ik1ne Posted August 19, 2015 Share Posted August 19, 2015 All other daemons are okay and understandable, but I don't get why the validate daemon is overpowered.If the spawned guard is dead, it just respawns that guard immediately.Furthermore, you have to cost cleaning fee if you kill validate guards.There's literally no way to counter this deamon! Link to comment Share on other sites More sharing options...
Nxf7 Posted August 19, 2015 Share Posted August 19, 2015 Instantly respawning dead guards is a feature of alarm lvl 6, not anything to do with Validate. If that's an issue try KO'ing them instead and containing them with a shock trap. My vote for the most bullshit daemon is for pre-update Felix, sometimes you're kissing thousands of money goodbye. Link to comment Share on other sites More sharing options...
AaronAlphaNexus1 Posted August 19, 2015 Share Posted August 19, 2015 Well there would be the program hunter, however i think that it should cause also normal guards to spawn besides enforcers. Also the dead enforcer guards respawn even at level 1-5 if they came because of validate. Link to comment Share on other sites More sharing options...
zoomop Posted August 21, 2015 Share Posted August 21, 2015 Also the dead enforcer guards respawn even at level 1-5 if they came because of validate. Incorrect in my run for Never Look Back I Picked Shalem as a starter. I shot a validate guard as he came Out of the elevator. He Never Respawned Link to comment Share on other sites More sharing options...
AaronAlphaNexus1 Posted August 21, 2015 Share Posted August 21, 2015 Strange...one time i lured one of them into a trap (a loki turrent i hacked) but right after it killed the enforcer, another one took it's place and i was around alarm 2 or 3, however it was a long time ago, maybe it has been fixed. Link to comment Share on other sites More sharing options...
dracohey Posted August 23, 2015 Share Posted August 23, 2015 enforcers are replaced when they die Link to comment Share on other sites More sharing options...
bobthe Posted August 25, 2015 Share Posted August 25, 2015 Strange...one time i lured one of them into a trap (a loki turrent i hacked) but right after it killed the enforcer, another one took it's place and i was around alarm 2 or 3, however it was a long time ago, maybe it has been fixed. Maybe you also hit alarm level 3/4/5/6 at the end of the same turn? New guards arrive at those levels so maybe it was just a coincidence? Link to comment Share on other sites More sharing options...
AaronAlphaNexus1 Posted August 25, 2015 Share Posted August 25, 2015 i think it was between 2 or 3 but it was on beginner mode, if i remember correctly and at any rate the enforcers shouldn't spawn below level 5 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.