Pushtoopen Posted October 28, 2015 Share Posted October 28, 2015 Anyone get this when trying to make a dedicated server? Trying to get caves setup/get my dedicated world running, as far as i can tell it hasnt actually started the game? D:\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin>dontstarve_dedicated_server_nullrenderer.exe -conf_dir DoNotStarveTogetherServer -console[00:00:00]: Starting Up[00:00:00]: Version: 153890[00:00:00]: Current time: Tue Oct 27 20:21:20 2015[00:00:00]: Don't Starve Together: 153890 WIN32NNN Build Date: 2015-10-22_15-58-00[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogetherServer -console[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (6268)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:4.19[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application D:\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherServer/save/blocklist.txt (Failure)[00:00:00]: THREAD - started 'ConsoleInput' (1144)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherServer/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherServer/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(173,1) running main.lua[00:00:00]: loaded modindex[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths loaded morgue 3836[00:00:00]: PlayerHistory could not load player_history_staging[00:00:00]: bloom_enabled false[00:00:00]: loaded saveindex[00:00:00]: OnFilesLoaded()[00:00:00]: OnUpdatePurchaseStateComplete[00:00:01]: Load FE[00:00:01]: Load FE: done[00:00:01]: ModIndex: Load sequence finished successfully.[00:00:01]: Reset() returning[00:00:03]: [200] Account Communication Success (6)[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_7uulzKIp[00:00:03]: Starting Dedicated Server Game[00:00:03]: Network tick rate: U=15(2), D=0[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall.[00:00:03]: Shard server mode disabled: missing shard_enable setting.[00:00:03]: [sHARD] Shard server mode disabled by configuration file[00:00:03]: Online Server Started on port: 10999[00:00:03]: return { }[00:00:03]: Collecting garbage...[00:00:03]: lua_gc took 0.01 seconds[00:00:03]: ~ShardLuaProxy()[00:00:03]: ~InventoryLuaProxy()[00:00:03]: ~NetworkLuaProxy()[00:00:03]: ~SimLuaProxy()[00:00:03]: lua_close took 0.02 seconds[00:00:03]: ReleaseAll[00:00:03]: ReleaseAll Finished[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(173,1) running main.lua[00:00:03]: loaded modindex[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths loaded morgue 3836[00:00:03]: PlayerHistory could not load player_history_staging[00:00:03]: bloom_enabled false[00:00:03]: loaded saveindex[00:00:03]: OnFilesLoaded()[00:00:03]: OnUpdatePurchaseStateComplete[00:00:03]: Unload FE[00:00:03]: Unload FE done[00:00:03]: LOAD BE[00:00:04]: LOAD BE: done[00:00:04]: Deserialize world session from session/0C900002E68CF9BB/0000000032[00:00:04]: Save file is at version 1[00:00:04]: Begin Session: 0C900002E68CF9BB[00:00:04]: saving to server_temp/server_save[00:00:05]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:05]: Loading Nav Grid[00:00:05]: setting summerlength 15[00:00:05]: setting elapseddaysinseason 10[00:00:05]: setting isfullmoon false[00:00:05]: setting moisture 1503.9641113281[00:00:05]: setting springlength 20[00:00:05]: setting moonphase threequarter[00:00:05]: setting precipitationrate 0.48068788647652[00:00:05]: setting iswet false[00:00:05]: setting winterlength 15[00:00:05]: setting iswinter true[00:00:05]: setting issummer false[00:00:05]: setting moistureceil 1664.9189453125[00:00:05]: setting isday true[00:00:05]: setting wetness 0[00:00:05]: setting isnight false[00:00:05]: setting isdusk false[00:00:05]: setting isspring false[00:00:05]: setting isautumn false[00:00:05]: setting issnowing true[00:00:05]: setting snowlevel 1[00:00:05]: setting issnowcovered true[00:00:05]: setting autumnlength 20[00:00:05]: setting phase day[00:00:05]: setting temperature -22.084961322723[00:00:05]: setting pop 1[00:00:05]: setting season winter[00:00:05]: setting israining false[00:00:05]: setting remainingdaysinseason 5[00:00:05]: setting time 0.31235818931212[00:00:05]: setting cycles 30[00:00:05]: setting precipitation snow[00:00:05]: setting timeinphase 0.99954620579878[00:00:05]: Adding burnfx[00:00:07]: Child Name: walrus[00:00:07]: Child Name: little_walrus[00:00:07]: Child Name: icehound[00:00:07]: Child Name: icehound[00:00:07]: Child Name: walrus[00:00:07]: Child Name: icehound[00:00:07]: Child Name: little_walrus[00:00:07]: Child Name: icehound[00:00:07]: Child Name: icehound[00:00:07]: Child Name: walrus[00:00:07]: Child Name: icehound[00:00:07]: Child Name: little_walrus[00:00:07]: Child Name: little_walrus[00:00:07]: Child Name: icehound[00:00:07]: Child Name: walrus[00:00:07]: Child Name: icehound[00:00:07]: component homeseeker already exists! scripts/components/childspawner.lua:328 in (method) DoTakeOwnership (Lua) <324-333>[00:00:07]: Reconstructing topology[00:00:07]: ...Sorting points[00:00:07]: ...Sorting edges[00:00:07]: ...Connecting nodes[00:00:07]: ...Validating connections[00:00:07]: ...Housekeeping[00:00:07]: ...Done![00:00:07]: 1 uploads added to server. From server_temp[00:00:07]: Telling Client our new session identifier: 0C900002E68CF9BB[00:00:07]: ModIndex: Load sequence finished successfully.[00:00:07]: Reset() returning[00:00:07]: Sim paused KeyValues Error: LoadFromBuffer: missing { (current key: 'V') in file D:\Steam\steamapps\appmanifest_247730.acf [offset: 3]..\tier1\KeyValues.cpp (2609) : Assertion Failed: Error while parsing text KeyValues for resource D:\Steam\steamapps\appmanifest_247730.acfAssert( Assertion Failed: Error while parsing text KeyValues for resource D:\Steam\steamapps\appmanifest_247730.acf ):..\tier1\KeyValues.cpp:2609Setting breakpad minidump AppID = 322330FillInMachineIDInfo took a total of 117 milliseconds[00:00:07]: SteamGameServer_Init Success Link to comment Share on other sites More sharing options...
ToNiO55 Posted October 28, 2015 Share Posted October 28, 2015 Hi @Pushtoopen, can you try to reinstall your server? it's look like bad installation Link to comment Share on other sites More sharing options...
Pushtoopen Posted October 28, 2015 Author Share Posted October 28, 2015 Hi, thanks for the reply! Tried reinstall, didnt help Tried pulling out all the files from the server folder except for the settings.ini & server_token.txt & let it gen a new world. It generated one, but did not go any further. below is my settings.ini and also reposted what the output was when i regenerated the world. [MISC]CONSOLE_ENABLED = trueautocompiler_enabled = truewathgrithrfont = truenetbook_mode = falsevibration = trueshowpassword = falseautosubscribemods = false[graphics]windowed_width = 1520windowed_height = 855window_x = 260window_y = 68fullscreen_width = 1920fullscreen_height = 1080display_id = 0refresh_rate = 60fullscreen = falseuse_small_textures = falsescreenshake = truebloom = falsedistortion = falseHUDSize = 5[account]token = (censored)[network]default_server_name = SHAKENBAKEserver_password = (censored)default_server_description = DO ITmax_players = 6pvp = truegame_mode = survivalenable_snapshots = trueenable_autosaver = trueenable_vote_kick = truepause_when_empty = trueserver_port = 10999[audio]volume_ambient = 10volume_sfx = 10volume_music = 10 [00:00:00]: Starting Up[00:00:00]: Version: 153890[00:00:00]: Current time: Wed Oct 28 19:34:31 2015[00:00:00]: Don't Starve Together: 153890 WIN32NNN Build Date: 2015-10-22_15-58-00[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogetherServer[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (4244)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:4.41[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherServer/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherServer/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherServer/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(173,1) running main.lua[00:00:00]: Could not load modindex[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths could not load morgue[00:00:00]: PlayerHistory could not load player_history_staging[00:00:00]: bloom_enabled false[00:00:00]: Could not load saveindex[00:00:00]: OnFilesLoaded()[00:00:00]: OnUpdatePurchaseStateComplete[00:00:00]: Load FE[00:00:01]: Load FE: done[00:00:01]: ModIndex: Load sequence finished successfully.[00:00:01]: Reset() returning[00:00:02]: [200] Account Communication Success (6)[00:00:02]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_7uulzKIp[00:00:02]: Starting Dedicated Server Game[00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: [Warning] Could not confirm port 10999 is open in the firewall.[00:00:02]: Shard server mode disabled: missing shard_enable setting.[00:00:02]: [sHARD] Shard server mode disabled by configuration file[00:00:02]: Online Server Started on port: 10999[00:00:02]: return { }[00:00:02]: Collecting garbage...[00:00:02]: lua_gc took 0.01 seconds[00:00:02]: ~ShardLuaProxy()[00:00:02]: ~InventoryLuaProxy()[00:00:02]: ~NetworkLuaProxy()[00:00:02]: ~SimLuaProxy()[00:00:02]: lua_close took 0.01 seconds[00:00:02]: ReleaseAll[00:00:02]: ReleaseAll Finished[00:00:02]: cGame::StartPlaying[00:00:02]: LOADING LUA[00:00:02]: DoLuaFile scripts/main.lua[00:00:02]: DoLuaFile loading buffer scripts/main.lua[00:00:02]: scripts/main.lua(173,1) running main.lua[00:00:02]: loaded modindex[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:02]: LOADING LUA SUCCESS[00:00:02]: PlayerDeaths could not load morgue[00:00:02]: PlayerHistory could not load player_history_staging[00:00:02]: bloom_enabled false[00:00:02]: Could not load saveindex[00:00:02]: OnFilesLoaded()[00:00:02]: OnUpdatePurchaseStateComplete[00:00:02]: Not applying world gen overrides.[00:00:02]: WorldSim::SimThread::SimThread()[00:00:02]: ABOUT TO INSTALL STACKTRACE[00:00:02]: DoLuaFile scripts/stacktrace.lua[00:00:02]: DoLuaFile loading buffer scripts/stacktrace.lua[00:00:02]: INSTALLED STACKTRACE[00:00:02]: WorldSim::SimThread::SimThread() complete[00:00:02]: THREAD - started 'WorldSim' (1164)[00:00:02]: WorldSim::SimThread::Main()[00:00:02]: DoLuaFile scripts/worldgen_main.lua[00:00:02]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:00:02]: ModIndex: Load sequence finished successfully.[00:00:02]: Reset() returning[00:00:02]: DLC enabled : false[00:00:02]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua[00:00:02]: scripts/worldgen_main.lua(82,1) SEED = 1446075273[00:00:02]: scripts/worldgen_main.lua(439,1) Generating world with these parameters:[00:00:02]: K: level_type V: survival[00:00:02]: K: current_level V: 1[00:00:02]: K: profiledata V table: 05F92530[00:00:02]: K: controls V table: 05F923C8[00:00:02]: K: unlocked_worldgen V table: 05F922B0[00:00:02]: K: device_caps_b V: 12[00:00:02]: K: render_quality V: 1[00:00:02]: K: device_caps_a V: 1446075273[00:00:02]: K: characterskins V table: 05F92350[00:00:02]: K: wilson V table: 05F92580[00:00:02]: K: legs V: legs_jeans_blue_peacock[00:00:02]: K: hand V: hand_longgloves_blue_cerulean[00:00:02]: K: base V: wilson_none[00:00:02]: K: body V: body_flannel_red_higgsbury[00:00:02]: K: wendy V table: 05F92990[00:00:02]: K: base V: wendy_none[00:00:02]: K: webber V table: 05F92170[00:00:02]: K: base V: webber_none[00:00:02]: K: willow V table: 05F92968[00:00:02]: K: base V: willow_none[00:00:02]: K: waxwell V table: 05F92B20[00:00:02]: K: base V: waxwell_none[00:00:02]: K: wickerbottom V table: 05F92828[00:00:02]: K: base V: wickerbottom_none[00:00:02]: K: wigfrid V table: 05F92738[00:00:02]: K: base V: wigfrid_none[00:00:02]: K: wolfgang V table: 05F92B70[00:00:02]: K: base V: wolfgang_none[00:00:02]: K: wx78 V table: 05F92D00[00:00:02]: K: base V: wx78_none[00:00:02]: K: woodie V table: 05F92C60[00:00:02]: K: base V: woodie_none[00:00:02]: K: wes V table: 05F92D78[00:00:02]: K: base V: wes_none[00:00:02]: K: most_recent_item_skins V table: 05F93020[00:00:02]: K: backpack V: backpack_beefalo[00:00:02]: K: starts V: 1[00:00:02]: K: customizationpresets V table: 05F93250[00:00:02]: K: autosave V: true[00:00:02]: K: saw_display_adjustment_popup V: false[00:00:02]: K: DLCEnabled V table: 05F92198[00:00:02]: K: 1 V: false[00:00:02]: K: world_gen_choices V table: 05F92080[00:00:02]: scripts/worldgen_main.lua(462,1)######### Generating SURVIVAL Mode Level########[00:00:02]: scripts/worldgen_main.lua(470,1) WORLDGEN PRESET: SURVIVAL_TOGETHER[00:00:02]: scripts/worldgen_main.lua(478,1) WORLDGEN LEVEL ID: 1[00:00:02]: scripts/worldgen_main.lua(485,1)######### Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER########[00:00:02]: Maxwell3 added to Make A Beehat[00:00:02]: Chessy_5 added to Make A Beehat[00:00:02]: Warzone_1 added to Make A Beehat[00:00:02]: Maxwell3 added to MooseBreedingTask[00:00:02]: Warzone_1 added to Great Plains[00:00:02]: Creating story...[00:00:02]: LinkNodesByKeys[00:00:02]: Finding valid start task...[00:00:02]: ...picked Make a pick[00:00:02]: Has start node Clearing[00:00:02]: Baking map... 350[00:00:02]: [WorldSimActual::GenerateVoronoiMap][00:00:02]: GenerateVoronoiMap [1]:[=][00:00:03]: ...Done.[00:00:03]: [AddEmptyNodes][00:00:03]: GenerateVoronoiMap [100]:[ ====================================================================================================[00:00:04]: ...Done.[00:00:04]: [WorldSimActual::GenerateVoronoiMap] complete [success][00:00:04]: [WorldSimActual::ConvertToTileMap][00:00:04]: [ConvertToTileMap][00:00:04]: [WorldSimActual::ConvertToTileMap] complete[00:00:04]: [WorldSimActual::SeparateIslands][00:00:04]: [separateIslands][00:00:04]: [WorldSimActual::SeparateIslands] complete[00:00:04]: Map Baked![00:00:04]: [WorldSimActual::ForceConnectivity][00:00:04]: [GenerateLandmasses][00:00:04]: [MergeConnectedLandmasses] true[00:00:04]: [WorldSimActual::ForceConnectivity] complete[00:00:04]: [GetWormholesExtra] connected 0 unconnected 1[00:00:04]: [GetWormholesExtra] after: connected 1 unconnected 0[00:00:04]: [GetWormholesExtra] pushed 0 wormholes[00:00:04]: [WorldSimActual::DrawRoads][00:00:04]: [DrawRoads][00:00:04]: [WorldSimActual::DrawRoads] complete[00:00:04]: Encoding...[00:00:04]: Encoding... DONE[00:00:04]: Checking Tags[00:00:04]: Populating voronoi...[00:00:04]: disconnected tiles... 0[00:00:04]: Done forest map gen![00:00:04]: scripts/worldgen_main.lua(248,1) Checking map...[00:00:04]: scripts/worldgen_main.lua(597,1) Generation complete[00:00:05]: WorldSim::SimThread::Main() complete[00:00:05]: Serializing world session to session/00600001AD9885F4/0000000002[00:00:05]: Unload FE[00:00:05]: Unload FE done[00:00:05]: LOAD BE[00:00:06]: LOAD BE: done[00:00:06]: Begin Session: 00600001AD9885F4[00:00:06]: saving to server_temp/server_save[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:07]: Loading Nav Grid[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:07]: Validating ID -1: status: INACTIVE world: <nil> (auto) available: false recieves: -1 (disabled by prefab)[00:00:08]: Can't find prefab spawnpoint[00:00:08]: SpawnSaveRecord [nil, spawnpoint] FAILED[00:00:08]: Reconstructing topology[00:00:08]: ...Sorting points[00:00:08]: ...Sorting edges[00:00:08]: ...Connecting nodes[00:00:08]: ...Validating connections[00:00:08]: ...Housekeeping[00:00:08]: ...Done![00:00:08]: 1 uploads added to server. From server_temp[00:00:08]: Telling Client our new session identifier: 00600001AD9885F4[00:00:09]: Sim pausedKeyValues Error: LoadFromBuffer: missing { (current key: 'V') in file D:\Steam\steamapps\appmanifest_247730.acf [offset: 3]..\tier1\KeyValues.cpp (2609) : Assertion Failed: Error while parsing text KeyValues for resource D:\Steam\steamapps\appmanifest_247730.acfAssert( Assertion Failed: Error while parsing text KeyValues for resource D:\Steam\steamapps\appmanifest_247730.acf ):..\tier1\KeyValues.cpp:2609FillInMachineIDInfo took a total of 103 millisecondsSetting breakpad minidump AppID = 343050[00:00:09]: SteamGameServer_Init Success Link to comment Share on other sites More sharing options...
Pushtoopen Posted October 28, 2015 Author Share Posted October 28, 2015 Additionally, i reran it in a standalone command prompt and trhen did ctrl-c when it got to the same sticking spot as before and it said:KeyValues Error: LoadFromBuffer: missing { (current key: 'V') in file D:\Steam\steamapps\appmanifest_247730.acf [offset: 3]..\tier1\KeyValues.cpp (2609) : Assertion Failed: Error while parsing text KeyValues for resource D:\Steam\steamapps\appmanifest_247730.acfAssert( Assertion Failed: Error while parsing text KeyValues for resource D:\Steam\steamapps\appmanifest_247730.acf ):..\tier1\KeyValues.cpp:2609Setting breakpad minidump AppID = 322330[00:00:06]: SteamGameServer_Init SuccessFillInMachineIDInfo took a total of 599 millisecondsUpdates 0Seconds elapsed: 13.4368 fps:0 ctrl-c here[00:00:12]: [steam] UserDisconnect successfully sent for steamid '0'[00:00:12]: Collecting garbage...[00:00:12]: lua_gc took 0.05 seconds[00:00:12]: ~ShardLuaProxy()[00:00:12]: ~InventoryLuaProxy()[00:00:12]: ~NetworkLuaProxy()[00:00:12]: ~SimLuaProxy()[00:00:12]: lua_close took 0.13 seconds[00:00:12]: HttpClient2::ClientThread::Main() complete[00:00:12]: Shutting down does this mean it is starting, i just need to try to connect to it? Again, thanks for your time, anyone who looks at this. Link to comment Share on other sites More sharing options...
Icykyle Posted November 21, 2015 Share Posted November 21, 2015 I am currently having the same issue. I cannot find any information about resolving this... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.