Milllk Posted September 21, 2015 Share Posted September 21, 2015 like this give him an item,then he become book builder and reader now. i try add the bookbuilder and reader in the item it doesnt work. local function item() local inst = createentity() ... inst:AddTag("bookbuilder") inst:AddComponent("reader") even like this local owner = inst.components.inventoryitem ~= nil and inst.components.inventoryitem.owner or nil if owner thenowner:AddTag("bookbuilder") owner:AddComponent("reader")end but it doesnt work unless i set the book builder and reader in the character's original define file. Link to comment Share on other sites More sharing options...
Milllk Posted September 21, 2015 Author Share Posted September 21, 2015 also i have tried this add in the modmain.lua Recipe("book_gardening", {Ingredient("papyrus", 2), Ingredient("seeds", 1), Ingredient("poop", 1)}, CUSTOM_RECIPETABS.BOOKS, {SCIENCE = 0}, nil, nil, nil, nil, "booksupport") then the item local function equip(inst,owner)... owner:AddTag("booksupport")end doesnt work Link to comment Share on other sites More sharing options...
Milllk Posted September 21, 2015 Author Share Posted September 21, 2015 i dont want this any more..the book function can just be written in this item..if there really has a solution for this..maybe can be used for anywhere else. Link to comment Share on other sites More sharing options...
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