Faerl Posted July 15, 2015 Share Posted July 15, 2015 Has anyone found a way to adjust the initial position on the beard? It seems to always start at the mid face and as it's not part of the main character image set I can't adjust it through the .scml files (as near as I can tell). I'm sure somewhere in their settings there's a way to adjust the start position but I can't seem to find it. On a related note. Does anyone know if the beard layer is on a higher plane than the hats? Or if there's a way to adjust it's plane level if it isn't? Any help would be appreciated. Link to comment Share on other sites More sharing options...
Kzisor Posted July 15, 2015 Share Posted July 15, 2015 @Faerl, in order to adjust the placement of specific area's of an animation you adjust the default pivot position in Spriter and then recompile the project. Link to comment Share on other sites More sharing options...
Faerl Posted July 15, 2015 Author Share Posted July 15, 2015 Thank you. I thought there had to be some way of doing that in spriter. I was focused on the overall set versus image by image. I see a mention in the documentation on how to do that so I'll give it a short this evening. Link to comment Share on other sites More sharing options...
Faerl Posted July 16, 2015 Author Share Posted July 16, 2015 That did work. Thank you. Link to comment Share on other sites More sharing options...
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