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    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

thasmo

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About thasmo

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Don't Starve Together
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Oxygen Not Included
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  1. Nullrenderer states that `backup_logs` is deprecated and `backup_log_count` should be used instead. This is not documented here and I wonder what the default value is. @255 , will this be updated here soon?
  2. Map Sharing is broken

    @PeterA @nome Any chance this could be done to enable map sharing for this great mod? Thanks a lot for your input on this!
  3. I've noticed that you recently prepend a time to every chat-log line. It would be really nice it you could prepend a GMT/UTC based timestamp instead of the time only. This would make processing log lines so much easier and more accurate. I really appreciate your feedback on this and so I'm looking forward to receiving your answer. Thanks!
  4. Seems like there was a vote going on and then the server crashed.
  5. Would be awesome if Klei could provide a full list and secondly add an explanation about when to use the console command versus setting it in the configuration files.
  6. The DST server/nullrenderer does not shut down properly, when the host it runs on, is shut down. I expected the nullrenderer to shut down the game/world cleanly by doing a `c_shutdown(true)` when the host gets turned off/rebooted etc. but it seems the nullrenderer does not perform a clean shut down by saving the current world state, sessions etc. Does that make sense?
  7. The DST server/nullrenderer does not shut down properly, when the host it runs on, is shut down. I expected the nullrenderer to shut down the game/world cleanly by doing a `c_shutdown(true)` when the host gets turned off/rebooted etc. but it seems the nullrenderer does not perform a clean shut down by saving the current world state, sessions etc. Does that make sense? View full bug
  8. Yep, I think it's the `boons` setting, e.g. boons = "always".
  9. A mod for auto-connecting sinkholes/portals would be slick! Wondering if someone's already working on this?
  10. Have a look at the console-commands to reset your world instantly.
  11. You know that your filename has a space in front of the dot? Maybe that's the problem. Did you save the file in the correct place, under /.klei/DoNotStarveTogether/worldgenoverride.lua, in your user-directory?
  12. I'm not sure there is a command at all, at least I'm not aware of it.
  13. Klei somewhere stated that they've integrated automatic sinkhole/portal linking with the tree-world and the cave-world - maybe they don't support linking to two cave-worlds. Did you try running only one cave-world? Your settings.ini files look good, I believe.