Liane Posted September 26, 2015 Share Posted September 26, 2015 I can't the life of me to get my server seen by public, it will only show up on LAN for some reason. Info on my setup: Router is Buffalo WHR-HP-G300NWin7 64bit with all updates. All possible .net and redistributables installed. Range 10990~10999 UDP Forwarded to my IP.Confirmed my Local and External IP are correct. Token Authentication Success. My INI file: [MISC]CONSOLE_ENABLED = trueautocompiler_enabled = truewathgrithrfont = truenetbook_mode = falsevibration = falseshowpassword = falseautosubscribemods = falsewarn_mods_enabled = true [network]default_server_name = !!Shinjuku Dedicated Serverdefault_server_description = Endless Mode, Long Day, Long Autumnserver_port = 10999max_players = 16lan_only_server = falseserver_password = game_mode = endless I've included a server log, I only found one problem myself. Maybe you guys can see better. [00:00:00]: Starting Up [00:00:00]: Version: 148470 [00:00:00]: Current time: Sat Sep 26 07:45:31 2015 [00:00:00]: Don't Starve Together: 148470 WIN32 NNN Build Date: 2015-09-01_13-20-47 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -conf_dir DoNotStarveTogetherDedica ted [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3836) [00:00:00]: HttpClient2::ClientThread::Main() [00:00:00]: ProfileIndex:9.78 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Togeth er Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blo cklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (1084) [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adm inlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whiteli st.txt (Failure) [00:00:00]: Server token retrieved from: server_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(169,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: LOADING LUA SUCCESS [00:00:00]: PlayerDeaths could not load morgue [00:00:00]: PlayerHistory could not load player_history [00:00:00]: loaded profile [00:00:00]: bloom_enabled false [00:00:00]: loaded saveindex [00:00:00]: OnFilesLoaded() [00:00:00]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU _dcg987Rb [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:03]: Setting up socket descriptors [00:00:03]: Online Server Started on port: 10999 [00:00:03]: Collecting garbage... [00:00:03]: lua_gc took 0.01 seconds [00:00:03]: ~NetworkLuaProxy() [00:00:03]: ~SimLuaProxy() [00:00:03]: lua_close took 0.02 seconds [00:00:03]: ReleaseAll [00:00:03]: ReleaseAll Finished [00:00:03]: cGame::StartPlaying [00:00:03]: LOADING LUA [00:00:03]: DoLuaFile scripts/main.lua [00:00:03]: DoLuaFile loading buffer scripts/main.lua [00:00:03]: scripts/main.lua(169,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: loaded profile [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:03]: LOAD BE [00:00:04]: LOAD BE: done [00:00:04]: Deserialize world session from session/0DD000039858B8AC/0000000012 [00:00:04]: Save file is at version 1 [00:00:04]: Begin Session: 0DD000039858B8AC [00:00:04]: saving to server_temp/server_save [00:00:04]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:05]: Loading Nav Grid [00:00:05]: setting summerlength 15 [00:00:05]: setting elapseddaysinseason 11 [00:00:05]: setting isfullmoon false [00:00:05]: setting moisture 1268.5562744141 [00:00:05]: setting springlength 20 [00:00:05]: setting moonphase full [00:00:05]: setting precipitationrate 0 [00:00:05]: setting iswet false [00:00:05]: setting winterlength 15 [00:00:05]: setting iswinter false [00:00:05]: setting issummer false [00:00:05]: setting moistureceil 5430.0483398438 [00:00:05]: setting isday true [00:00:05]: setting wetness 0 [00:00:05]: setting isnight false [00:00:05]: setting isdusk false [00:00:05]: setting isspring false [00:00:05]: setting isautumn true [00:00:05]: setting issnowing false [00:00:05]: setting snowlevel 0 [00:00:05]: setting issnowcovered false [00:00:05]: setting autumnlength 20 [00:00:05]: setting phase day [00:00:05]: setting temperature 16.340054367804 [00:00:05]: setting pop 0.19937079189573 [00:00:05]: setting season autumn [00:00:05]: setting israining false [00:00:05]: setting remainingdaysinseason 9 [00:00:05]: setting time 0.0020211855570475 [00:00:05]: setting cycles 11 [00:00:05]: setting precipitation none [00:00:05]: setting timeinphase 0.004619852701823 [00:00:07]: Reconstructing topology [00:00:07]: ...Sorting points [00:00:07]: ...Sorting edges [00:00:07]: ...Connecting nodes [00:00:07]: ...Validating connections [00:00:07]: ...Housekeeping [00:00:07]: ...Done! [00:00:07]: 1 uploads added to server. From server_temp [00:00:07]: Telling Client our new session identifier: 0DD000039858B8AC [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning Setting breakpad minidump AppID = 343050 [00:00:07]: SteamGameServer_Init Success [00:08:07]: Serializing world session to session/0DD000039858B8AC/0000000013 [00:08:07]: Truncating to snapshot #13... [00:08:07]: - session/0DD000039858B8AC/0000000007 [00:08:07]: 1 file(s) removed [00:13:28]: Making a pinecone_sapling from evergreen for 163 [00:16:07]: Serializing world session to session/0DD000039858B8AC/0000000014 [00:16:07]: Truncating to snapshot #14... [00:16:07]: - session/0DD000039858B8AC/0000000008 [00:16:07]: 1 file(s) removedGame is shown on LAN server only no matter what I do. It shows up on http://dstservers.jacklul.com/ but it won't show in the public list in game. When friends connect to it, won't work. When I invite thru steam, won't work.And yes I've tired /c connect, also no go. This is the result from Canyouseeme.org. When I have only UDP setup, it says Connection timedout. And when I setup both UDP and TCP, it says Connection refused. Anyone have any clue? Link to comment https://forums.kleientertainment.com/forums/topic/58122-cant-for-the-life-get-my-server-to-show-up-on-public-server/ Share on other sites More sharing options...
Liane Posted September 26, 2015 Author Share Posted September 26, 2015 Ok I really don't know what happened after an hour it just magically started working. I found out becuase I noticed the server BOX had text scrolling all of a sudden then I saw someone connecting, I immediately asked my friend that lives down the street from me to connect and she was able to see the game in the public room!!!! The only problem now is that I can't connect to my own game on the same machine, and everyone else can including my boyfriend that's connecting from LAN on his machine. Anyways I got the tuff part out of the way!! Link to comment https://forums.kleientertainment.com/forums/topic/58122-cant-for-the-life-get-my-server-to-show-up-on-public-server/#findComment-675973 Share on other sites More sharing options...
Liane Posted September 26, 2015 Author Share Posted September 26, 2015 Sorry for the long post, but is it normal for the server box to show "Cannot confirm 10999 port" like it did above? I'm just so glad that it's working. Link to comment https://forums.kleientertainment.com/forums/topic/58122-cant-for-the-life-get-my-server-to-show-up-on-public-server/#findComment-675975 Share on other sites More sharing options...
evilamarant7x Posted October 2, 2015 Share Posted October 2, 2015 Wrong thread, sorry. Link to comment https://forums.kleientertainment.com/forums/topic/58122-cant-for-the-life-get-my-server-to-show-up-on-public-server/#findComment-677500 Share on other sites More sharing options...
Iking Posted October 8, 2015 Share Posted October 8, 2015 Sorry for the long post, but is it normal for the server box to show "Cannot confirm 10999 port" like it did above? I'm just so glad that it's working. Yes, happens to me too even though my server can be seen publicly. I think the reason why you can only see your server on LAN is because the computer you're using DST on and your DST dedicated server are connected, most likely, to the same local network. Link to comment https://forums.kleientertainment.com/forums/topic/58122-cant-for-the-life-get-my-server-to-show-up-on-public-server/#findComment-678681 Share on other sites More sharing options...
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