jollymike Posted November 3, 2015 Share Posted November 3, 2015 ISSUE: Server fails to load. Server:512kb RAMvirtual cpu (Xeon)Linux XXXXX 3.13.0-57-generic #95-Ubuntu SMP Fri Jun 19 09:28:15 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux Here is the output of the log:Starting UpVersion: 148470Current time: Tue Nov 3 15:48:48 2015System Name: LinuxHost Name: ghostHostRelease(Kernel) Version: 3.13.0-57-genericKernel Build Timestamp: #95-Ubuntu SMP Fri Jun 19 09:28:15 UTC 2015Machine Arch: x86_64Don't Starve Together: 148470 LINUXNNN Build Date: 2015-09-01_13-20-47Parsing command lineCommand Line Arguments: -console THREAD - started 'GAClient' (4136045376)HttpClient2::ClientThread::Main()ProfileIndex:13.55Network tick rate: U=15(2), D=0Network tick rate: U=30(1), D=0OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/steam/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)OnLoadUserIdList: /home/steam/.klei/DoNotStarveTogether/save/whitelist.txt (Failure)THREAD - started 'ConsoleInput' (4129291072)Server token retrieved from: server_token.txtcGame::InitializeOnMainThreadRenderer initialize: OkayAnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used. GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(169,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. DownloadMods(0)FMOD Error: An invalid object handle was used. LOADING LUA SUCCESSPlayerDeaths could not load morgue PlayerHistory could not load player_history loaded profile bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Load FE Load FE: done ModIndex: Load sequence finished successfully. Reset() returning[200] Account Communication Success (6)[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_FmwreMI6Starting Dedicated Server Game Network tick rate: U=30(1), D=0Setting up socket descriptorsOnline Server Started on port: 10999Collecting garbage...lua_gc took 0.02 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.02 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(169,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. LOADING LUA SUCCESSPlayerDeaths could not load morgue PlayerHistory could not load player_history loaded profile bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Unload FE Unload FE done LOAD BE LOAD BE: done Deserialize world session from session/0000000070DFCF13/0000000001 Save file is at version 1 Begin Session: 0000000070DFCF13saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml )Loading Nav Grid Here is settings.ini:[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[network]default_server_name = randomnamedefault_server_description = A serverserver_port = 10999server_password = c2ntsp3llmax_players = 12pvp = truegame_mode = endlesstick_rate = 30server_save_slot = 1[account]script used to launch server:#!/bin/shcd /home/steam/steamapps/DST/bin/usr/bin/screen -S "DST" /bin/sh -c './dontstarve_dedicated_server_nullrenderer -console' Link to comment https://forums.kleientertainment.com/forums/topic/58831-server-crashes-at-loading-nav-grid-help/ Share on other sites More sharing options...
thasmo Posted January 9, 2016 Share Posted January 9, 2016 I've had problems with `Loading Nav Grid` when using a VPS with 512 MB RAM. Use a bigger server, it should work. Link to comment https://forums.kleientertainment.com/forums/topic/58831-server-crashes-at-loading-nav-grid-help/#findComment-707174 Share on other sites More sharing options...
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