CatalystWtrclr Posted July 17, 2015 Share Posted July 17, 2015 I like this dst creature and i tried to port it in singleplayer. Small list: 1. Port Ewecus loot (done)2. Port Ewecus creature (tryin')3. Adding Ewecus on hunting4. Adding recipes for ewecus loot Anims already exist and work in singleplayer for simple prefabs, but prefab spat.lua don't want work. It doen't crash, when i'm trying to spawn creature in game HUD just dissapear and nothing happens. I don't know WTF is this. Is anybody knows this error? Link to comment Share on other sites More sharing options...
Kzisor Posted July 17, 2015 Share Posted July 17, 2015 @CatalystWtrclr, in order to port it back to single player there are a multitude of components and stategraphs for the character you will need to transfer back to DS. Link to comment Share on other sites More sharing options...
CatalystWtrclr Posted July 17, 2015 Author Share Posted July 17, 2015 it works, but without long-distance attack. Snot bomb laterBut works with problems. I run DST and DS with these animations. In DST it works normal, in DS the most part of anims didn't works, creature dissapeared after calling some animations. Tried to use ktools for unpacking spriter file. Only spat_build did it sucessfully, other files reported error: (duplicate animation).Can someone unpack this? Afraid, but i think i should made anims from zerospat.zip Link to comment Share on other sites More sharing options...
CatalystWtrclr Posted July 17, 2015 Author Share Posted July 17, 2015 @CatalystWtrclr, in order to port it back to single player there are a multitude of components and stategraphs for the character you will need to transfer back to DS.yeah, in progress problem with HUD was in SGspat file, i fixed it using koalefant foundation Link to comment Share on other sites More sharing options...
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