Faerl Posted July 15, 2015 Share Posted July 15, 2015 Has anyone found a way to adjust the initial position on the beard? It seems to always start at the mid face and as it's not part of the main character image set I can't adjust it through the .scml files (as near as I can tell). I'm sure somewhere in their settings there's a way to adjust the start position but I can't seem to find it. On a related note. Does anyone know if the beard layer is on a higher plane than the hats? Or if there's a way to adjust it's plane level if it isn't? Any help would be appreciated. Link to comment https://forums.kleientertainment.com/forums/topic/56183-beard-positioning/ Share on other sites More sharing options...
Kzisor Posted July 15, 2015 Share Posted July 15, 2015 @Faerl, in order to adjust the placement of specific area's of an animation you adjust the default pivot position in Spriter and then recompile the project. Link to comment https://forums.kleientertainment.com/forums/topic/56183-beard-positioning/#findComment-654568 Share on other sites More sharing options...
Faerl Posted July 15, 2015 Author Share Posted July 15, 2015 Thank you. I thought there had to be some way of doing that in spriter. I was focused on the overall set versus image by image. I see a mention in the documentation on how to do that so I'll give it a short this evening. Link to comment https://forums.kleientertainment.com/forums/topic/56183-beard-positioning/#findComment-654624 Share on other sites More sharing options...
Faerl Posted July 16, 2015 Author Share Posted July 16, 2015 That did work. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/56183-beard-positioning/#findComment-654748 Share on other sites More sharing options...
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