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[00:01:03]: ERROR: Mod component actions are out of sync for mod workshop-400409675. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.
[00:01:03]: K: workshop-400409675 V table: 0AC97730
[00:01:03]: K: workshop-375859599 V table: 0AC97870
[00:01:03]: K: 1 V: 1
[00:01:03]: K: 2 V: 27
[00:01:03]: K: 3 V: 12
[00:01:03]: K: 4 V: 19
[00:01:03]: K: 5 V: 0
[00:01:03]: K: 6 V: 48
[00:01:03]: K: 7 V: 8
[00:01:03]: K: 8 V: 2
[00:01:03]: K: 9 V: 60
[00:01:03]: K: 10 V: 32
[00:01:03]: K: 11 V: 12
[00:01:03]: K: 12 V: 19
[00:01:03]: self.modactioncomponents is

[00:01:03]: K: workshop-404983266 V table: 13C9F488
[00:01:03]: K: SCENE V table: 13C9F370
[00:01:03]: K: pickler V: function: 1401EE18
[00:01:03]: K: workshop-436654027 V table: 0D23BC48
[00:01:03]: K: SCENE V table: 0D23BD60
[00:01:03]: K: milker V: function: 1400EA18
[00:01:03]: K: workshop-357875628 V table: 16DAA3E8
[00:01:03]: K: SCENE V table: 16DAA438
[00:01:03]: K: wallgates V: function: 0B6D63D8
[00:01:03]: K: lockedwallgates V: function: 0B6D61F8
[00:01:03]: MOD_COMPONENT_ACTIONS is

[00:01:03]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
self (valid:true) =
DynamicShadow = DynamicShadow (2B155BA8)
Transform = Transform (2B155A48)
inlimbo = false
GetAdjective = function - ../mods/workshop-367045073/modmain.lua:368
actionreplica = table: 0AC95020
event_listening = table: 0AC95570
actioncomponents = table: 0AC97500
lower_components_shadow = table: 0AC948C8
entity = Entity (306F71B0)
AnimState = AnimState (2B155A08)
prefab = tai
Network = Network (2B155D48)
persists = true
SoundEmitter = SoundEmitter (2B155AA8)
modactioncomponents = table: 0AC97528
name = Tai
spawntime = 7.5000003911555
Physics = Physics (2B155EA8)
replica = table: 0AC94EB8
GUID = 100737
components = table: 0AC94918
event_listeners = table: 0AC95340
type = SCENE
arg = nil
t = table: 0DDBFAD0
modname = workshop-400409675
modtable = table: 0AC97730
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
self =
map = Map (28A2FC48)
containers = table: 2FF43108
inst = 100131 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
useitem = 100737 - tai (valid:true)
right = nil
actions = table: 2FDFB1C0
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
self =
map = Map (28A2FC48)
containers = table: 2FF43108
inst = 100131 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
position = (195.65, 0.00, 427.42)
target = 100737 - tai (valid:true)
actions = table: 2FDFA928
useitem = nil
equipitem = 100125 - bugnet (valid:true)
ispassable = true
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
self =
map = Map (28A2FC48)
containers = table: 2FF43108
inst = 100131 - charliethegardener (valid:true)
actionfilter = function - scripts/prefabs/player_common.lua:467
position = (195.65, 0.00, 427.42)
target = 100737 - tai (valid:true)
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
self =
ondetachclassified = function - scripts/components/playercontroller.lua:89
predictionsent = false
controller_target_age = 1.#INF
dragwalking = false
handler = table: 28C50B78
inst = 100131 - charliethegardener (valid:true)
remote_vector = (192.62, 3.00, 426.60)
classified = 100105 - player_classified (valid:true)
map = Map (28A2FC48)
directwalking = true
locomotor = table: 2FF3B200
time_direct_walking = 0.30000001564622
ismastersim = false
predictwalking = false
mousetimeout = 10
draggingonground = false
deploy_mode = true
remote_controls = table: 27DC14A8
dt = 0.033333335071802
isenabled = true
ishudblocking = nil
controller_mode = false
new_highlight = nil
scripts/update.lua:183 in () ? (Lua) <146-219>
dt = 0.033333335071802
tick = 1002
k = 100131
v = 100131 - charliethegardener (valid:true)
cmp = table: 27DC14F8

[00:01:03]: [string "scripts/componentactions.lua"]:916: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/componentactions.lua:916 in (method) CollectActions (Lua) <898-930>
scripts/components/playeractionpicker.lua:58 in (method) GetSceneActions (Lua) <55-80>
scripts/components/playeractionpicker.lua:176 in (method) GetLeftClickActions (Lua) <137-195>
scripts/components/playeractionpicker.lua:271 in (method) DoGetMouseActions (Lua) <240-277>
scripts/components/playercontroller.lua:1400 in (method) OnUpdate (Lua) <1286-1636>
scripts/update.lua:183 in () ? (Lua) <146-219>

[00:01:03]: SCRIPT ERROR! Showing error screen
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[00:01:03]: ERROR: Mod component actions are out of sync for mod workshop-400409675. This is likely a result of your mod's calls to AddComponentAction not happening on both the server and the client.
 

https://steamcommunity.com/sharedfiles/filedetails/?id=400409675

The mod mentioned in the error is Firewall Mod

 

Turn off the Firewall mod and see if the error still happens.

 

If it still crashes, post the log again with the new error.

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