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Game ignores transparency in Spriter animations


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I'm trying to create animations for some items fading in/out, using Spriter and the mod tools.  I do this by adjusting the alpha in Spriter, making it change gradually over several frames.  When I test the resulting animation in the game, it seems to be ignoring the alpha that I set in Spriter.

 

Has anyone else encountered this problem?  Any solutions?

 

I appreciate any suggestions you can offer.

 

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