Gelatous Posted July 27, 2015 Share Posted July 27, 2015 Bug Submission: Category: General Issue Title: ID_DST_INCOMING_CONNECTIONS_DISABLED Issue Description: Forcibly killing the game while at the world generation screen of another host (while a dedicated server is regenerating, for example) will prevent the person from joining again, being rejected with this From server log: CloseConnectionWithReason: ID_DST_INCOMING_CONNECTIONS_DISABLED From client log: PushNetworkDisconnectEvent With Reason: "ID_DST_INCOMING_CONNECTIONS_DISABLED", reset: true Steps to Reproduce: Join a game and have the host regenerate the world. A player must then forcibly close the client before world generation is complete. The player will then be unable to join the game until the server is reset. Link to comment Share on other sites More sharing options...
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