

512kb RAM

virtual cpu (Xeon)

Linux XXXXX 3.13.0-57-generic #95-Ubuntu SMP Fri Jun 19 09:28:15 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
 

Here is the output of the log:

Starting UpVersion: 148470Current time: Tue Nov  3 15:48:48 2015System Name: LinuxHost Name: ghostHostRelease(Kernel) Version: 3.13.0-57-genericKernel Build Timestamp: #95-Ubuntu SMP Fri Jun 19 09:28:15 UTC 2015Machine Arch: x86_64Don't Starve Together: 148470 LINUXNNN Build Date: 2015-09-01_13-20-47Parsing command lineCommand Line Arguments: -console THREAD - started 'GAClient' (4136045376)HttpClient2::ClientThread::Main()ProfileIndex:13.55Network tick rate: U=15(2), D=0Network tick rate: U=30(1), D=0OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)OnLoadUserIdList: /home/steam/.klei/DoNotStarveTogether/save/whitelist.txt (Failure)THREAD - started 'ConsoleInput' (4129291072)Server token retrieved from: server_token.txtcGame::InitializeOnMainThreadRenderer initialize: OkayAnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used. GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(169,1) running main.lua	loaded modindex	ModIndex: Beginning normal load sequence for dedicated server.	DownloadMods(0)FMOD Error: An invalid object handle was used. LOADING LUA SUCCESSPlayerDeaths could not load morgue	PlayerHistory could not load player_history	loaded profile	bloom_enabled	false	loaded saveindex	OnFilesLoaded()	OnUpdatePurchaseStateComplete		Load FE		Load FE: done	ModIndex: Load sequence finished successfully.	Reset() returning[200] Account Communication Success (6)[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_FmwreMI6Starting Dedicated Server Game	Network tick rate: U=30(1), D=0Setting up socket descriptorsOnline Server Started on port: 10999Collecting garbage...lua_gc took 0.02 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(169,1) running main.lua	loaded modindex	ModIndex: Beginning normal load sequence for dedicated server.	LOADING LUA SUCCESSPlayerDeaths could not load morgue	PlayerHistory could not load player_history	loaded profile	bloom_enabled	false	loaded saveindex	OnFilesLoaded()	OnUpdatePurchaseStateComplete		Unload FE		Unload FE done		LOAD BE		LOAD BE: done	Deserialize world session from session/0000000070DFCF13/0000000001	Save file is at version 1	Begin Session: 0000000070DFCF13saving to server_temp/server_save	MiniMapComponent::AddAtlas( minimap/minimap_data.xml )Loading Nav Grid	

Here is settings.ini:

[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[network]default_server_name = randomnamedefault_server_description = A serverserver_port = 10999server_password = c2ntsp3llmax_players = 12pvp = truegame_mode = endlesstick_rate = 30server_save_slot = 1[account]

script used to launch server:

#!/bin/shcd /home/steam/steamapps/DST/bin/usr/bin/screen -S "DST" /bin/sh -c './dontstarve_dedicated_server_nullrenderer -console'

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thasmo    15

I've had problems with `Loading Nav Grid` when using a VPS with 512 MB RAM. Use a bigger server, it should work.

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