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Dedicated server windows 10


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Hi guys,
 
Trying to setup a dedicated server but on my Windows 10 PC.  Its a spare Xeon and I had a free copy of WIn10 from work.  I'm thinking that Windows 10 might be the problem.  I've DMZ'd the IP of the PC in my router firewall it didn't work.  I've also disabled windows firewall and that didn't fix anything.
 
2 things are strange - 1 I can't port forward to this PC (not anything anyone can do, its an internal issue) b/c of this i can't seem to get it working.
 
but when I set it to be a LAN
 
Here are my settings.ini file:

 

[sTEAM]
DISABLECLOUD = true


[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = true

[account]
dedicated_lan_server = true

[network]
default_server_name = Adventureland
game_mode = endless
server_port = 32401
server_password =
enable_autosaver = true
tick_rate = 15
connection_timeout = 8000
enable_vote_kick = false
pause_when_empty = true

It hangs.  Here is the log.

[00:00:00]: Starting Up
[00:00:00]: Version: 148470
[00:00:00]: Current time: Sun Sep 20 14:00:45 2015

[00:00:00]: Don't Starve Together: 148470 WIN32
NNN Build Date: 2015-09-01_13-20-47
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (2296)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:4.58
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Servers\DST\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: [WARNING] [account] dedicated_lan_server has been deprecated and replaced with [network] offline_server
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(169,1) running main.lua

[00:00:00]: Could not load modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:00]: DownloadMods(0)
[00:00:01]: FMOD Error: An invalid object handle was used.
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history
[00:00:01]: could not load profile
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled false
[00:00:01]: Could not load saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:04]: Load FE
[00:00:05]: Load FE: done
[00:00:05]: Starting Dedicated Server Game
[00:00:05]: Network tick rate: U=15(2), D=0
[00:00:05]: **************************************************************
[00:00:05]: [Warning] Invalid port selection: 32401
[00:00:05]: Offline servers must use a port in the range of [10998, 11018]
[00:00:05]: Setting server port to : 10999
[00:00:05]: **************************************************************
[00:00:05]: [Warning] Forcing LAN only setting in offline mode.
[00:00:05]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:05]: Setting up socket descriptors
[00:00:05]: Lan Server Started on port: 10999
[00:00:05]: ModIndex: Load sequence finished successfully.
[00:00:05]: Reset() returning
[00:00:05]: Collecting garbage...
[00:00:05]: lua_gc took 0.01 seconds
[00:00:05]: ~NetworkLuaProxy()
[00:00:05]: ~SimLuaProxy()
[00:00:05]: lua_close took 0.02 seconds
[00:00:05]: ReleaseAll
[00:00:05]: ReleaseAll Finished
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]: scripts/main.lua(169,1) running main.lua

[00:00:05]: loaded modindex
[00:00:05]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths could not load morgue
[00:00:05]: PlayerHistory could not load player_history
[00:00:05]: could not load profile
[00:00:05]: loaded profile
[00:00:05]: bloom_enabled false
[00:00:05]: Could not load saveindex
[00:00:05]: OnFilesLoaded()
[00:00:05]: OnUpdatePurchaseStateComplete
[00:00:05]: Loaded and applied world gen overrides from ../worldgenoverride.lua
[00:00:05]: WorldSim::SimThread::SimThread()
[00:00:05]: WorldSim::SimThread::SimThread() complete
[00:00:05]: ModIndex: Load sequence finished successfully.
[00:00:05]: THREAD - started 'WorldSim' (2944)
[00:00:05]: Reset() returning
[00:00:05]: WorldSim::SimThread::Main()
[00:00:05]: DoLuaFile scripts/worldgen_main.lua
[00:00:05]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:05]: DLC enabled : false
[00:00:05]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua

[00:00:05]: scripts/worldgen_main.lua(81,1) SEED = 1442772050
[00:00:05]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
[00:00:05]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1
[00:00:05]: scripts/worldgen_main.lua(499,1)
#######
#
# Generating Normal Mode Together Forever Level
#
#######

[00:00:06]: Creating story...
[00:00:06]: LinkNodesByKeys
[00:00:06]: Baking map... 425
[00:00:06]: [WorldSimActual::GenerateVoronoiMap]
[00:00:06]: GenerateVoronoiMap [1]:
[00:00:06]: ...Done.
[00:00:06]: [AddEmptyNodes]
[00:00:06]: GenerateVoronoiMap [100]:
[00:00:08]: ...Done.
[00:00:08]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:08]: [WorldSimActual::ConvertToTileMap] complete
[00:00:08]: [WorldSimActual::SeparateIslands]
[00:00:08]: [separateIslands]
[00:00:08]: [WorldSimActual::SeparateIslands] complete
[00:00:08]: Map Baked!
[00:00:08]: [WorldSimActual::ForceConnectivity]
[00:00:08]: [GenerateLandmasses]
[00:00:08]: [MergeConnectedLandmasses] true
[00:00:08]: [ForceConnectivity]
[00:00:08]: [ForceValid]
[00:00:08]: [WorldSimActual::ForceConnectivity] complete
[00:00:08]: [WorldSimActual::DrawRoads]
[00:00:08]: [DrawRoads]
[00:00:08]: [WorldSimActual::DrawRoads] complete
[00:00:08]: Encoding...
[00:00:08]: Encoding... DONE
[00:00:08]: Checking Tags
[00:00:08]: Populating voronoi...
[00:00:10]: Done forest map gen!
[00:00:10]: scripts/worldgen_main.lua(247,1) Checking map...
[00:00:10]: scripts/worldgen_main.lua(617,1) Generation complete
[00:00:11]: WorldSim::SimThread::Main() complete
[00:00:15]: Serializing world session to session/0BE00000C080629B/0000000001
[00:00:15]: Unload FE
[00:00:15]: Unload FE done
[00:00:16]: LOAD BE
[00:00:17]: LOAD BE: done
[00:00:17]: Begin Session: 0BE00000C080629B
[00:00:17]: saving to server_temp/server_save
[00:00:17]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:18]: Loading Nav Grid
[00:00:18]: OVERRIDE: setting lureplants to rare
[00:00:18]: OVERRIDE: setting frograin to never
[00:00:18]: OVERRIDE: setting penguins to never
[00:00:18]: OVERRIDE: setting beefaloheat to rare
[00:00:21]: Reconstructing topology
[00:00:21]: ...Sorting points
[00:00:21]: ...Sorting edges
[00:00:21]: ...Connecting nodes
[00:00:21]: ...Validating connections
[00:00:21]: ...Housekeeping
[00:00:21]: ...Done!
[00:00:21]: 1 uploads added to server. From server_temp
[00:00:21]: Telling Client our new session identifier: 0BE00000C080629B

 

Any help would be appreciated.

Just wanna point out some errors:

[00:00:05]: [Warning] Invalid port selection: 32401[00:00:05]: Offline servers must use a port in the range of [10998, 11018][00:00:05]: Setting server port to : 10999
[00:00:00]: [WARNING] [account] dedicated_lan_server has been deprecated and replaced with [network] offline_server

You can't access the server even from inside the LAN? - it's getting blocked on the machine you're hosting it on.

Yeah its messed up.  I turned off windows firewall, and put the PC in DMZ and still the port is blocked.  I'll change the port back to 10999 as the range for LAN games is different.  I was just using that 32401 as a test.  I wonder if the IPv6 grabbing an IP on my network is whats messing up the port forwarding.  I'll turn that off as well.

 

Right at the end of the log is where it hangs and doesn't initialize the game.

 

Thanks for the reply guys.

OK so I changed the port to 10999 - Installed a port sniffer to see what the deal was.  Port sniffer says the port is open but when I run the exe with the conf_dir command in the log it says that it can't verify that the port is open in the firewall.

 

I am abandoning this, too much time spent for nothing :(  Setting up a VirtualBox running linux and see if that works.

 

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